Skip Navigation
4 comments
  • the trick with this goof is to unlock, makes it trivially simple.

    • The boss makes you explore your options and surroundings a little before just mashing your head against a wall. In that way, it's a good boss. It's just really unfit for Sekiro's overall boss design I feel like. He feels out of place in the game in a similar way as Demon of Hatred or the Blazing Bull does.

      A way where the basic premise of the game and the overall boss design is subverted quite well was the fight against the Armoured Warrior. While in most fights you'd weave in hp damage in between deflects and parries to raise the posture bar, the Warrior only leaves parries and forces you to focus on posture breaks. The Ogre doesn't really have standard moves that are parriable as easily and straight forward as other bosses in the game. The monkey does this better because it's a beast too but has more clearly telegraphed moves to be parried.

      Kinda talking out of my ass, but I hope you know what I mean with my thoughts