I have no idea how they pull this off though, because Rise looks damn near about as good as World does IMO, with faster and crazier gameplay, and runs at 80 higher FPS. Either their "fancy PC game" team is trash or their mobile team is legendary, because I don't see how a minor change of art style and small drop in the number of individual grasses per map made such a huge change.
Now, Wilds does look a little crazy and I can understand how exactly the Deck might struggle on that one. But the playability difference between World and Rise without losing much graphical fidelity genuinely blew my mind. World limps along at 14 FPS on the Deck and Rise plays smooth as butter on the Switch as well as the Deck.
Not a big surprise. Capcom isn't exactly famous for their great PC optimization. Guess I'll have to pass on this one. Pity.
Still, I'll hold a glimmer of hope that modders will fix the poor optimization. They did it for World, apparently, before Capcom released an official patch that did exactly what the optimization mod did.
From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.
Dragon's Dogma 2 and Wilds both run terribly and are their most open-world games. For whatever reason it seems the engine isn't suited to large areas with multiple entities. Not sure if that explains Rise however.
Fortunately there's still a zillion super-fun games that the Deck can handle fine. Also if you have another, beefier PC, streaming to the Deck is a thing.
I'll get it when dlc for wilds is at 50% off. Then all the bugs are fixed, game is optimized and gameplay is patched to where it will stay for the rest of its life
Unfortunate. I really enjoyed MH Rise on my deck. My desktop can run it, so I could stream it, but I don't really feel like paying full price for a game that won't run fully portable.