Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MC
Posts
1
Comments
12
Joined
2 yr. ago

  • My '21 Malibu had it out of the box. I can't speak for Car Play, but wireless Android Auto is 95% flawless. There's that 5% where I get in and the phone won't connect automatically. But I think it's an issue on the phone side. I have to unlock the phone then it kicks in.

  • I'd like to add the OGL they were pushing would have effectively allowed them to steal homebrew and 3rd party content. They'd reserve the right to resell this content as their own or make it disappear altogether.

    This would include supplements and adventures, of course, but the way it was worded, it would even include blogs and YouTube videos, etc.

    Of course this isn't a unique situation (Meta has done this forever, for example)

  • Off the top of my head, here are some I haven't seen mentioned yet:

    I've only flipped through the rules, but I believe Call of Cthulhu (and by extension, it's derivatives) has degrees of success/failure.

    Mutants and Masterminds has it too.

    Systems with a single d6 resolution mechanic tend to have it as well (like Freeform Universal and Neon City Overdrive.)

    Some systems, like Black Sword Hack don't really have degrees of success/failure, but a near success can be ruled a "yes, but" at the GM's discretion.

  • Thanks, you make some good points.

    Upon reflection, I do tend to approach the game with more combat than it's designed for as my players love combat. And the general lack of dex and wil/cha attacks from sample foes in the various games just exacerbates the issue for me.

    I like the Wil damage from casting spells in Mausritter. (If I remember correctly, Into the Dungeon: Revived does it as well.) It makes casting more high-stakes, which is something I love in a game. To me, magic should be scary, even to the one weilding it.

  • Ooou, how are you liking BSH? I finally received my copy and I've been itching to try it.

    On paper, it seems to hit my subjective nail on the head for heroic, yet still mortal characters. Also the magic systems are really neat. I love how uncontrollable they seem. Magic should be scary, even for the wielder.

    I have doubts about the perks, though.. There aren't that many, and I'm concerned about characters feeling very samey by top level.

  • rpg @ttrpg.network

    The flaw with Mark of the Odd games