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Why do games like Minecraft require a launcher?

What does the launcher do with regard to the operation of the game that cannot be done within the actual game itself? Is it due to a technical limitation or simply there for the convenience of the players? Are there alternatives to such methods of starting the execution of games?

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  • To answer your third question about Minecraft specifically, you absolutely can run the Java version of Minecraft independently of the launcher. It's just a Java package. Find it and load it with your Java runtime from the command line and it'll play. Without authentication from the launcher, however, you will not be able to connect to Realms or indeed any multiplayer servers that have authentication enabled.

    But for that reason, the Java version specifically of Minecraft is famously easy to pirate, provided you are fine with being limited to only playing locally or on pirate servers that have authentication disabled.

    In the bad old days this was in fact the only way to play Minecraft in non-supported platforms (i.e. not Windows).

  • Other than a handful of games where it does literally nothing but force you to sign in to something (such as Rockstar's Social Club shit or the Xbox Live for Windows thing from years past) most of the ones I see having a launcher just for the one game are ones that let you adjust settings before starting, choose a renderer version to use (Vulkan, DX11, or DX12, etc), or, like as is with Minecraft, allows you to have a safe modded version kept separate from your vanilla game or to manage saves.

    You can also, in most cases, bypass those launchers by just launching the preferred executable in the game's installation directory.

    • Ah yes, if you've ever had the problem of a game's graphics not working properly but you can't adjust the graphics because it requires you to launch the actual game and navigate the settings menu you will appreciate that. Most games store and read their settings in an external file and a launcher can provide a meaningful way to edit those. That being said there's many launchers who actually don't offer this feature and are just used to shove ads your way or track your behavior.

  • specific games like Minecraft I think it's nessicary, other games such as call of duty which insists on having one launcher manage all game installs I don't think is.

    Imagine trying to handle all the different minecraft installs from the main screen, you would need to launch Java, load a Minecraft game, load a profile, close the game, open the game with the new profile settings and then hope it launches. This setup is very helpful, but I agree most games it is not helpful at all

  • Not sure about Minecraft, but sometimes the launcher is simply there to make configuration, startup options, parameters, profile selection, etc. a smoother experience for the user. You can do this kind of stuff without a dedicated launcher, but some software publishers prefer to divide things up this way.

    It's a dumb analogy, but I kind of think of it like restaurants. Some restaurants have a full wait staff with a maitre d, some have walk-up counter, some have a kiosk with a screen, etc.

  • Sometimes updates require a game to be restarted. With a launcher it never needs to REstart, it will be started fresh afterwards anyway.
    I've noticed Genshin Impact on Android (which doesn't have a launcher) regularly needs to restart after updates, while the Windows version (which does have a launcher) never requires in-game updates nor restarts.

    It's also in general a good place to centralise account management (esp. if parts of the game would need to be reloaded if another account is logged in!)

    Lastly, although this is more of a side-effect, but it gives a good place to shows recent news/posts of the company about their game to players, such as when there'll be downtime, in a way that's practically impossible for the players to miss.

45 comments