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  • Half-Life: Alyx, hands down.

    I may have cried a little bit after my first round at it.

    • I came here with the intent of saying the same thing.

      Maybe putting "immersion" and "VR" in the same paragraph is a cheap shot. But Alyx is the first and possibly only VR title that, in my opinion, actually manages to nail all the aspects of real world presence to the extent that it actually does feel at times that you are standing in a genuine place. It's not just the visual design and fidelity of the world and the models in it, but all the little details and aspects added together that make HL:Alyx feel right, and when you go back to other VR titles afterwards you suddenly realize how they've been getting it so wrong all this time. Even other games that have "realistic" rather than cartoony graphics.

      It's things like the scale of the world, which feels genuine. A lot of VR games seem to scale their world slightly too large, and as a result there are lots of familiar objects in them that seem uncannily wrong until you figure out that their scale is off. All the doorframes are just too big, so you don't feel like you're getting stuck in them. But you've walked through a million doorframes in your life and they feel wrong. And the desk tops are nearly at chest height, so you don't have to bend over to look at their contents. But you've sat at a desk a thousand times in your life so that feels wrong, too. Etc., etc.

      Alyx doesn't do this. Everything is life scale. This means that, yes, you probably will have to get down on your knees or grovel around on the ground to search the lower drawers in that desk or turn over all the boxes on the floor looking for ammo and resin. All the window frames are at realistic, rather than convenient, heights. So you might have to get down very low to avoid incoming fire below that windowsill. Or stand on your tiptoes to reach a top shelf.

      Sometimes it's just as simple as being able to look down and see yourself. Or see Alyx, anyway. So many VR games present you, the player, as just a floating pair of hands. Alyx doesn't. As a matter of fact, the developers even experimented in the beginning with fully modeling Alyx from the perspective of the player, i.e. giving her not only hands but also arms and elbows. They gave up because the experience was visually disconcerting.

      Then there's things like the gunplay and manipulation of healing syringes and so forth. This is another aspect where a lot of "realistic" games fall down, by trying too hard to mimic real life firearms and tools which inevitably winds up shoehorning the controls onto the available buttons in a way that winds up feeling unnatural. But all the guns in Alyx are Half Life sci-fi guns, so Valve could make them work however they wanted to. So they seem real despite being pure fantasy, and operate in an intuitive manner that matches the controllers very well and feels right. The only thing I don't like is the squeeze-to-arm grenades. I get it, but I think a ring-pull mechanic would have been a bit more intuitive as well as potentially allowing players to put the pin back in.. (Perhaps, if you can't put away the gun in your main hand in a hurry, an available gesture should have been pulling the ring out with your teeth.)

      It's also packed with incredible setpieces. I can't list them all, but one that absolutely will stick with you is watching a 1:1 scale freight train careening at high speed with the wheels screaming mere feet away from your face, and crashing into a wall.

      And despite being so immersive, Alyx is not an immersive sim. It's thoroughly linear, and your interactions with most objects do boil down to shooting them, poking them, yanking a lever on them, slotting a key item into them, or throwing stuff at them. And every interactable for the most part only has one way for you to interact with it. Yet even despite this, emergent gameplay... well, emerges. I read a story online (and you probably did, too) about one player who absolutely could not stand leaving grenades and stims and grub jars lying around that they couldn't use just then thanks to the limited inventory space. So they found a crate and dumped all their extra items in it and carried the crate around with them everywhere, throughout the entire campaign. And the game lets you do this. Even bringing your junk with you across loading zones. It is an incredible benefit to immersion if you can logically think of a thing and then find out that you are able to do that thing, even if it's not an explicit game mechanic that was explained to you in a tutorial.

      It's unfortunate the barrier to entry to even be able to play this is so high, because it's a damn shame a lot more people haven't played it. Sure, you can watch a playthrough on Youtube or whatever but that absolutely does not do it justice. You have to be there.

    • I probably wouldn't have bought it, but it came with my Index and Holy shit what an incredible experience. I've been playing the Arizona Sunshine remake and it's been scratching the same itch. The reload mechanics are a ton of fun.

    • I don't think VR is a cop out considering it should be the most immersive gaming experience. It just kinda sucks that Alyx is really the only kind of VR game (that's actually a game) that also immerses you in the game using the same shit non-VR games do to make them immersive. IMO this should be a thinker; but there's not much to think about other than Alyx.

  • I know there are much more immersive games, but the most immersive I've played is The Witcher 3, I don't play many realistic games. Stardew Valley and Minecraft for the win.

  • Tetris Effect. Combine its gameplay, music, narrative, controller feedback and sound design, and you have quite the blending of the senses. Under certain circumstances, it's incredible.

    • Good pick. Tetris effect is fuckin wild under certain circumstances. I wouldn't have thought about this as immersive but it's more immersive than many games.

  • Hmm..

    Mass Effect Trilogy. Kingdom Come Deliverance (can't wait for KCD2!). Red Dead Redemption 2. Dishonored. Deus Ex. Baldur's Gate 3. The Witcher 3. Disco Elysium. Dragon Age. Kotor. Bioshock. Cyberpunk2077 Divinity:OS+OS2

    I can go on a bit, but anything with a good story gets me. I love being immersed. It helps me escape reality. Same goes for books. I love long series that I can throw myself into.

  • Earthbound—no wait hear me out.

    Yeah it's a 16 bit RPG about a really surreal alien invasion, but the whole world is full of lively NPCs with unique dialogue that often changes depending on where you are in the game. Even though the world of Earthbound is a surreal exaggeration of 1990s America, it's a really detailed world with every line of dialogue giving glimpses into people's ordinary (or not so ordinary) lives.

    You ever get really engrossed in a book or movie to the point where when you stop reading/watching there's a brief moment of shock where you suddenly remember your own identity all at once, like waking up from a dream? Earthbound was the first time I experienced that sensation from a video game.

  • I can think of two, for different reasons

    1. Planetside, it was an MMOFPS made in 2003. It's hard to describe but having sieges where you actually had to take time to get to the battle, organise people to drive transports, etc; or on the other side end up stuck guarding a door from constant attack for half an hour, was really immersive. (Like everything sony makes, the sequel was terrible)
    2. The original steel battalion, a mech sim for the original xbox with a massive dual joystick controller, that would delete your save game if you didn't hit the eject button before blowing up.

    This is the controller:

  • Back in the day: Rescue On Fractalus, Cholo and Mercenary were all pioneering 3D games that really took me away. Also Ultima V was a masterpiece of immersion.

    Now: Beat Saber. One can measure the immersion with a heart rate monitor :D

  • Mostly anything I play in VR. I have a basic sim rig I use for Euro Truck 2 and American Truck Simulators, and some DiRT Rally 2 ever so often. Outside of upgrading to a rig with hydraulics and a buttkicker, it's pretty immersive. For non-vehicular VR, I'm running around in Skyrim with a hefty modlist (1100 mods), and just the baseline mods like HIGGS, PLANCK, and the Community Shaders set of mods adds a huge amount of immersion with the ability to directly interact in the world.

    Flat screen gaming, otoh, I would say Project Zomboid. Despite its simple appearance, the amount of mods available really amp up "realism", in that you can add so much living to the world. The lifestyle mod alone adds a bunch of Sims-like layers to the gameplay.

114 comments