Yep, it's asetniop. It's got everything besides the "partials" feature since that's, a, really hard to understand how to implement; and, b, the dictionary for it would too large to fit on an atmega anyway.
Thanks for your answer :)
And how did you configure the chordes?
Did you add them all manually in layout file and compile it in ZMK/QMK to flash your controller?
Or you just mapped ASETNIOP keys in your controller and you installed a sepparated software on your PC? In that case, which one?
AI:
If we were to construct a language using only those nine characters and exclude offensive language, we might start by assigning each character a specific meaning or function, such as:
F: Denotes a statement or declaration.
U: Denotes a question or inquiry.
C: Denotes a command or instruction.
K: Denotes a response or acknowledgement.
S: Denotes a description or adjective.
P: Denotes a location or position.
E: Denotes a time or duration.
Z: Denotes a negation or opposite.
Using these definitions, we might be able to construct simple sentences such as:
FUS: "I declare a question."
CUP: "Move to the position."
SPE: "It is located there."
KUS: "I acknowledge the question."
CEF: "Stop for a duration."
SUZ: "It is not descriptive."
However, it's worth noting that this language would be difficult to use in practice and would not be able to express complex ideas or emotions.
Ha, that's just great. I should've known some amazing keyfu nerd already worked it out ;) Thank you for the convincing demo!
I guess the lowest count is 2 (or 1 with a timer), but what is the practical character limit, where speed/ease is compromised? Or in other words, are there a 'sweetspot' for number of keys on a keyboard ?