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  • Here’s my thing: I don’t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether that’s a small indie game or a massive AAA game, those two things should be true.

    I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.

    • BG3 has still been riddled with bugs for me and since it doesn't have MTX or a store or anything, it feels kinda worse. At least I know why the crap riddled with MTX is rife with issues; what is BG3's excuse?

      I probably wouldn't mind the bugs so much if the whole game was shit. But the game is fucking awesome. I just want to play it without being frustrated by technical issues. 😩

      I'm hoping that by the time the PS5 version launches, it'll be much smoother.

      • I actually agree with you. People praise BG3 as if it were the most perfect 10/10 video game in existence. Its far from it. It is riddled with bugs reaching from minor to game breaking. The best example is the very first few seconds of the game. The first thing the players are likely to interact with is the tadpole pool after awekening on the ship. ::: spoiler Minor spoiler It explodes, knocking you back and causing damage. :::
        \ As someone who made a few characters and played the intro section a lot, the animation is often times bugged and confusing. And thats the first interaction a player has with the game.
        \ A few seconds later you stand in front of a door. Usually the door opens and you can go through. But sometimes the opening animation doesn't play. This happened on my very first time playing and I couldn't figure out where to go, because my first instinct wasn't to clip through the closed door. Things like this are absolutely unacceptable in the tutorial area.

        Even though they already have full controller support it is very clear why the console release is delayed. The console player base is expected to be a lot more casual and unless they iron out all the confusing bugs they run the risk of people being frustrated and dropping the game.

        And then there are other major things.

        • Why is there no native option for 3rd person WASD movement even though it is fully implemented for controllers?
        • Why does only the controller get a search area function but the keyboard doesn't?
        • Why is there no camera sensitivity for controllers?
        • Why are there no deadzone settings for controller joysticks?
        • Why is there a 1 second delay on movement when using a controller?
        • Why can't I set the text size below 64px when using a controller?
        • Why in a game that has been in early access for so long and a world full of magic can't we change our characters appearance post creation? (I know it's announced but why just now?)
        • Why do we not have advanced difficulty settings? (I'd love the enemies to be smart like "tactitian" but not be unhittable bullet sponges.)
        • Why is every adult character so goddamn hot in this game? I need my blood in my brain.
        • Why can we select a player voice, if the player isn't voiced beyond some minor quips?
        • Why isn't there a random name generator for your character?
        • Why can't I shift + click multiple items or containers to queue them up for pickup or search?
        • Why do container windows open on top of each other or other inventory windows?
        • Why can't I rename containers in my inventory?
        • Why can't I filter out or hide wares in my inventory?
        • Why can't I sort or filter items during trading or in the party view?
        • Why do containers always open in a 5x2 grid instead of trying to fit all the items without scrolling?
        • Why can I skip the rolling animation but not the success-continue animation?
        • etc.


        \ I know I'm nitpicking here, but for a game that is as highly praised as this, I expect it also to nail all those minor things that other games have already figured out already (some of which were even their own older titles). Especially because it was Early Access and they had a lot of user feedback. I see it times and times again that studios apparently throw out all their previous knowledge of videogames and seemingly start from scratch on every title, making small stupid mistakes that could have been easily avoided. It's like the research process for video mechanics and UI never consists of actually looking at other games.

        So for me, it's a very pretty game, its a beautifully sounding game and even a very fun game. But nowhere near a 10/10. It's a 7/10 game. Fix the bugs to bump it up to 8/10 implement some QoL for 9/10 and release modding tools so the community can make it a 10/10.

      • Stupid question, but have you been letting Steam do game updates?

        Unless you've changed the default settings, you have to let Steam do updates while not playing any games through Steam. By default it won't do any updates in the background.

  • And they're staring to have Battle Passes have multiple tiers of cost such as in Call of Duty: Modern Warfare 2 and NBA 2K24. What's next? Multiple battle passes at once like in the free to play Monster Legends? In $69.99 priced games? Where the battle passes cost at least $19.99 per month?

316 comments