EA has announced it is restructuring Dragon Age and Mass Effect studio BioWare, moving a number of developers onto other projects within EA and focusing entirely on Mass Effect going forward.
yea, we moved Stephen Spielberg and some other senior leaders to different rolls. He just seems he's a better fit for the "Cliffhanger" project. We just don't envision that Amblan Entertainment needs our full attention now and they have all our confidence going forward with their "Schindler" property.
EDIT: I forgot: what's the difference? Unions probably.
First of all, the original concept of the reapers' objective was way better than the "AI bad" we got;
secondly, most of its story is just tying loose ends - the whole game is a collection of fanservice moments, many of which look good but feel inorganic(heh) if you think about the fact that one undead human soldier (plus a few dozen subordinates) solves all major galactic disputes.
Mass Effect the IP isn't the issue, the issue is EA sucks. So you're basically asking why do they even persist as a company anymore.
Also I think Andromeda was okay, just terribly buggy at launch. The gameplay was actually pretty fun imo. On the other hand, Veilguard was technically sound but the game itself was not great. So if they can somehow learn lessons from both, there is hope.
Less about EA, more about Bioware. EA has proven they aren't shy about murdering studios, so why keep Bioware around when their last good game was, what? Star Wars: Old Republic? 2011?
Two was horrible, the end boss skeleton is the stupidest shit. I liked the first, endured the second to the end and never touched the third or Andromeda
2 has very interesting character development and interaction, but I agree that the final boss is a fucking joke, both as a fight and as something within the lore. Those collector praetors were much harder for me to deal with, the fuckers would easily kill off my team and fully restore barrier as soon as I started hitting its actual health
Here's a question. Is it better for the industry to have studios layoff employees when they finish a project and their other project is in Pre-Production which only requires a small team? Or is it better to assign the people who aren't needed yet, since the Pre-production team is small, to help other teams in a larger parent company? I'd argue the second option is far better. And the second option is what's happening here.