We need the game publishers to face more consequences for shoving BS kernel level anti-cheats and not focusing on where it actually matters, server-side.
(Which would also solve the Linux AC problem by extension)
Most games I know about do both, but my understanding is it's hard to stop some of the client-side stuff server-side.
Look, we've been here before. I'm not super invested in multiplayer stuff, so I don't care that much, but I am old enough to remember when gamedevs would not even try crossplay and just let the PC be the wild west when it comes to cheating.
I didn't necessarily hate it. I lived in a world of dedicated servers where moderation and security came down to some kid in his underpants being pretty sure he didn't like you and kicking you out. I'm guessing there's a bit too much money and too much of an expectation of free-form matchmaking for the mass market to go back to that.
But hey, I'm not a security software engineer and I'm not excessively involved in competitive shooters, which seems to be where most of the problem happens. My interest in this is having enough PC security for crossplay to make matchmaking in fighting games less of a hassle than it used to be in the Street Fighter 4 days. You sweaty FPS nerds can do whatever, as far as I'm concerned.
how do you actually tell in server side if a client is e.g. actually good at a game vs playing recorded moves with a bit of randomisation when you don't have access to into on what's actually happening on the client device?
as much as I love Linux this sounds like purposeful partial blindness from hopium/copium
You'll never catch all cheaters no matter what you do. All the kernel access in the world won't stop someone from having a secondary device hooked into the monitor output and faking a dumb keyboard and mouse.
A solid robust server-side solution and well architected server-client system will stop 99% of cheating. And no, Kernel AC is not part of a "well architected" system.
It's, at best, a bandaid for a shitty server-client system that introduces a shit ton of privacy and security issues for everyone that uses it. Shit needs to stay out of the kernel unless absolutely necessary, and that goes for Linux, Windows or MacOS kernels.
Almost every blue screen/Kernel panic I've dealt with was traced back to some shit hooking itself into the kernel where it didn't belong. And absolutely fuck third-party antivirus that hooks into the kernel too.
Yeah, I know. I'd like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don't work on linux, despite developments in wine/proton.
Hu? You don’t need to type root password to load a kernel module automatically , do you?
I mean, do you have to type the root pw if you plug in a wifi dongle that requires an out-of-tree module?
As far as I understand, you have to type root pw only for installation and update of the module and, depending on distribution, even that is not really visible since you type root pw to install tons of stuff all the time.
The post is about anticheat that doesn't work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say "fuck no".
I mean if the game you paid money for is deliberately broken to shaft you, you are a clown for reviewing the game positively.
Judging by the complaints of every game with linux-breaking anti cheat, it has failed to remove any of the cheaters.
The lengths people go to prevent cheating in single player games is astonishing. I'm really glad Paradox finally allows achievements on modded installs of their games.
Bro. That's not what is happening or being talked about. Most anticheat systems have a Linux flag that can be enabled, letting them run on proton without any sort of kernel access. Everything except Denuvo and fuck that shit in particular.
Wanting them to work is reasonable, but complaining about the lack of anti-cheat makes no sense. The problem is the insistence on client-side anti-cheat to begin with.
Sure. Harassing developers always works. I remember when everybody did it to CDPR about The Witcher 2 so they fixed all the issues and made a perfectly working Linux version of The Witcher 3. They definitely didn't swear off Linux completely.
Yeah, I’m Linux-only and have been for the last 17 years, but we are not a significant percentage of the gaming market. Still less than 3% last time I checked.
Otherwise, yeah fuck kernel anticheats that don’t even stop cheating.
I've been playing since alpha. I bought it the first day it was on sale. I bought it on steam a second time. When the expansions came out they gave me them on the first purchase. I will do a career run every now and then but most of my games are sandbox games with huge multi launch space stations.
I've been playing this go round for a about three months and when I get bored I'll park it on a drive for several months then I'm back at it.
I still get a kick out of manual(No Mech Jeb) mun landing and returns.
KSP 2 is a little better than its first release. I still main play KSP 1 in sandbox mode. If you have a problem with parts counts get a part fusion mod and combine parts to increase your FPS.
I know, and game support has definitely increased since its release specifically because of the steam deck (dead by daylight comes to mind), but even so, we're still a relatively insignificant chunk that isn't worth the cost to most publishers
Are we so desperate that we want what is basically malware ported to Linux? Ew. I didn't tolerate that shit when I was running Windows, and I'm sure not going to start now.
I'll just keep on voting with my wallet, and not pay money for such user-hostile products.
Why is this the hot take? Have we not learned from Cloud strike?
The current "anticheat" is literally just the malware industry. Companies develop a anticheat and then the cheaters develop something to break it. The longer this goes on the more invasive the anticheat gets. It is a losing situation where the end user loses.
inb4 all of the "significant segment" gives me a total of 27 downvotes - I am a full time Linux enjoyer on all my personal computers. Including but not limited to all of my gaming purposes. And I'd love for more game devs to release Linux native builds.
I just don't have illusions about being in any kind of target audience for larger game devs.
We actually know this number. As per Steam's hardware survey this group is around 2%, including Steam Deck players.
Best guess, Steam Deck sales are 5-10% of the Switch, which is in the same ballpark, so both numbers are probably roughly right.
Wheter you want to count that as "significant" is up to you, I guess. I bet the impact is very different depending on the game, even for supported games.
as much as I love not running windows on my machines, this is 100% pure copium
also this post sounds really petty and it's really sad if this is what the broader Linux gaming community really thinks, can they seriously not just ignore AAA games given how shit they are?
But when I vote for a minority favourite, I don't go around saying that all other parties ignore a "significant portion" of voters.
As for games, I also always vote with my money.
Oftentimes I buy games (and not even play them) just because they have a linux native release. But I still don't think linux gamers are a "significant portion" of gamers.
So stop with these kind of baseless accusations, where you conjure up a non existing correlation from your ass.