I am almost done with Echoes of Wisdom and thought the map was the perfect size for the game. I always felt like Breath of the Wild’s map was too large for what was offered. Tears of the Kingdom kind of made that worse by doubling the map underneath and having it mostly be empty.
I liked A Link Between Worlds. It's got the double the map size because of Lorule, but it's not overwhelmingly large like BotW or TotK, so travelling from one place to another - especially with fast travelling - felt really fine. The secrets that are only accessible via travelling to Lorule were also cool.
I know for a fact that getting 100% in BotW is not worth it. Your reward for finding all 900+ Koroks is golden korok poop that has no function. I assume something similar is true for TotK.
Half way through totk I realized that I was missing a lot by hopping into the nearest tower and flying everywhere. I've started a new botw run now and so doing it all without warping, it's quite a differ nice experience and I'm really enjoying it.
I really wish the ground based zonia vehicles were useful underground, 30s in and you run into a cliff and need to abandon your vehicle. I ended up exploring most of the game by foot. I do honestly think shrinking the map by 50% to bring everything closer would have made the game more enjoyable.
North Hyrule Field - Castle -
South Hyrule Field - Move Hateno Here
Hyrule Ridge - move Tarry Town here
Tabantha Frontier - Rito Village - merge the region. Not much goes on here
Tabantha Tundra - Nothing
Herba Mountains - Nothing
West Necluda - Kakariko Village - only one Neuda
East Neculda - Lurelin + Hateno
Lanaryu Great Spring - Zora
Lanayru Wetlands - Potentially removable, but sort of serves as a tutorial area
Mount Lanayru - Dragon
Faron - Move Lurelin here
Eldin - Goron Village
Akkala - nothing
Gerudo Desert - Gerudo Village/Yiga
Gerudo Highlands - Nothing here - move the statues elsewhere, we don’t need a third cold region.
Call it cheesy, but the hoverbike is an extremely versatile and easy build for Tears of the Kingdom. It made a lot of the late game exploration a lot less tedious for me.
I like TOTK's map. It's not really the activities there are to do in the map, but the sights. BOTW, with the same main map, is good but you had very few traversal options, making it too big. But you can literally build a helicopter in TOTK and fly everywhere, so you can actually explore it in a more timely manner.
The floating sky stuff was more disappointing than the underground, personally.
Of the games I've played, I'd pick Majora's Mask. The reduced size and linearity combines well with the time mechanic and forced repetition. I don't agree that the BotW/TotK map was too large, though. The "emptiness" was kind of the point of those games. The space allows you to appreciate the little things like grass swaying in the wind or the distant sounds of animals.
I love Zelda 2’s map. It’s quite large but doesn’t take too long to traverse due to the overworld movement. The forced encounter zones as you get further away from Hyrule Castle make it feel very epic though and getting to the Great Palace feels like a big achievement!