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[MEGATHREAD] All Links for Guild Wars 2: Secrets of the Obscure Expansion

Expansion site: https://www.guildwars2.com/en/secrets-of-the-obscure/

Trailer: Click Here

Announce Blog: Click Here

Combat Updates: Click Here

Story, Mastery and more updates: Click Here

ThatShaman Countdown: Click Here

After the Dragon Cycle - Guild Wars 2 News: Click Here

First Contact: The Kryptis and Rift Hunting: Click Here

51 comments
  • And here we thought we get a content drought. Dang that is a lot of stuff to unpack.

    Dunno what i am most exctied about. The new weapon system or the new maps.

    Everything sounds awesome and they must have worked their asses off to deliver it this year. I wonder what they got planned after that but i am happy with what we will get. One of the rare cases where i like to preorder.

  • not sure what i think of the wizards vault so far. Most of the PvE stuff seems to be from the latest addons and it only rewards one gold per day instead of the two gold you got with the old system.

  • The madlads are bringing Zojja back. And in a new outfit as well, which I'm assuming belongs to the new faction which will retroactively explain her absence (didn't Taimi even say that she has no idea where Zojja is during IBS?).

    Also Wizard tower hype!

  • At Launch: Weaponmaster Training

    Once you’ve unlocked Weaponmaster Training in Guild Wars 2: Secrets of the Obscure, you’ll be able to use elite specialization weapons without the corresponding trait line equipped. This will be the case even if you haven’t trained an elite specialization.

    ...

    Here are the weapons that will become part of each profession’s core proficiencies in Guild Wars 2: Secrets of the Obscure:

    • Guardian: Axe (main hand), sword (off hand), longbow
    • Revenant: Shield (off hand), greatsword, short bow
    • Warrior: Dagger (main and off hand), pistol (off hand), torch (off hand)
    • Engineer: Mace (main hand), sword (main hand), hammer
    • Ranger: Dagger (main hand), hammer, staff
    • Thief: Scepter (main hand), rifle, staff
    • Elementalist: Sword (main hand), warhorn (off hand), hammer
    • Mesmer: Axe (main hand), dagger (main hand), shield (off hand)
    • Necromancer: Pistol (main hand), torch (off hand), greatsword

    I find this kinda weird:

    • Do you have to train it in SotO (as a Mastery) or does it simply unlock/change as soon as the Expansion goes live?
    • Why does it allow to equip weapons from Elite Specialization without even unlocking the Elite Specialization? So you can equip them on level 1 characters, too? But doesn't this reduce the incentive to actually progress/develop a new character?

    I think this should have been part of a Balance Patch and not an Expansion Feature and it should also include the Utility Skills and not just the Weapons:

    Weapons and Utility Skills specific to Elite Specializations can now be equipped as soon as they are unlocked, i. e. without slotting the corresponding trait line.

    This would also simplify the UI code, because it makes various checks and the disabling of skills/weapons on build/gear swap unneeded.

    • Oho, I just noticed that ArenaNet announced even more weapons to come later ...

      Future Update: Expanded Weapon Proficiency

      To round off our combat systems updates, we’re granting each profession proficiency with an additional weapon. Like we said earlier: getting to play with a new weapon and changing out your first five skills is one of the most impactful parts of an elite specialization for many players. The weapons and weapon skills we’re introducing to each profession in Guild Wars 2: Secrets of the Obscure are meant to satisfy that same itch of a new skillset—we just focused on making these weapons fit in with the existing trait lines.

      This is planned for the second major release after launch (and we’re aiming to ship those major releases quarterly). We’ll have more details about the style of play associated with these weapons as we get closer to this feature shipping, and later this year we’ll have a beta for you to preview the changes. For now, here’s the lineup of who’s getting what:

      • Guardian: Pistol (main and off hand)
      • Revenant: Scepter (main hand)
      • Warrior: Staff
      • Engineer: Short bow
      • Ranger: Mace (main and off hand)
      • Thief: Axe (main hand)
      • Elementalist: Pistol (main hand)
      • Mesmer: Rifle
      • Necromancer: Sword (main and off hand)
    • Maybe they are talking about people who already have it unlocked on other characters or you can use those weapons as soon as you unlock the first trait in the elite.

      • They specifically say that you can equip those weapons as as soon as you unlock Weaponmaster Training in SotO (whatever unlocking means) without training a (any?) Elite Specialization.

        I don't know whether this means that you do not even need to own the corresponding Expansion. I think it's really weird.

  • The adventure continues through three major story and content releases to follow. A self-contained story with its own resolution will play out at launch. Later releases will seamlessly pick up where the launch arc concluded and tell the rest of the expansion's story. Additional features and updates across the game are planned for release every quarter.

    We will be getting the rest of the expansion in another 3 releases, each being released around each quarter. This means that we will see the next release around christmas and the story will be concluded summer next year?

51 comments