SPEED DREAMS - It's happening, folks! π
SPEED DREAMS - It's happening, folks! π
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cross-posted from: https://lemmy.ml/post/24244768
Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ π :
- https://forge.a-lec.org/speed-dreams/speed-dreams-code
- https://forge.a-lec.org/speed-dreams/speed-dreams-data
The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.
To avoid confusion, please keep in mind the following TODOs:
- Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
- This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
- Non-free assets should be ideally hosted elsewhere.
- Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
- Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
- Make some suggested improvements to the in-game download manager.
- "Download all" button.
- Filter by category (car category, track type, robot type) and quality (pre-alpha, alpha, beta, production).
TerraRoot @sh.itjust.works I made some nice mods for this way way back, now I have to play it again :)
5 0 ReplySpeed Dreams @lemmy.ml OP
Great! What mods have you done for SD?
2 0 ReplyTerraRoot @sh.itjust.works I recall a tube frame beach buggy and a caterham/lotus 7 with silly over size wheels and lots of roll, it was good for free play/roaming, not that we had such tracks/maps.
I remember a three wheeled tuktuk as well I don't think I released that.
Must re install SD next week it's been too long.
3 0 Reply