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  • I love the world-building and atmosphere in Caves of Qud. The soundtrack is also top notch.

    But I just can't get into the constant rogue-like combat. I wish there was a walking simulator or talking/charisma focused mode.

    • Well lucky you, there is! Wander mode makes all factions neutral and changes XP from being granted by kills to being granted by exploration and water rituals.

    • AFAIK there is a mode that focuses on story, at least there was since I last played a year ago

  • I fucking love this game with a burning fervor that is not matched anywhere else. Qud could have been made for me personally and it wouldn't be any more perfect than it is. I've been playing this game damn near ten years and I still come back to it for every single major update. I'm stoked to see the 1.0 finally release and I hope it gets the attention it deserves.

  • Literally my favorite game right now. Most of it is randomly generated and it still manages to captivate you in a world thats both weird and enthralling. Live and drink, water-sibs.

  • That does feel a tad bit expensive... Even though Dwarf Fortress is right there for comparison.

    • It's an absolutely massive game, and has been in development for 17 years. They also were pretty upfront with the fact that there would be a price increase at launch. I'll also mention it's one of the rarer games where the devs opted out of any Steam DRM, so you can copy the game files and run them on any machine without needing Steam installed. I keep the game on a thumbdrive for playing on my work PC when I have downtime.

      All in all I think the price is well deserved, and I hope they do really well.

      • I agree. All of that is very true. That's why I am comparing it to Dwarf Fortress myself, which is similarly expensive.

        Yet, the bias I feel between the two is one I cannot explain.

        But I'm sure in a few days I'd consider it a Christmas gift to myself anyway and forget all about how expensive it felt at the moment :]

  • I love being a mutant mushroom man who survives by eating his own budding body, and protects himself by budding clones. Also I once found juice that allowed me to make literally any object sentient, so I had a big metal wall for a companion.

    I fucking love this game.

44 comments