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Alendi
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Why are there points of no return?

The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

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Steam Strategy Fest 2023
  • The problem with these games (like Stellaris, which is also on offer and I would recommend with the same warning) is that the base game lacks many interesting features, which you only get if you buy all the DLCs.