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The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

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The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

60 comments
  • This is like saying, "people need air to breathe." The fact this is a revelation to gaming studios is deeply concerning.

    I played some when it was in early access, and I've been absolutely loving BG3 now that it's officially released. I haven't felt like this about a game in a long time, and it's probably because Larian studios treated this like Divinity Original Sin - a complete game with loving care. As I saw in another review, they didn't make a D&D game, they just made D&D.

    • I feel like the revelation to gaming studios is not that people like a good product, it's that Larian was allowed to make one without investors demanding it be the shittiest thing since shit sandwiches.

    • Absolutely. I genuinely worried a bit about my group, myself as DM included, being sucked into this game or having unrealistic tabletop expectations because of how well this game has been done lol

      I also saw that there are a lot of things for players and DMs to learn from this game and how, although we can't compete with the years long process of making such a complete game (done by many, many, minds and hands and through significant man hours), tabletop GMs can definitely be inspired by such a complete work. Asessing what they can implement from it in their own game designing and seeing how the two mediums of tabletop and video game can complement each other and how they differ will definitely lead to more interesting content on the table and respect for what GMs and story designers do.

      • I love the game, but I do miss some of the "fuck around" shenanigans you can get into with a DM who can improvise based on if someone comes up with some WAY out of left field idea of what they want to do. It's no replacement for the tabletop but there are definitely things both DMs and game designers can learn from each other here.

  • It always felt like it wasn't that they didn't know this, its just that they don't care. I'm sure they've done extensive research on exactly how many people they can discourage from the game without harming the income from their whales.

    Exploiting vulnerable people with predatory practices in an underregulated market is almost always going to be a gold mine.

    The modern model of buying AAA games is that of hostility between buyer and seller. You always feel like you're either being scammed or complicit in something immoral.

60 comments