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why were 1995 video game consoles very pixel art graphics but music was high quality and images were great??

if the 90's were defined by classic retro videogames with pixel and "old" graphics, then why was music and images so high quality?? for example, in 1995 radiohead released "the bends", a cool album!! but it doesn't sound like it was made in 1995, because in 1995 videogames were pixelated and had blurry graphics, shouldn't it have been that way too?? if technology was that way in 1995?? why does that album sound so high quality and modern if it was made around the same time old retro games were made?? thank you!?

19 comments
  • It’s bitrate and computation based. Playing back a waveform through speakers takes very little computation and doesn’t really have all that much data.

    Computing billion of pixels per second by doing exotic math between thousands of entities with millions of individual physics calculations and then ray tracing all that and doing it 100 times per second… dude, that’s many many many orders of magnitude more complicated.

    To put it in perspective- a heavily compressed song almost fits on a floppy disc. A heavily compressed movie almost fits on 600 floppy disks. A decent quality movie takes 4000 floppies. An hd movie- 10,0000. A 4K UHD etc etc film? Close to 50,000 floppy disks. That’s just video, there’s no physics, no ray tracing, no rendering, no bump mapping, no animation, no anything, just displaying data. Now imaging doing all that, but 5x more per second and add all the things I said.

    Graphics cards of today are more powerful than an Empire State Building sized computer of the 90s, probably more powerful that most of the computers on earth put together in the early 90s.

    Why did games look basic? Because we had basic level computational power. But why was sound so good? Because sound is like stacking wooden blocks when modern games are like colonizing mars. Different orders of magnitude in complexity and scale.

    A single smartphone image is easily 3x bigger than a high quality song- and that image needs to be rendered hundreds of times a second for a modern game. It’s not even the same sport.

  • I'm having trouble understanding what you mean by that. Music predates computers by a long shot, you can hear Beethoven symphonies which were composed at a time where computers didn't even exist in science fiction. Even if you're talking about recorded music you can get Jazz records that also predate computers. So I'm not sure what exactly is there to compare here.

    I guess your question is in the lines of "why doesn't Mario soundtrack sound like Radiohead" which is a very valid question, we clearly had the technology to record and play Radiohead music, so why not during games? The answer is simple, computers just weren't capable of it (although in the 90s that changed but let's start from the beginning). The computers at the time were 8 bits, this means that any value you store must be between 0 and 255, this leaves you very little sound capabilities, together with this games needed to be extremely small in order for the computers of the time to be able to run them. This severe limitations led to the aesthetic and sound of classic games, they were essentially the best graphics a computer could run at that time. You can find 8-bit versions of almost any music, which will show you an idea on how that music would have sounded like in one of those games (although that's not exactly true because of the size limitations the music would be even worse quality).

    In the 90s we made the jump to 16 bits, and that allowed a lot more sounds, voices sounded a bit garbled so they were rarely used but you can find some. But in this era you start to get music that's closer to real music in games, take for example Sonic and compare the background music with the original Mario.

    Still in the 90s we made the jump to 32bits, and then audio was no longer a problem. In this time you get games showing video and full audio, and there are games whose soundtrack were actual albums.

19 comments