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Posts
14
Comments
47
Joined
12 mo. ago

  • The only small comparison I have seen for now is this thread between Catto and Pierre Terdiman.

  • Answers are in the link though. Unreal's physics engine did not meet his expectations so he rolled his own.

  • Usually they aren't very good, and proprietary way. This is fully open source and has some really good features like determinism and multi-threaded. It is much more precise and performant as well.

    If you check the blog post you can see that the impetus for making this game engine was how buggy Unreal Engine's "Chaos" physics engine was.

  • Yep, yep!

  • Programming @programming.dev

    Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev

    x.com /erin_catto/status/2072326622590730604
  • PC Gaming @lemmy.ca

    Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev

    x.com /erin_catto/status/2072326622590730604
  • Gaming @lemmy.zip

    Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev

    x.com /erin_catto/status/2072326622590730604
  • Games @sh.itjust.works

    Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev

    x.com /erin_catto/status/2072326622590730604
  • Games @lemmy.world

    Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev

    x.com /erin_catto/status/2072326622590730604
  • Gaming @lemmy.world

    Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev

    x.com /erin_catto/status/2072326622590730604
  • The only workable solution right now is what some apps (and maybe meta now natively ?) do, which Is a keyboard projected onto a hard surface with finger tracking allow some type of feed from touching the surface.

    The only other solution I might see being possible is those old glove projects that could limit the movement each of your fingers individually to to be able to "feel" 3D objects.

    But now one has popularized something like this and you would still not be able to feel the keys on your fingertips + probably some other drawbacks I'm not aware of.

    But honestly I think that a physical keyboard is probably best.

  • I have a better idea:「Calendar As a Service」only 12د.ك per month ✨ The premium tier will get you a week early access !

  • Do share your wisdom. By which I mean the sauce.

  • Yeah probably snoring with the trope of drawing on a person's face while they sleep.

  • That is a hard ask, the reason they are tall is because it makes them easier to hold with a single hand. And it would make them even less pocket-able.

  • Very sad, I liked that series quite a bit.The reboot just shat the bed.

  • Fluxer has federation on its roadmap

  • It is voice channels, also supports screensharing.

  • Fluxer seems pretty good.

  • Honestly most good text editors should support LSP these days, which at the very least gives a good IDE. That way you can somewhat decouple the dev environment from the text editor, bar a few exception languages that are harder to work with.

  • No context aware refactoring ? No thank you !

  • If you want to start using Vim the way i was intended to be used. You should really learn touch typing. Also, text objects are a pretty big deal IMHO.

  • LSP protocol

    The P in LSP, already stands for protocol :)) "Language Server Protocol"

  • That looks good as well !

  • Yeah I tried to to embed the video in the OP but it doesn't seem to work :(

  • Virtual Reality @lemmy.world

    Someone made a KDE plugin to turn into a 3D desktop

    invent.kde.org /plasma/kwin/-/merge_requests/8671
  • PieFed Meta @piefed.social

    Unable to connect my piefed.social account to the Voyager app

  • Virtual Reality @lemmy.world

    Cool looking upcoming PCVR games in 2026

    www.reddit.com /r/virtualreality/comments/1q0bq4n/the_most_wanted_pcvr_games_coming_in_2026_and/
  • Virtual Reality @lemmy.world

    The solution to all our headset weight problems.

  • Virtual Reality @lemmy.world

    BotW VR mod 'BetterVR' just released

  • Virtual Reality @lemmy.world

    Steam Frame needs 27-45W of power to run, and it can run off an additional battery

  • Virtual Reality @lemmy.world

    Climbey dev talks about and tests the Steam Frame

  • New Communities @lemmy.world

    XR

    piefed.social /c/xr