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46 comments
  • Oh, to hell with anyone who has an attitude like this guy. Consumers stating their displeasure about an overhyped, incomplete game IS a “cool thing”. Taking advantage of consumers, and then framing yourself as a victim, IS NOT a “cool thing”.

    The FTC needs to get on this. Promising something awesome, then selling a buggy, broken mess, should not be the norm.

  • Honestly, I'd say I actually enjoyed cyberpunk more because of the public backlash, because I had such low expectations that when I borrowed it off a mate - I was blown away by how fantastic it actually was

  • Ehh, I'd say they are maybe 20% right about that one, the gaming community just piled on top of it like it was the most irredeemable pile of trash ever.

    The thing is the other 80% of that story is them telling upfront lies about the game, them intentionally hiding that it was literally unplayable on consoles, and even now years after its launch after numerous updates and bugfixes the game is still just a shadow of what it could have been.

    It's a fun good game but the thing I think about most while playing it is usually about missed potential, "damn this could have been so much better". Maybe Phantom Liberty and the free update improves this, I really hope it does, but the game is a mess of gameplay mechanics, terrible progression loops and empty open world.

    • the gaming community just piled on top of it like it was the most irredeemable pile of trash ever

      The past gen versions were so bad that they got pulled from digital storefronts. Literally unplayable. They knew this, as evidenced by not a single reviewer getting an advance copy for those systems. They knew and they happily took consumer's money.

      Pretty trash, imho.

  • Patently false, the launch of CP2077 was horrendous
    And frankly, it's not even the worst part (although releasing a AAA game with millions of USD of budget in that state should be an embarrasment), the worst was the way they shamefully kept hyping a game they must have known was still broken beyond belief
    Like, props to them for putting the work to make the game playable at a normal level, but that should have been the case at launch, not a year later
    It's also become a notable example of a trend a lot of AAA games follow, bigger and bigger budget, scope and team that keep getting mismanaged and release the games unfinished to stick to a schedule made for the shareholder's benefits, and not for the customer's

    At the end of the day, this is PR gaslighting to prepare the launch of additional premium content

  • So now we're on the "Blame anybody and everybody BUT ourselves" stage. Lovely. sBecause OF COURSE the consumers are wrong to be unhappy about misleading-to-outright-false marketing selling them a product that didn't actually exist outside of the marketing pages (like a game that was playable on XB1/PS4. ZING!)/s

    Hype culture needs to die in a fire. Preferably one fueled by all the cash that's going to the marketing departments.

46 comments