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Does anyone else sometimes feel overwhelmed by (big) games?

I've recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I'm a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I've come to a sort of paralysis. I feel like there's such an enormous amount of content to see that I'm constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I'm not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I'm posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I'm an overthinker and should just rock on? Looking forward to your comments!

181 comments
  • Here is my secret: I don’t care if I miss something. It’s not a problem if you miss a side quest or intentionally skip something (especially if you don’t enjoy it, it’s an annoying side quest). Completing a game can be quite enjoyable, but as soon as it becomes a chore or you see it as a todo list, that’s where I personally back off.

    For example in TOTK, I really enjoy my time just exploring here and here. I didn’t like the abyss at first so I played 30h+ hours before starting exploring it, and now that I feel more confident, I am passing most of my time there (that’s why I have played 70h+ hours with only one dungeon completed 😅). I knew about a 4th power, but I didn’t find it until very recently. I was enjoying my time with what I got, extrapolating about what it could be, but it was not a problem not to have it.

  • My problem is I don’t have time and recently faves have tried to get harder and harder or copy the dark souls pattern too much or try to be a rogue like. This has forced me to mainly stick to slower paced simulation games. Even strategy games take too much work to learn their systems and once you stop playing mid game forget about remembering how to play.

  • Absolutely. I hear Witcher 3 is good, and I believe that it is... but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn't feel like playing it as I'd felt very little character progress, and zero story progression.

    Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that's the reason I avoid them. If I'm going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

    I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I've enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren't bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

    Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

    And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they're boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.

  • I feel the same way about big games, and just yesterday I was feeling the same anxiety after the tutorial island in TOTK. I usually feel I need to find every secret and every korok sees etc. But this time I'm trying a new strategy - letting the game lead me. Some NPC says "go do this now", OK I do that and try not to get side tracked. Supposed to visit a certain town next? Then I go there! The game (so far) does seem linear or at least it offers that option*, so when I'm overwhelmed, I follow that line.

  • I used to have this feeling often with open world games, and it put me off playing them for a long time - it was just too overwhelming, and an activity that was supposed to relax me was having the opposite effect. Now when I play them I don't care so much and just enjoy whatever I come across.

    So what changed? I started taking medication for my anxiety, which I never thought was an issue until a few family members gave me a gentle nudge to talk to someone about it.

    Not saying you're in the same boat, but thought I'd share my story in case it's helpful.

    • Off topic, but can I ask how & what about the anxiety meds? I deal with it all but it’s exhausting sometimes. The last time o spoke to a GP about it (5 years ago) they talked me out of taking things any further because of impacts to insurance/etc.

      • I'm not OP, but I started taking paroxetine (Paxil in the US) for social anxiety disorder in 2010. It took a few weeks for it to take effect, and I had some side effects for about 90 days. However, ever since then, I have had zero anxiety issues for the rest of my life, and I no longer have any side effects. I take 20mg once daily.

        I know SSRIs are a controversial topic, and some people don't like them, but for what it's worth, it changed my life for the better.

      • Absolutely! I spoke to my GP because I was completely functional with my stress and anxiety levels, but I just wasn't feeling great - I was whiteknuckling my way through each work day, despite nobody knowing or my job performance being affected. I tried to justify the feeling to myself as "well, it's just busy, I'll be more relaxed once this rough patch is over". But the "rough patch" would never end, it was like chasing a rainbow. Once I finally realised that it didn't matter why I felt shit, if I still felt shit all the time, I spoke to a psychologist and tried some CBT. That didn't make a huge difference, so my GP suggested trying out an SSRI. I'm now on a low dose of escitalopram and it's been pretty life changing. If you've considered meds before, I'd highly recommend revisiting that idea. Modern anti-depression and anti-anxiety drugs are a lot more targeted than the older generations. You don't need to be on them permanently either, you can try for 3-6 months and see how you go.

        But you're right - the one downside is potential insurance implications. For example, my life insurance no longer covers me for anything mental health related, which is quite a broad stroke considering I've got it under control and it was just garden variety mild generalised anxiety. I'm apparently one of "the crazies" now to them. But considering how much better I feel now, I'd make the same decision a million times over.

        Happy to discuss more if you have follow-up questions, more people should chat about this stuff!

  • Personally I love breath of the wild and adore tears of the kingdom more

    There's so much to do and explore and I want the game to keep going forever

  • With open-world games, I usually end up overwhelmed or lost on where to go next pretty quickly, and inevitably move on to something else after messing around a little.

    However, Metroidvanias, a very similar genre, don't overwhelm or confuse me nearly as much, even with some of the larger ones like Hollow Knight. I think something like that is the ideal progression for an open world game - a world that starts out limited and somewhat linear, and eventually grows in scale and nonlinearity as you collect movement options and paths to new areas.

  • absolutely! I mostly only play older games for this reason. I absolutely love some of my old N64 and GBA games because I can clear them in a day or two. Even the older RPGs like LoZ:OoT seem a lot smaller than the open-world stuff out there today, and I actually like that I can learn the entire world and know almost everything about them. They're finite and I think that's a plus. Eventually, I'm either gonna get bored and move on, or I'm gonna clear a game. The first feels like defeat, like I did something wrong. The latter feels refreshing and mints the game as a nostalgic memory in my mind; I still look back at the day I finished Legend of Zelda: Ocarina of Time with such bittersweetness; I was sad that it was over, but really proud and happy to have reached the conclusion. And I think you miss that with infinite content, and open worlds. And I also did miss things in my first playthrough of LoZ:OoT but it only took me a couple more (years apart, so nostalgia definitely washed over me every time!) playthroughs to catch them.

    I think open-world games can be really fun: games like Minecraft are great examples of that, but the emphasis there isn't on a story being told to you, but on you creating whatever you want. You're not as scared to miss things because you have all the time in the world to explore and not everything is gonna be up your alley (some people don't even "beat" the game, or even go to the Nether or End). But I don't think I'd like a Minecraft where you have a definite Legend of Zelda-style story scattered out across the infinitely-generated landscape. That's just not for me.

  • With open world games, I don't care where I go or what I do most of the time because it's just a giant sandbox for me. My issue though is when I return to something so vast, like in Pillars of Eternity, after a while I don't know what to do and I'm overwhelmed by all these quests to keep track of. Even with games like Subnautica I need to focus on just beating it in a few weeks. Then theres Factorio... I'll never understand what I was previously up to because suddenly all my previously laid out plans seemed so dumb.

  • I feel a bit of both ways, on one hand, I love having a familiar universe that I can throws hours into and making it my sort of gaming home base (FFXIV). But when I play something else, I get nervous about them being huge or time demanding. I've been enjoying finding and binging through shorter games that I can knock out in a couple days, experiencing other worlds and stories, but not having to commit substantial life to them.
    \
    \ There's an amazing amount of trying to make games "worth it" by adding tons of side content, and my ADHD ass can't ignore it...So when a game doesn't do that, like Singularity, Remember Me, or even Alan Wake, I love it. A nice, linear, intentional story with none of the "help my farm from the rats" bs.

  • I get that too, especially with open world games. They tend to focus on quantity rather than quality with too many side quests that are basically just the same thing over and over again.

    They can still be nice but I usually prefer a tighter story.

  • I do feel overwhelmed and intimidated by certain games, and sometimes it's paralysing (right now I'm a struggling with what job to level in Final Fantasy XI), but whether that's a bad thing depends entirely on the kind of "big" we're talking about.

    If it's big in the sense of mechanical depth, I adore that. It's like a drug for me. I adore learning and games that reward that are often great for my mental health. Thinking of things like Project Zomboid, Dwarf Fortress, Loop Hero, Noita, or most of Zachtronics' titles. With those it really isn't about the scale of the world or the number of quests (often those metrics aren't even relevant).

    My personal problem when it comes to some games like that, is that I know I'll love them -- like Factorio -- but I simply don't get around to them quickly, if at all; because I also know learning those systems will be a not insignificant time commitment. Ironically, that sensation of being overwhelmed with things to learn is part of why I love them, but I often fail to get around to actually playing many such games out of concern I won't be able to give them the time and attention that 'they deserve'. I'm not sure if that's the same as that FoMO you describe.

    When it comes to the more conventional meaning of a "big game", it depends entirely on two things: the originality of the content, and the quality of the storytelling; i.e. the difference between Red Dead Redemption 2, and a modern Far Cry title. I would absolutely worry about missing stuff in RDR2, but would struggle to care much at all about modern Ubisoft titles in the same way.

  • A little, but I kinda love it. It's a feeling of so many options and I find it kinda exciting.

  • I hate the current trend of open worlds everywhere.

    It makes sense for some games (e.g., Skyrim, GTA), but most games would be much better with a more linear world. The open worldness just makes most games boring after 10-15 hours of gameplay, in particular when game devs like to include collectible quests everywhere.

  • Yes, I recently started no man's sky and at times I find I have to swap to a more simple game because it feels overwhelming.

    I never used to feel this way in games, I think it's a lack of time as I get older. When I was younger I could afford to spend days and days figuring out a game, now it feels like I have limited time and need to use it efficiently.

  • I reflected on that as well yesterday. I started Botw on Cemu after hearing so much good about the newest instalment and wanted to see what all that fuzz is about. I really really like it, I always thought it would feel empty from the vibe I got from gameplay videos and screenshots but it doesn't. I played for 40 hours and now I'm on a tipping point.

    So after thinking about it yesterday I found a good comparison for me. I thought about ice cream. Bare with me. Imagine buying a really big pot of a new kind chocolate ice cream. It fills all the space of your freezer. You try it and it's awesome, you don't want anything else to eat right now. So you eat it every day for every meal. It still is awesome but at some point it's nothing special anymore and also last time you went shopping you saw that awesome looking strawberry ice cream for which you don't really have space right now in your freezer. So what is your next move. Jugging down the chocolate ice cream until you reach the bottom but hate it or throw it away and buy something new? So here is what I try: I want to get over my FOMO for the strawberry ice cream and try eating just a bit of the chocolate ice cream every other day. I mean, it couldn't be healthy to eat ice cream for every meal and every day right? And if it isn't going to be special anymore I don't need to eat it until I finish it, I won't get any more enjoyment out of it if I'd do.

    I hope this makes as much sense to you as it does to me

  • Felt the same way in BotW. I wandered for a while and had fun with it for a while before resorting to a walkthrough. I don't have a lot of time to game anymore and it became a sort of treasure hunt and was still fun having the walkthrough available as needed.

    The older I get the more I just appreciate the story. If I get any busier I'll probably start watching others play through on youtube.

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