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I'm looking for games with unique or experimental game design

Hello!

One of the things I really enjoy is unique, interesting or out-of-the box game design. It doesn't have to be AAA game, it doesn't have to be a perfect game, it can be pretty rough - but if it has a mechanic or design element that is somehow unique or original, I'm instantly in love with the game.

The problem is that such games do not usually get a lot of exposure, since it is after all a niche. And that is really a shame - in the past few years the most fun had with video-games was playing such smaller and shorter indie games with something unique or pretty clever, where I can obsess over the design and more importantly - get inspired. That leads me to my question - are there any communites or blogs or content curators that are about this kind of smaller, maybe unpolished, but original games? Or what games would you recommend that would fit into this description? I don't mind if it's a 5 minute experience. It's ok if it's more interactive art than a game.

To better illustrate what I'm looking for, I'd compare it to modern art - the kind where you get a single colored square on a canvas. I never got it, and it always felt just weird - until I had to start doing flyer design and started researching and reading about composition, space and all that stuff. And now I see there's so much going on even on a picture with a single line, that it's really interesting to think about why the square is where it is, and what kind of composition rules was he working with.

And I think it's the same for game design - sometimes you see a clever mechanic or design on otherwise really ugly and unpolished game, and it still gets you inspired and thinking.

I understand that my question is a little bit vague, so I'll give you a list of some games I consider unique, some of them are well known, some of them not-so-much:

  • Immortality you probably know about this one, but a game where the plot twist is discovering a hidden game mechanic, you could've done all the time? And the fact that you watch three movies at once in random scene order is also a really good experience.
  • Against the Storm I really like how they solved the issue with management sims - that they tend to get boring once you set everything up, by making it a roguelike.
  • Different Strokes an online persistent collaborative museum of art, where you can either leave a new painting, or edit someone's else. Each painting can be edited only once, so there are always two authors of a single piece.
  • Sayonara Wild Hearts I really like the idea of making what's basically an interactive music album. While the game design isn't anyting that interresting, the focus on music is cool - there should be more music albums with video-games instead of video-clips.
  • Project Forlorn Again, not really a game - this time I think there's no actuall gameplay, but it's the best interactive music album presentation I've ever seen. And again - I like the idea of exploring music and games together.
  • Playdate Not exactly a single game, but rather a console - but the idea behind giving you a game per day (which is I think how it started, they may all be available now looking at it) sounds amazing - which I'd also consider a game design (or rather, experience design?).
  • Baba is You - Another probably well known game, but the puzzle mechanic is just mindblowing.
  • Before Your eyes - In this game, the main mechanic is that you go through the memories of someone who has just passed away, but the time advances every time you blink - physically blink, because the game can use your camera. That is such a clever idea, that it definitely fits onto this list.
  • Nerve Damage - This is my favourite recent discovery. The game is trying so hard to be uncomfortable to play, with it's main design build around just being unplayable. But it somehow works and once you get into the flow, it's such an unique experience.

So, does anyone has some recommendations about where to look for more experimental games? A curated list, blog would be awesome - since clicking through pages of games on itch.io is pretty hit and miss. Also, feel free to share some of your favourite unique design or experimental experiences and games!

146 comments
  • These definitely aren't everyone's cup of tea, but these are some really unique games I like.

    Dwarf Fortress: A colony sim who's depth gives it it's uniqueness factor. It's been in development for forever and if you dig into it a little bit stories will begin to construct themselves in the game in a way that no other colony sim does. Heads up that you won't know how anything works and your forts will fall apart, it's part of the Fun.Check out Kruggsmash on YouTube for some great videos on it.

    Caves of Qud: I just learned about this game today actually, it's a rogue lite(like?) In a similar vein as Dwarf Fortress. Super long in development with incredible depth and replayability. Really interesting stories that come out of it.

    Kerbal Space Program: Learn to send adorable little green men to the moon! Build rockets, crash them, learn and try again! A few games have tried to do something similar, but nothing matches the vibe of ksp. Best to stick with the original + mods for now, the sequel needs more time in the oven.

    Frontier Pilot Simulator: Be a delivery person on a alien world, fly vtol aircraft around, deliver goods, make money, upgrade craft. Ok that sounds basic as hell, but something about this game scratches a doing things itch for me. It's great once you kinda get the flight controlls and can be played in 20 or so min intervals which I actually have trouble finding these days.

    Delta V: Rings of Saturn: Take the old school asteroids game to it's absolute furthest possible development and then a bit further, no, further than that, keep going.

    Trackmania: Racing game that has crazy tracks but manages to stay grounded somehow. Fun if you just want to try and beat the latest tracks, also fun if you lose hours or weeks or months or years or decades of your life trying to get the best time.

    VTOL VR and Jetborn Racing: Ok it's a VR game, and you need a headset. But if you have one it's literally the best flight sim ever. It's just realistic enough to make you learn a bunch, but not so realistic that you get bogged down. No sticks or equipment needed, it's all VR motion controls.

    Carrier Command 2: Control a whole ass aircraft carrier! It's very microprose, so super simulated and fiddly, but really really neat. If you have friends and can somehow convince them to play this with you, it's super fun* *I take no responsibility for friendships lost due to 'fun'

    Anyways, I might like odd sim games a little bit more than is strictly healthy. Splattercatgaming on YouTube is a good source for finding odd games if you haven't seen them yet.

  • Death Stranding - package delivery simulator, with occasional horror and action elements

    Iron Lung - horror game where you're in a submarine with no windows

  • Undertale? I came at it being basically familiar with RPGs and having only a faint idea of what it was like. It was awesome. It has a few things that get "rosebudded" a bit these days, being an old game with a bunch of meme potential. It's an indie, very Japanese-inspired RPG with "bullet hell" fighting mechanics and an astonishing soundtrack. I basically can't praise it enough, BUT if you're going to play it and have managed to not get it spoiled so far, do yourself a favor and don't read up on it first.

    Factorio? I fell in love with it practically because of the nice, flashy power graphs. It's a factory sim with "tower defense" aspects but you can play peaceful mode if you (like me) are not into that or don't like its combat mechanics.

    TIS-100, Shenzhen IO, SpaceChem, Opus Magnum or Zachtronic games in general, if the last one was somehow not geeky enough. A lot of the zachtronic-style games have more or less the same general idea and they also focus on some nostalgia/zeitgeist type things. TIS-100 and Shenzhen IO are coding games on an imaginary computer, you basically write a minimal form of "assembly". SpaceChem and Opus Magnum have the same basic problem solving thing but are less overtly "code-y". TIS-100's UI is very "faux retro" and their last game, Last Call BBS doubled down on that aesthetic, really drilling down into the "90's kids' idea of computing back in the day". I personally didn't like the actual LCBBS games or activities but the presentation is really neat.

  • This ended up a bit longer than I intended, whoops. Most of your examples are more conceptually unique than most of these, but I figured it couldn't hurt to mention them since they all do something 'different' you might find interesting. I've really enjoyed all these games myself.

    • Perspective - Absolutely mind-blowing, this is the one that I think fits your question best. There's both walking around in a 3d environment and 2d platforming, but the platforming is based on your perspective. It's hard to describe, but it's free (college project), so go check it out!
    • Cortex Command - I wouldn't exactly call it experimental, but it's certainly unique. The selling point is the fully destructible particle-based 2d environment. It may be 20 year old abandonware, but there's a reason it still has an active fanbase working to improve it (check out the Cortex Command Community Project).
    • Antichamber - Reality-bending first person puzzler. It can be frustrating at times but it has some seriously mind-boggling challenges.
    • Little Inferno - You burn things. It's amazing.
    • Reassembly - Hard to describe, kinda like 2d space legos with some strategy elements? You build spaceship things and slowly amass your army, gathering resources and commanding your fleet. It's a bit sandboxy for my taste but I've never played another game with this unique mix of strategy and building. It's a lot of fun seeing the ships you create flying around independently, gathering resources, fighting enemies and even making more ships themselves.
    • Melody's Escape, Beat Hazard (1/2/3), Symphony - I'm a big fan of games that use music for generating levels, and these are my favorites. It's a small 'genre' but it's fascinating to me to see how different developers approach it. Melody's Escape is a rhythm game which is pretty unique among this 'genre', Beat Hazard has spectacular visuals and adds in progression (with varying degrees of success), and Symphony is pretty similar to Beat Hazard in basic conception but executes things differently at every level.
    • Sanctum 2 - Combination tower defense + FPS. The unique thing about this is less the idea and more how well it's executed. A ton of fun with friends.
    • Yoku's Island Express - Pinball metroidvania-lite. What can I say, they make it work.
    • The Beginner's Guide - A linear story / adventure game sort of thing. The setup is essentially about exploring different short games made by someone who committed suicide. It's slow and sad, but has a unique concept that it executes well. It has a couple of twists that really make the game.
    • Shelter 1 & 2, Meadow - Shelter 1 is a linear adventure game where you play as a badger mother caring for her pups. Shelter 2 is a nonlinear survival game where you play as a lynx mother caring for her... kits? Then Meadow is a sandbox social MMO in the same universe, with little goal aside from just interacting with other players; but there's no text chat, only a limited set of emotes and some actions you can do. This is a great little family of games, each being an entirely distinct and unforgettable experience.
    • The Messenger - Starts out as a linear 8-bit-styled action platformer that (spoilers) turns into a 16-bit-styled metroidvania. Conceptually that's all that really makes it unique but it's done well, lots of fun.

    Recently I've been exploring flash games again. I played them a lot as a kid, but in revisiting them I'm blown away at how unique and interesting so many of them are. Here are a few of the more unique ones you might enjoy, you'll have to use something like Flashpoint to play them:

    • This Is The Only Level - There's one level, but the mechanics change each time you complete it. Super fun.
    • Demons Took My Daughter - A combination 2d platformer and tower defense (complete with mazing). It's worth checking out all of the developer Nerdook's games, he has a habit of mixing genres in completely new ways.
    • This is not a minimalist game - A short adventure game, nothing groundbreaking but has some interesting ideas.
    • The Day - This is a weird one, kind of hard to describe without spoiling it but it's like <20 minutes to beat, mostly just a walking simulator sort of thing. The game's dev, Gregory Weir, has a lot of experimental games, if you like this one you'll probably like more.
    • Sugar, Sugar - A really unique puzzle game, its basic idea is simple but it makes the most of it. Another dev to check out more from.
  • You might like the demo for a game I'm making. It's free, on Steam and is a standalone game (not just a slice of the main game), where the little demo character dies if you quit. So he does everything in his power to convince you not to.

    I've yet to hear of someone who didnt enjoy the experience.

    store.steampowered.com/app/2021600/Game_Over/

  • So I would also recommend Antichamber, Manifold Garden, and Unfinished Swan. I would also add the following:

    What Remains of Edith Finch - while technically a walking simulator it really does provoke a child like sense of exploration while providing a very adult storyline.

    Thomas was Alone - this is a platformer at heart but the minimalist design, innovative mechanics, and great storytelling make this game a must play.

    The Spectrum Retreat - this is technically a Portal clone but the puzzle mechanic is based on color and manipulation of environment. The story is bleak but compelling. And as the story progresses your view of the hotel changes adding to the tension.

    The Bridge - not going to lie this puzzle game gets brutal but the mechanics are like nothing I've ever played before or since. You navigate through Escher-like environments. If you can get it cheap and don't mind using a help guide I'd say go for it.

    Honorable mention/good time wasters:

    Hexalogic - number puzzler and great zen experience. I've not found another game like it and I wanted more when I finished it.

    Inbento - a cute puzzle slider game where the board is a bento box. The game introduces more mechanics as it progresses and it gets hard.

146 comments