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  • Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.

    Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.

    Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.

    It's my favorite game to just turn my brain off and drive.

  • The obvious answers are the games we endlessly replayed historically: Mario Kart, Goldeneye (VS mode), Halo (VS), Smash Bros.

    If you specifically want ones on PC, I'd suggest Starcraft, Age of Empires, and probably Counter Strike (I wasn't into that one, but it had a huge following).

    Many board games fit the bill as well. Codenames (physical or online at horsepaste.com) comes to mind, and another commenter also mentioned chess.

    Basically any games that were made before endlessly grinding became a thing (yep, that's only been a thing for a decade or two).

  • Fighting games. I've been grinding Skullgirls for over 10 years now, without a single skinner box in sight.

  • In all honesty, Rainbow Six: Siege is as ungrindy as any game could be, and it is as endlessly replayable as there are combinations of all the active players. The whole game is about finding ways to use the deep sandbox to outsmart your opponent, utilizing yours and your teammates abilities in unique combinations and it’s wonderful

  • Really depends on what you consider grinding.

    Pretty much all MMOs or PVEs have you grinding for gear (helldivers 2 I don't feel is grindy in comparison, but some do)

    Survival games like ark, valheim, etc.. Have you grinding for bases and the next section of the game

    Pretty much all PvP games (CS2, valorant, apex, starcraft, Rocket league, etc...) have you grinding out muscle memory skills

    The antithesis to these are instance-based games where at max you grind aesthetic gimmicks, but in single player games they don't have those like REPO where you always reset and fall guys where it is minigame based

    The problem with these games is since you don't have a "reward for work" (grinding), people get bored of them.

  • The Finals or Rocket League.

    • I also recommend The Finals! It's exclusively multiplayer, and the only "grind" one needs to worry about is unlocking all the weapons and gadgets; it doesn't take long to do, and you don't even need all of them if you aren't going to use them. But there's nothing to level up or upgrade, so once you buy an item, it's just a permanent part of your kit. There's no story or campaign that you have to progress, no cutscenes to sit through. You just launch the game, pick a mode, and queue for a match.

      I have like 750+ in-match hours logged, and have no plans on stopping.

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