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Are AAA Games too bloated?

Games in the AAA space tend to be "forever games." Almost demanding all of your free time to enjoy it. Even single-player ones, like Elden Ring and the new God of War(s), they have a story, but they want you to be in their worlds for as long as possible.

Don't get me wrong, I love a good story, but can we get shorter games? Like, concise experiences that are free of bloat?

I find myself ignoring AAA announcements because I "know" they will be games that take forever.

13 comments
  • I am of the mind that the most important part of a game, is the game. Having fun playing a game. A good game does not need a story. It doesn't need to do everything. It doesn't need to have something new happening or being given to you every 10 seconds.

    Look at all the top most played games/games with consistently high player counts. They're almost all some kind of competitive game that doesn't change too much no matter how long you play. They don't have hundreds of hours of content, dialogue, voice acting, etc. They're just fun.

  • i personally think its because games are so expensive, it seems most studios want to make players feel that they get their monies worth out of the experience.

    AAA games that are huge and sprawling are that way for a reason. they're AAA so they have the budget, time, artists, developers to make those worlds massive. whereas indie titles seem to hit the mark more for the kind of game you want.

    a short focused experience. but there's like... tens of thousands of the kind of games you're looking for. just not many from AAA studios.

13 comments