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The Video-Game Industry Has a Problem: There Are Too Many Games

It's true. Reviewers rave about a game, I pick it up and play it, and they're raving about a new one before I've finished that last one. I've got a list of 20+ games that came out this year that I still haven't gotten around to. I might get through 5 of them before the new year. And you know, if wouldn't hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

124 comments
  • Yup.

    The overabundance of games is killing great games.

    Can't tell you how many fantastic multiplayer games I've bought only to find out they're ghost towns or become ghost towns soon after purchasing. And it's because players are so spread out over so many games. 20 years ago these games would have been major successes with a huge player base for years, but they're dead on arrival or within a few months. It's a real bummer.

    That being said, I'm going to plug Mycopunk. Just got it and it's great. Like Deep Rock Galactic and Risk of Rain 2 had a baby. We need more players though. Came out in July. Currently on sale. But base price is cheap.

  • The problem they describe will self-correct; the "market" will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:

    New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they'll be fewer and further between.

    Mid-budget AA games not in a niche will disappear. You'll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won't be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They'll either be bare budget / indie or mega budget.

    You'll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don't get recurring revenue from live service games.

    Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.

    Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.

  • scale down then. or make better games.

    capitalist crises of production are dumb.

  • It does feel like the market is so saturated now.

    In the end it's up to us to vote with our wallets and spend how we want.

    My gaming backlog is so big ... I don't really feel the need to buy new games unless it's something universally loved, like Clair Obscure.

    Aside from that, I really ought to work on my backlog.

    Whether I succeed in this impulse control is another story ... Lol.

  • I haven't finished half of my backlog because I'm mainly playing Fallout 76 and No Man's Sky. I don't have time to play every game I want just like I do not have time to watch every show on TV.

  • I dont really think this is an actual problem. Yes, theres a lot of games now, far more than ever before and more releasing in a year than some consoles had in their lifetime. But this is actually a good thing because it means this industry is more accessible than ever and we have very little limit on what experiences we can have.

    The actual problem is the diversity and quality of those games due to muddy motivations. Like any entertainment industry under capitalism, artists are not just performing their art because it is their passion, its also to make a living. At the start, the core motivation is passion, a desire to create and innovate and expand on what that medium can be. When that medium reaches a point where a newbie with great talent can become an overnight sensation, then the motivations for creating art in that field become tainted because individuals start to believe that they dont need passion for the art in order to make massive amounts of money. The market will start being flooded with greedy, talentless people who are looking to cash in on the craze.

    Ive been gaming since Sega Genesis, and have followed the industry closely most of my life. To this day, I believe everything in modern gaming can be connected back to the insane popularity of Call of Duty 4. Before that game, nearly every game that came out was trying to do something unique. They might share a genre, but they always did something to stand out from the crowd. Very few games were ripping off a competitor, and the ones that did normally did it so poorly that they immediately got ignored. But after the success of CoD4, that changed massively. Everyone was releasing a first person shooter with pvp multiplayer. Games that didnt need multiplayer had it tacked on per publisher demand. Japan went full on stupid and stopped making games that had that particular vibe that only Japanese games had, and even went as far as hiring western studios to redo franchises that absolutely did not need to be redone, with Capcom coming to mind as particularly bad about this. The market was flooded with low quality, cheaply made games trying to get a part of that bag that CoD4 made.

    But we actually got lucky during all of this. Xbox and Steam were both platforms that attempted to lift up independent developers. Unlike the film industry, a space was created for low budget game development, and tools to make games were permitted to be accessible for very cheap. What this did was allow those artists who actually have passion in their art be able to take a pathway to creating high quality games. The ripples of that are felt to this very day, with Silksong being a perfect example of why accessibility in a medium is important.

    There are a lot of games, and a lot of them suck for sure. A lot of them are rip offs, overpriced re-releases, clones, and even scams. But with that we've also gained so many great games, in so many genres, with new genres being molded like every month. The AAA space is arguably in a state of painful saturation, where budgets are bloated, dev times are too long, quality is poor, and prices are absurd. This will end up in whiplash against the AAA scene in time, probably sooner than later. But unlike when a similar phase happened in the Atari era, almost killing the games industry, that just wont happen this time, because the industry is not reliant on giant corpos to carry it.

    What i would recommend as a gamer is to give up on the old notion that you can play all the games that come out. Especially as you get older, you wont have the time and you shouldny try to make the time for all of that. Treat games like people treat music. You cant listen to all of the music, and you shouldn't try to. You find the type of music you like, and search that space to find more things to enjoy. Do the same with games. Dont rush through them, play them at a pace that is fun for you and lets you soak them in, and play the games that specifically appeal to you. Even if its a single game you play on repeat, if it brings you joy then it shouldnt matter.

    A more controversial recommendation is stop being averse to spoilers. If your friend plays a game that you dont know if you will ever bother to play, let that friend tell you about the game. Studies have actually shown that players enjoy a game more when they go in knowing spoilers. This might not apply to all games, but from personal experience I can say letting a friend ramble about a game they love that I only have a mild interest in has not only caused me to actually play those games, but games are so rich in detail and varying experiences that I will end up having a very different experience than them that I now get to share with them. Being less averse to spoilers both helps you be able to communicate with more people about gaming, as well as gain new insight on games you might be on the fence about. This can help reduce the amount of games you feel an urge to play but cant make time for by acting as a social filter, or "word of mouth".

  • "Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better."

    Problem - You can't trust Steam reviews. Steam users will give top ratings to "Click the Duck".

    https://store.steampowered.com/app/3110500/The_Best_Duck_Clicker/

    • You can't trust the reviews, it's true. But also, it's very much a buyers market with games in general right now. The headline issue is only a problem if you take the side of AAA studios who have to compete with passion-driven indie projects that aren't just out to make a buck.

      I'm going to spend how much to play a game with an obligatory launcher after I already opened steam? And it's badly optimised? 100gb you say? And I have to see ads for skins? And that's competing with a game less than half the price that's amazing, 3gb, no ads, and it can run on a decade old computer?

      This is a big-budget problem. They made their omelette, and now they've got to sleep in it.

      • It's not only big budget. A number of indie games that I thought were superb didn't go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn't enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don't know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.

  • There have been 'too many games to play all the ones that seem interesting to me' since the late 90s, at least.

    There has always been absurd levels of competiton in video game releases.

    What this person is describing has been the broad state of the overall industry as long as I have been alive.

    It is not a problem.

    It is totally fine that decent games are moderately popular and quite good games are quite popular and occassionally something seemingly simple is actually novel in a fun way, or hits just the right combo of gameplay / art style / narrative elements at the right time and is a breakout hit.

    It is totally fine that giant evil megapublishers who exploit their employees and then slave drive and mismanage them into producing shiny, but buggy and lackluster garbage... are not making back their marketing budgets.

    It is in fact very very good that they are failing.

    The only thing different now is that video gaming is massively mainstream nowadays and normies struggle with choice paralysis more publically these days.

    A real dedicated nerd is capable of seeing through marketing and doing their own research, thats... kinda the whole thing that makes one into a nerd, a seemingly odd obsession and inordinate amount of time spent trying to understand their hobby.

    If you are just a consumer who is overwhelmed by choice and marketing, pff i dunno, get gud scrub, capitalism be doin what it do, figure it out, develop your own actual personality and sense of taste and discernment, or keep crying I guess?

    Video game development democratizing via lower barrier to entry is a great thing.

    Players are more likely to find and get something they want for a reasonable price, megacorps are more and more likely to spend way too much money on things they don't understand anywhere near as well as they think they do.

    Whats not to love?

    If their form of video gaming as a business model is unsustainable, well that sucks for them I guess?

  • It's not a problem for me just because of the cost. I want to play Expedition 33 but I'm not sure I want to pay $70 to do so.

    I'm happy just playing my old ROM collections or booting up Cyberpunk or whatever. but now I just can't justify dropping $70+ on a game anymore.

    sigh, I'll probably just end up going back to EVE Online.

    • Not every game costs $70. Expedition 33 in particular only costs $50 when it's not on sale, unless you're in a different region where $50 USD converts to $70 in your country.

  • And you know, if wouldn't hurt my ability to play more games if more of them were shorter.

    From the article:

    In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

    By my count, if you don't sleep or eat and only play videogames you need every game to be about 30 minutes long on average.

    I mean, it wouldn't hurt, but I'm gonna say it's not enough.

    In all seriousness, I'm more concerned by the competition from social media and on demand video. I'm typing this, which isn't that interesting of an activity. Idling online is a huge time sink, and it's getting bigger.

  • This becomes even worse when you also want to play old gems that missed because you weren't even born, or because you had kid taste in your early gaming days, but there are worse things to complain at.

    My first two video games that I had were Gran Turismo and Dragon Ball Z Ultimate Battle 22, so at my 6 years old or so I already had negative time of hundreds of nice jRPG gems LMAO.

  • Elden Ring has been praised by everyone.

    It's one thing if a reviewer says it's good. His livelyhood relies on the video game industry thriveing. If you stop buying this game, the studio won't make the next game. If the studio won't make the next game, the reviewer can't review the next game. If the reviewer can't review the next game, then where does their paycheck come from?

    So I'm not saying they knowingly artificially raise scores and sell games. I'm just saying maybe a 7 gets reviewed as an 8 just so the reviewer won't feel awkward when meeting with industry folk at the next industry get together.

    But when gamers collectively band together, and say itxs 10/10, and game of the year, I feel rest assured that Elden Ring is as good as people say.

    I have not bought Elden Ring. I have not played Elden Ring. In all honesty, I probably won't. Why?

    BECAUSE YOU DON'T NEED TO PLAY EVERY SINGLE GAME JUST BECAUSE IT'S AMAZING!!! YOU CAN JUST NOOOOOT PLAY IT!

    Don't blame too many games. Don't blame reviewers. Don't blame anything. This is only a problem if you let it control your life. Variety is good for everybody. Some games you can just let others enjoy. I'm glad Elden Ring is so great. I don't feel bad I missed it. I'm happy for you if you loved it.

    Isn't that so much healthier of an attitude to have?

    • The article is about how so many games are coming out that many of the companies making them are going under even when they make games that are evaluated as being good or great. I provided an anecdote about myself that probably contributes to it. I didn't really share it to be about my attitude toward being able to play these games. I'll be just fine.

  • So? It's your own fault, just as it was mine, for compulsively buying games you're not going to play ever. There's still going to be games being released after you die, so, why worry too much about the volume of games?

    • I'm only buying the games I'm going to play, and this article is about the industry's problem.

      • But I don't see how it is a problem. Because the article or whomever wrote it, is basically asking the industry "hey, take a break, stop producing things." Which, you mind as well ask every other industry and it'll more ridiculous per request.

        "Hey Authors, please stop writing things, I need to catch up on my library!"

        "Hey movie directors, please stop making films, I need to watch my library!"

        "Hey TV Networks, I need to catch up on this series!"

        See how dumb that all sounds?

124 comments