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What are some great games that require you to bust out a notebook and pen?

I just got finished with beating Riven for the first time. I adored the way the game seeped into my real life with pages of notes about the world I was discovering. Are there any other games that can match this feeling? That really work best when you have a journal in hand?

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  • The last game I recall breaking out pen and paper for was Tunic. You can definitely beat the story without, but the later puzzles call for it.

  • Her Story is a detective game that starts with you sitting at a computer, not even knowing what mystery you're supposed to investigate. You have to search through the computer's database for police interview footage to figure that out. Then you have to figure out the answer to the mystery you think you need to solve. The interview clips have a lot of details for you to track and link together. I had to make a big chunky note for this game and even had to implement a system to keep track of the likelihood of the statements.

    If you want more point and click adventures, try the Submachine series, which was originally in Flash but now remastered as a ten-game compilation called Submachine: Legacy. The developer trained as an architect, so you get to admire intricate, hand-drawn architecture porn. It starts off as a typical 00s Flash room escape, until you realize it was all a… hallucination. You realize that you're actually going to explore a vast, utterly lonely underground world as you try to track down the only person who seems to know how to get out. Teleportation and parallel universe travel come up a lot in the series, so keeping notes will be useful. Incredible dark ambient soundtrack, too.

  • I hear Lorelei and The Laser Eyes was specifically designed around the idea of the player using a physical notepad to help solve the puzzles. Recently released and reviewed strongly, you should check it out if not already on your radar.

    • It definitely does, and I'll second the recommendation, but at least one set of puzzles only really requires the the notepad because they didn't give you sufficient software tools in game, not because it couldn't be done well in game.

  • My most recent such games were Her Story and Return of the Obra Dinn.

    During Her Story I ended up with an A5 sheet full of keyword ideas I wanted to search the recordings for.

    Obra Dinn had me draw multiple iterations of a ship deck while trying to figure out who was likely to sleep in which hammock :D

  • I usually wrote a lot of scribbles for Stardew Valley, at least when trying to go for perfection.

    Heaven's Vault feels like it should have its own journal, but it really didn't.

    Sid Meier's Pirates! could use a notebook at points or at least scrap paper.

  • Void Stranger is a relatively recent one. It's a Sokoban style puzzle game with layers of puzzles and a ton of hidden depth.

    It took me 50 hours to feel like I beat the base game and I haven't even touched the post-game content they added after release. I have a folder full of text files with notes and clues and puzzle attempts and one of the best puzzles involved taking several screenshots and stitching them together in an image editor.

    La Mulana is another one to check out. It's a metroidvania heavy on puzzles and exploration that's actively hostile toward the player. It's an exercise in frustration and every inch of progress is measured in blood. Every bit of information is important, and there's a lot of information to untangle. I haven't come close to beating it yet and my notes from just the first few floors are extensive.

  • Hah, I actually just busted out pen and paper for Dragon Age Veilguard, although it was to compare companion stats, and nothing to do with the story.

  • Funny you mention Riven, that was my first offender too way back in the day.

    Recently, it's mainly with KSP and Cities:Skylines for planning stuff while I don't have access to the game.

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