I am almost done with Echoes of Wisdom and thought the map was the perfect size for the game. I always felt like Breath of the Wild’s map was too large for what was offered. Tears of the Kingdom kind of made that worse by doubling the map underneath and having it mostly be empty.
Half way through totk I realized that I was missing a lot by hopping into the nearest tower and flying everywhere. I've started a new botw run now and so doing it all without warping, it's quite a differ nice experience and I'm really enjoying it.
I really wish the ground based zonia vehicles were useful underground, 30s in and you run into a cliff and need to abandon your vehicle. I ended up exploring most of the game by foot. I do honestly think shrinking the map by 50% to bring everything closer would have made the game more enjoyable.
North Hyrule Field - Castle -
South Hyrule Field - Move Hateno Here
Hyrule Ridge - move Tarry Town here
Tabantha Frontier - Rito Village - merge the region. Not much goes on here
Tabantha Tundra - Nothing
Herba Mountains - Nothing
West Necluda - Kakariko Village - only one Neuda
East Neculda - Lurelin + Hateno
Lanaryu Great Spring - Zora
Lanayru Wetlands - Potentially removable, but sort of serves as a tutorial area
Mount Lanayru - Dragon
Faron - Move Lurelin here
Eldin - Goron Village
Akkala - nothing
Gerudo Desert - Gerudo Village/Yiga
Gerudo Highlands - Nothing here - move the statues elsewhere, we don’t need a third cold region.
Call it cheesy, but the hoverbike is an extremely versatile and easy build for Tears of the Kingdom. It made a lot of the late game exploration a lot less tedious for me.
The hover bike was great. It also kind of broke the whole idea of being creative with builds and even collecting builds. Most solutions outside of shrines for movement was just building a hover bike.