This happened to me in Roller Coaster Tycoon and The Sims.
This happened to me in Roller Coaster Tycoon and The Sims.
The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.
I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.
Im playing a bunch of soulslikes for the first time now. You gotta exhaust everything you can think of, then check a walkthrough just for the hint youre missing.
The process is the fun part. Looking it up is just a way to minimize frustration because you can't find the goddamn ladder.
In other words im with you
I think souls likes are just not for me. I just want a cool story told in a relatively linear fashion. I'd take a linear 15 hour game over an open world 150+ hour game any day.
Most of em are pretty linear, really. Elden Ring is the exception. But like Bloodborne for instance, youre gonna go pretty much in the same order till you have to return to earlier areas to finish stuff. You've gotta explore a lot though.
Not trying to be like "LOVE THE THING THAT I LOVE DAMN YOU", theyre totally not for everyone.
Soulslikes are great if you're looking to scratch an itch for mechanical mastery, discovery, exploration, etc., but stories are not their strong suit. I'm not saying the stories are bad, just the delivery of them, unless you're the type of player who wants to play detective.
I unironically think that The Witcher 2 is the best game in the trilogy for this exact reason.
That's not just Souls-likes though. And only Elden Ring is really open world in that way (I think, haven't played much of any of them). What you're meaning is that open world games aren't for you, which is a lot more games than just Souls-likes.
I generally love open-world games, but really don't like any of the Souls or Souls-like games. The whole thing of always being so focused on the enemy, having to time dodges and parries just isn't how my brain works, and I lose interest and/or give up very quickly. I have no issue with hard games, but I feel a lot of people who love those kinds of games have some kind of masochistic trait that makes them keep exposing themselves to the shit those games drag you through. I don't get super happy or feel like I've overcome something big with these kinds of challenges, it's just "fucking fuck, it's finally dead, I feel like shit and have used up all my consumables, that was not fun in any way. I need to go do something else because I almost had a panic attack from all this crap". The story just ends up not mattering because there's always this burden of forcing yourself to get past every millimetre of the game. I love really hard puzzles though, and stuff like platforming and so on, almost anything except that very Souls-specific soul crushing style.
Something something sense of pride and accomplishment
I dunno, I feel like I wouldn't use a walkthrough on souls like games until the second play through. Part of the fun is the discovery, and its fine if you miss shit the first time.
I just mean when youre banging your head against the wall and need a hint where to go. I do this less and less now though, I've still only beaten one of them.
I agree and don't typically worry so much about getting 100% in games, if i miss something that's on me and fine.