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Making peace with liking very few games?

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

94 comments
  • I don't think you're alone in this. I'm kind of becoming the same way, and I figure it's because as you become older you become wiser, specifically wiser to the way that so many modern games are bullshit now.

    Nowadays it seems like almost everything is just a cynical cash grab. And with a lifetime of experience, you know how to spot that bullshit. Oh look, it has always online components. And an in game store. And season content. And gatcha mechanics. And grind. Not only just regular old grind, you know, where you need to level up and be at least be this tall to beat the beef gate (which always has the tantalizing possibility of being able circumvent it by cheesing it or being very clever). No, it's just grind with no mechanical justification. You must fill the bar before you're allowed to access this content. Would you like to make a microtransaction to fill the bar faster?

    Fuck that, and count me out.

    The current fascination is on delivering games as a "service," and that just rubs me the wrong way. Everything is transient, nothing is permanent, and everyone is making a desperate grab for recurring revenue over creating a compelling experience or indeed anything anyone would ever want to go back to and play again. It's all just crap designed to feed into people's sunk cost brains, and it feels like damn near every major title wants to be your full time job.

    I have even started eschewing Nintendo titles and some modern indie stuff specifically because they display a complete and utter disrespect for not only the player's intelligence, but also their time.

  • I have a very similar experience to @Zarxrax@lemmy.world. When I was younger, I'd play just about anything I could get my hands on. But now, it's like you, where 99% of what's out there doesn't interest me.

    I think this happened for a few reasons for me:

    1. Games are a pretty big time commitment compared to other media, and my time has only become more valuable as I get older. I'm just not willing to invest it in a game that isn't really scratching an itch effectively
    2. There are more games out now than ever before in history. Combined with the previous point, there's never been a better time to be picky.
    3. AAA games are stagnating pretty badly due to profit incentive. While there a still some that break the mold and show artistic value, most of them are so commodified and painfully derivative, it's difficult for an older gamer who has already played things like it to get excited
    4. I've become more attuned to my preferences in genre, and know what I will and will not enjoy, which is something I didn't have as much when I was younger, since everything was still relatively new and therefore, interesting enough to play.

    But this last one is the biggest reason for me: games are not reaching the potential they have locked within them.

    I say that as someone who is a massive fan of storytelling, good writing, and immersion in games. Compared to books and movies, writers are still given extremely low priority in the gaming industry, which results in a tremendous amount of cognitive dissonance, simplistic writing, and a lack of innovative gameplay inspired by said writing.

    Indies have been the most willing to experiment, but that's mostly with pure mechanics or themes, and writing is still often neglected.

    There have been a few titles that I think reach that potential, but most of them are quite old now. With so few to truly tickle me in that way, I'll instead opt for arcade type games that manage to create a tight gameplay loop, as it let's me not lament the lack of a good story so much.

  • Eh, I get it. There’s an overwhelming abundance of choice that’s growing faster than the average time it takes to form a connection with any one game. Why deal with the FOMO and misbuys if you know what works for you.

    That doesn’t stop me from purchasing way too many (non-refundable) indie titles on the Switch, though. And I’m glad to say some of those feel like they’ll keep me hooked for a good while.

    Still, nothing can ever top my love for one classic game in particular: AOE 1 (definitive edition). Why? (It’s unfair to the rest.) Years ago I used to play against my dad over LAN. It’s some of the most fun we had together. Standing outside while he took a smoke break mid-game, I’d explain how I was about to wipe his whole civilization off the map in ways he couldn’t possibly imagine. Sometimes when I miss him, firing up AOE lets me feel closer to him again.

    All this to say, nostalgia is a tough bar for any new game to beat.

  • I still enjoy playing rollercoaster tycoon and have been playing it since I was... 10 years old.

    I've played other games over the years but put 1000 hours of game time into them. I think it's abnormal to constantly chasing and trying new games.

  • I ended playing Deus Ex for the 10th time last week and I realized there's not many big budget titles that I like that shipped past 2017. The attention to detail, system complexity, and writing quality is just not there anymore. Its all slop. The last one that I can even remember with any fondness...is Arkane's Prey. Well that's not true, I dig Metaphor ReFantazio's (sic) art style. But I've played JRPGs.

    I think the AAAs are cooked, folks. But Indies? Have you heard of Mouthwashing? Empires of the Undergrowth? Satisfactory? Those are my timesinks and what sticks in my mind the longest.

  • I myself get bored of the games quickly, imo. I guess when I feel like devs are 'cheating' I lose interest.

    Some examples:

    Batman Arkham Asylum: Gave up I got to Killer Croc level. Didn't like how the stealth/action game turned into precision platformer.

    Batman Arkham City: Stopped at Mr. Freeze level. I looked up how to beat him and turns out I had to follow specific moves to defeat him. Ain't got time for that tbh.

    Spider-man: Stopped at Rhino + Scorpion level. Again with getting Rhino to headbutt a wall, under heavy load to drop it on him to stun him and beat him up? Bye.

    Life Goes On: Gave up on a level where timing was crucial. Until that point I focused on steps to solve the puzzle but at this stage, even though I knew what to do, timing was too important and I haven't got those reflexes or patience to replay the level again and again.

  • I definitely feel like my tastes have narrowed with age. Or maybe it's just that I've found a few games to really really fall in love with, and not much else pulls my attention away from grinding those top favorites.

    When I was a kid, I could only get a new game every few months or so, so I kind of had to make the most of each one. Now I've got several hundred games in my Steam library, and more than half of are unplayed, because they don't grab me enough to boot them up over playing another ranked online set of riichi mahjong today.

  • This is me with current books and music. For books, common styles of prose or an abundance of certain tropes used now simply don't hit with me, and I've even gone back to mid-to-late 20th century books recently to try to avoid all that.

    I'd say the best way to try to broaden your taste is to make sure you're touching on the hits in different genres, and--if you can handle dated gameplay and visuals--to go back and try games from previous generations as well.

  • This just means you're figuring out what you like, and refusing to force yourself to enjoy trash.

    Remember, 90% of anything is shit, and of that 10%, not all of it is going to appeal to your tastes.

    On top of that, AAA gaming is a fucking wasteland right now. Publishers have squeezed all the life out of the medium in search of ongoing profit bonanzas. I can't remember the last time I enjoyed a AAA game, unless we count Cyberpunk which had the benefit of being self published, so I don't really think that counts.

    Oh, my bad, Elden Ring would definitely count as AAA. That was awesome (still need to finish it, and the DLC). But let's be real, Elden Ring is great because it's so different from the vast majority of the open world games out there.

    Anyway, I mostly spend my time on mid-shelf, indie and self-published stuff, and even then the number of games I like is pretty small. My main go tos are Darktide, Warframe, Insurgency, Chivalry 2, The Finals (I guess that's kind of mainstream?), Stellaris, and Total War Warhammer. I've also recently enjoyed VA-11-Hall-A, Slay The Princess, Shadows of Doubt, and Space Marine 2. Those were all pretty great.

    I like that a lot of games get more long term support now. That's really cool. It's fun to be able to keep coming back to a game I like and finding new stuff.

    But yeah, you don't owe it to anyone to enjoy everything, and you owe it to yourself to not waste your time on things you don't enjoy.

  • I used to buy tons of games and I enjoyed them all. These days I rarely buy any, unless it's something that's really got my attention. But I've got a ton of old games to play.

  • I don't think there's anything wrong with it. The genres I like keep getting new games, but if most games now were precision platformers or MMORPGs, I'd read more lol.

    Just try to hold back the good ol days mentality, try new stuff if it catches your interest, and let yourself enjoy your 10000th replay of your favorites? You aren't against new things entirely, after all. You just don't make yourself play games you don't like. Somewhere out there is an indie developer with similar taste, also frustrated they can't find a game they want to play, and I hope you find them and add a new game to your list.

94 comments