"I waste my time in the morning and evening
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Caught in a feeling
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I lose my mind looking up at the ceiling
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It's just a feeling, it's just a feeling..."
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Part III - Crumb
"It's not meant to be a strife
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It's not meant to be a struggle uphill
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If you're bleeding, undo
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If you're sweating, undo
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If you're crying, undo"
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Undo - Björk
"Past love, come back to yourself
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Don't keep reaching out to him
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He can't help you now
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It's a past life, so come back to the time
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It's been far too many nights, and you still cry"
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Past Love - Kimbra
I'm not sure what you mean. Flexible OLED displays have been around for a while and foldable devices are just an example of the technology in use, but we've had them in consumer products way before that (phones with curved edge displays, for example). The potential for flexibility has always been intrinsic to OLED displays because they don't need a backlight. The reason our phones don't bend and flex like the "device" in the video isn't because of the display, but because the battery, processors, ram, speakers, ports and all other components are not flexible and won't be for a while. The device in the video does not include those, there is a ribbon cable coming out of the bottom connecting the two screens to the actual hardware.
I've had this issue with Samsung phones and tablets I owned in the past. Working as an app developer I still see this kind of problems on heavily oem-customized versions of Android.
Personally I "solved" this by switching to Pixel phones which in my experience don't slow down even after 3-4 years of usage and updates. I believe this is true in general for phones that stay as close to AOSP/stock Android as possible.
The multi-platform frameworks (dart-flutter, react-native, etc), are they effective? To what extent?
I can't speak about Flutter or React Native, but what I can say is DON'T use Xamarin Forms/MAUI. As a native Android developer I had to start using Xamarin after changing jobs and it's been one of the biggest regrets of my career, honestly. Literally nothing works like you would expect it to. I understand the idea of writing the same code twice is intimidating, but trust me, nothing beats native development. Nothing. I can say with 99.9% certainty, you will regret not going with native if (or when) your app requires any vaguely complex feature to be implemented into it. Swift and Kotlin are similar enough that you can literally write the same app natively for both platforms faster than it would take you to write them in any cross platform framework (or at least Xamarin/MAUI), unless you're making an extremely simple app with no customizations whatsoever.
I kind of gave up on Japanese years ago, but I've been trying to learn Korean for a couple months now. I started with Duolingo (great for basics like the alphabet, and in general for reminding you to practice everyday), then added YuSpeak (similar to Duolingo but way better paced/structured and with some useful systems to keep track of your weak points and review words and concepts effectively. Their Japanese course has even more features).
Although the apps are a great way to start, like other commenters said, they really promote memorizing over understanding/using the language, especially Duolingo. So the greatest addition for me so far was actually ChatGPT (GPT 4). Now I can learn a new concept on YuSpeak or Duo and then immediately go ask ChatGPT to go over it together and make up some exercises for me to do. It really works surprisingly well, and in just the few days since I've started using it, it feels like my ability to write and read the language has improved exponentially compared to when I was only using the apps. I also fare much better in the apps themselves.
Of course ChatGPT is not 100% accurate, as we all know, but it opens up so many learning avenues that it doesn't really matter, especially if you're a beginner to intermediate student. Obviously it also can't completely replace an actual teacher (on the other hand, it's available 24/7, unlike an actual teacher, and it's much cheaper too) and it won't help with listening or speaking, but using it in conjunction with apps and a YouTube video here and there really creates a pretty effective and proactive learning environment.
TL;DR: Check out YuSpeak and consider using ChatGPT 4.
Forspoken works on the Steam Deck, albeit with longer load times than PC or PS5. I think the DirectStorage feature is simply ignored if not supported by the system, so I wouldn't worry too much.
As one of the few people who actually thoroughly enjoyed Forspoken and has 100+ hours in it, going from that game to D4 felt rather jarring. Still does. As the game from a much bigger company, with a much larger budget and development time, I really expected it to have instant fast travel at release. Especially since they kept using the huge OW as a selling point...
I really hate how limited the build choices are, on sorc especially. The entire game seems heavily skewed towards rigidity rather than flexibility, which is especially ridiculous for an ARPG.
The best place for this type of content was, sadly, the Diablo4 subreddit. Something is also on YouTube but you'd have to dredge through hundreds of clickbait cringe videos to find anything worthwhile.
I think it's hard to find "professional" reviews discussing gameplay/classes in depth because the game leaves almost no room for experimentation and people just gravitate towards the meta builds. As an ice shard sorc main I'd love to form my own opinion on fire or lightning builds as well, but at level 60 it already seems like too much of a hassle to respec everything just to try something out.
They should either address the severe balance issues between supposedly viable builds or at least give players the tools to figure the alternatives out for themselves through experimenting.