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Is there a game that you've been very patient for, which turned out to be dissappointing when you finally started playing it?

Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn't really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

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  • The original Fable. I wasn't yet aware of Moleyneux's reputation as a liar and bought into all the neat shit that was supposed to be in the game. Like at one point he said you could cut a tree and then adventure for years in game and the scar would still be there. Outrageous to think now, but he also said there would be a dragon fight and even back then this wasn't difficult to make happen, yet it didn't even have a dragon.

    Also Oblivion. I had found Morrowind and fell in love, went back and got Arena and Daggerfall and loved those, too. They talked about all kinds of things it would have and showed graphics that looked top tier in magazines during development. It came out and didn't look as good, was majorly dumbed down compared to Morrowind, and had even more technical issues. It was disappointing, but it still turned out to be a fun game regardless.

  • Elden Ring

    It's just Dark Souls 3.5. Which is not necessarily bad if you really liked DS3 and just want more of the same thing, but I considered DS3 by far the weakest in the series to begin with, and playing the Nioh series after it has opened my eyes to just how much room for improvement there is in the DS series as a whole. From Soft has basically followed the same path as Bethesda - they used to make varied games until one of them randomly became wildly successful, and from that point onward they haven't had the balls to deviate from the winning formula and have just been remaking that same game over and over with a slightly different coat of paint each time. Which makes sense from a business point of view, I guess, but after this many repetitions, it's become clear to me From Soft is totally creatively bankrupt. Hell, it's been more than a decade since Demon's Souls, and they still can't even figure out a better counter to the "roll behind them and stab them in the butt" strategy than making enemy tracking ever more effective and their movements ever more spasmodic and unreadable in each subsequent game. The end result of this complete lack of willingness and/or ability to innovate is that despite being expertly crafted, Elden Ring feels very by-the-numbers and utterly soulless (if you'll pardon the pun).

    • I often describe Elden Ring with the following sentence: "If you gave me this game with no title and told me it's Dark Souls 4, I would have no reason to doubt you".

      It's great for everyone that wanted more Dark Souls, and ER is arguably a good starting point for anyone that hasn't played any of the Dark Souls, but it's still Dark Souls. If someone had tried Dark Souls in the past and realized that they don't like the game, I really wouldn't expect Elden Ring changing that.

      For me personally: Elden Ring is pretty much my favourite game of all time. I feel like it's the "culmination of Dark Souls design", and just happens to be exactly what I was personally looking for in DS games - but even with this in mind, I don't feel the need of getting more of the same.

      But hey, as for Fromsoft just doing the same thing over and over - Armored Core VI coming out next week, and that's quite different. :D

      • Elden Ring is pretty much my favourite game of all time. I feel like it’s the “culmination of Dark Souls design”, and just happens to be exactly what I was personally looking for in DS games

        I'd probably feel the same way if I hadn't played a few other similar games while waiting for ER. Nioh and especially Nioh 2 showed me how much more Dark Souls could do. Their combat system is much richer and deeper, and I find it baffling that From Soft hasn't tried copying even a few of their ideas. I hadn't realized anything was missing from the Souls formula until I played them, but now I can't unsee it. Maybe my expectations are excessive. From Soft seems incapable of copying even its own good ideas. Dark Souls 2 made quite a few good (if relatively minor) changes to the formula, all of which were erased the moment Miyazaki took back control of the series.

        I also recently replayed Blade of Darkness, which I consider the forgotten true originator of the souls-like genre. Being more than twenty years old, it's much simpler than its spiritual successors, but it showed me that Dark Souls also does a bunch of things it really doesn't need to do, such as bullshit artificial difficulty. I used to think BoD was really hard back when I played it for the first time more than two decades ago, but after several thousand hours in Souls and Nioh, it feels easy. And you know what? That makes it great fun. Enemy attack patterns are quite basic and easily readable and predictable, there are no surprise ganks and no spoiler enemies (which is what I like to call annoying enemies specifically added in order to spoil what would otherwise be a fun combat encounter). Hell, there's even friendly fire among enemies, so it's much harder for them to gang up on you, and you get none of that toxic and abusive encounter design based around ranged enemies shooting you through melee ones that From Soft seems so very fond of. Nioh showed me what the Souls series is missing, and BoD reminded me that sometimes less really is more.

        Seeing that ER is just more of the same has really sapped my motivation to play, and I haven't gotten very far in it as a result. I'll probably finish it someday, but I'm definitely not going into the NG+ cycle and PvP for hundreds of hours like I used to do with previous Souls games.

        as for Fromsoft just doing the same thing over and over - Armored Core VI coming out next week, and that’s quite different. :D

        Ah yes, the sixth game in a series. More than halfway to double digits. Such innovation. ;D

  • Oh, quite a lot over the years, but to pick a few I can readily think of:

    Cyberpunk 2077: My one big prepurchase the recent few years. And it turned out to be laughably bad. I mean I was expected it to be fairly buggy, but even given that it far outdid even my worst imaginations. Not only was the game insanely unbelievably buggy on release (and frankly it still is, they only patched the actual breaking issues not the constant barrage of weirdness), but it is just... not very good? It has pleny really good components, but the sauce sticking it together is devoid of any design or soul, leaving it to feel like a can of ravioli with too few actual ravioli in it.
    Doesn't help that the main quest was, IMO, bad to the point of caricature. At least the handful of amazing secondary quests more than made up for that one. Still, overall one of my biggest disappointments of my 30 years of video gaming, especially in how underdesigned it is even ignoring all the bugs.

    Divinity Original Sin 2, specifically co-op: I don't know. This got hyped so much for that particular feature. Yet while the combat moment-to-moment gameplay is hilarious in co-op, following the actual story - basically why I play these kind of games - felt supremely irritating, more so because of how frequently characters get forced into conversations the other player then has to opt into no matter where they were at the time or what they were doing. In a lot of ways I wish co-op would have been more restrictive, to more readily support co-op story consumption.
    But it's also weird, because like I said, combat-wise the co-op is amazing. Still, was quite disappointed overall.

    Overwatch 2: Feels like a cheap pick, but wow was this a disappointment. Between the dropped PvE, the frankly insulting replacement they're now rolling out for it and their complete unwillingness to acknowledge the switch to 5v5 in hero reworks and balance changes - and hence how half-arsed the entire balance feels - this makes me long for an OW1 clone that really just freezes OW1's state, as clearly trying to modify it didn't work out.

    Ultima IX: I don't know how many here are old enough to remember this. It was so hyped. It looked so gorgeous. It was so amazing to see it all in this 3D. And then when it came out, not only could it at best run at glorious 10FPS on my machine (and I had a beast of a PC for the time), it was also buggy and underdeveloped enough that I figure it might just have been CDPR's inspiration for how they worked on CP2077. Plus, in U9's case, there's the extra insult that the story and dialogue is quite inconsistent with the previous games, which was a real head-scratcher. Just a disappointment all around. A really big one.

    The Dig: This is a weird one to remember. Because in a lot of ways, I also would say The Dig is one of the best point&click adventures ever made. But it was so bewildering and disappointing to younger me, I just came off the supremely accessible and clever Fate of Atlantis having played it late, and there was so much hype for The Dig, so naturally I got it. I was so disappointed.
    Now to be fair, looking back upon it now I can recognize that a mix of my hype and the way FoA went against a ton of industry standard for the time was priming me for said disappointment. It's a good game in a lot of regards, in particular in selling the actually alien vibe of it. But it also has "logic" that would make Sierra Games proud. At least I didn't have to use a necklace on the moon (IIRC) 😂.

  • Torment: Tides of Numenera
    But I think I’m mostly disappointed in myself for not sticking with it. I joined the kickstarter, followed all the updates and was genuinely excited to explore the world being described.
    When it finally came out I only played it for a few hours before losing all interest in it. Too much text and everyone seemed to have their life story to tell. Which is odd, because usually I love text heavy games with tons of lore.
    Every so often I tell myself to give it a second chance, but never seem to be able to muster the energy to follow through.

  • Assassin’s Creed III. I know it’s considered one of the weakest entries in the series, but I absolutely love the time period it’s set in. That alone had me excited. Decided to finally give it a try recently and quickly found out that all the criticisms are valid. It’s not very fun, the story is extremely bland, there are multiple glitches throughout, and the modern day sections are just the absolute worst. I don’t ever expect much when it comes to the AC series (especially the titles from that time) and can usually find something enjoyable in them. Not the case with III.

  • Supreme Commander 2. Threw out all the things I respected from the first game and swapped in a bunch of trendy bullshit that I did not. A crushing disappointment.

  • Not sure if this counts, but Path of Exile once in awhile. They release new content patches every 3 months and introduce new league mechanic. Some leagues are great, others are less so. It's probably the only game ever played and continue to play on release.

  • Deus Ex: Human Revolution...Man when I saw that first teaser trailer I had tears in my eyes. Another game in my all time favorite series so many years later? AND it's a prequel?!?!

    But I was pretty dissapointed. I felt the game was pretty watered down vs Deus Ex, which was also a complaint about DE2 (apart from the console favoring nature of it). The prequel aspect was also pretty dissapointing. A couple characters in the game, Gunther Hermann and Anna Navarre, were extremely noticeably mechanically augmented individuals who looked more like mechanical abominations than flesh and blood human beings. Yet in Deus Ex: Human Revolutions you did not become more machine looking as you gained augmentations. You have your limbs put in place at the beginning and that's the change, a very sleek and stylish augment. I expected to see a more grounded take from the high tech in Deus Ex, but instead was met with an entirely different universe like Deus Ex: Human Revolution was the first of its kind. Deus Ex is still and always will be my most favorite game of all time. I really hope something miraculous happens and the original game is done justice, but as long as Square Enix holds the title I highly doubt they will give the universe enough time, care and love that the original got (as a passion project).

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