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Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

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  • thats a shitty excuse if i ever heard one

    • More like it’s a shitty headline. The article shows there’s a little more to it, specifically that it was going to go over budget and they hadn’t figured out what they were gonna do.

  • Obviously this is just me, but here is a list of the last 5 games I purchased that were not smaller indie titles:

    Stalker 2, Elden ring, remnant 2, bg3, dragon's dogma 2

    You could argue that remnant is intended for multiplayer and you could argue that maybe only bg3 and stalker and really narrative driven but the truth is, anymore I tend to buy single player and stream to my friends than I do actually play mp games. The only mp game i was tempted by was Helldivers and I was just too busy at the time.

    Anything else are steam deck friendly indie games. I buy a lot of those, and bought a lot even before I had a deck.

    In my anecdotal experience, when I see x game is multiplayer, or live service, or just not an experience I can enjoy on my own time I tune it out. For example, I always bought Diablo games but I don't own 4.

    I also immediately think of some other big ones that I opted out of, like Wukong. People fucking love single player games when they are good games. I think the real issue is developing a good game is hard. Developing a game with dark practices and otherwise addicting (but not necessarily fun) gameplay is a much easier way to make uninspired games made by committee.

    It's just easier to point the blame at the market than actually admit that upon self reflection you realized it is best to avoid the hard part of game development.

  • Not agreeing, but if I look at my own purchases for the last few years, there aren't many story driven games there. God of War and Starfield. Didn't play much either one.

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