What's the most immersive video game that you've played?
What's the most immersive video game that you've played?
What's the most immersive video game that you've played?
Half-Life: Alyx, hands down.
I may have cried a little bit after my first round at it.
I came here with the intent of saying the same thing.
Maybe putting "immersion" and "VR" in the same paragraph is a cheap shot. But Alyx is the first and possibly only VR title that, in my opinion, actually manages to nail all the aspects of real world presence to the extent that it actually does feel at times that you are standing in a genuine place. It's not just the visual design and fidelity of the world and the models in it, but all the little details and aspects added together that make HL:Alyx feel right, and when you go back to other VR titles afterwards you suddenly realize how they've been getting it so wrong all this time. Even other games that have "realistic" rather than cartoony graphics.
It's things like the scale of the world, which feels genuine. A lot of VR games seem to scale their world slightly too large, and as a result there are lots of familiar objects in them that seem uncannily wrong until you figure out that their scale is off. All the doorframes are just too big, so you don't feel like you're getting stuck in them. But you've walked through a million doorframes in your life and they feel wrong. And the desk tops are nearly at chest height, so you don't have to bend over to look at their contents. But you've sat at a desk a thousand times in your life so that feels wrong, too. Etc., etc.
Alyx doesn't do this. Everything is life scale. This means that, yes, you probably will have to get down on your knees or grovel around on the ground to search the lower drawers in that desk or turn over all the boxes on the floor looking for ammo and resin. All the window frames are at realistic, rather than convenient, heights. So you might have to get down very low to avoid incoming fire below that windowsill. Or stand on your tiptoes to reach a top shelf.
Sometimes it's just as simple as being able to look down and see yourself. Or see Alyx, anyway. So many VR games present you, the player, as just a floating pair of hands. Alyx doesn't. As a matter of fact, the developers even experimented in the beginning with fully modeling Alyx from the perspective of the player, i.e. giving her not only hands but also arms and elbows. They gave up because the experience was visually disconcerting.
Then there's things like the gunplay and manipulation of healing syringes and so forth. This is another aspect where a lot of "realistic" games fall down, by trying too hard to mimic real life firearms and tools which inevitably winds up shoehorning the controls onto the available buttons in a way that winds up feeling unnatural. But all the guns in Alyx are Half Life sci-fi guns, so Valve could make them work however they wanted to. So they seem real despite being pure fantasy, and operate in an intuitive manner that matches the controllers very well and feels right. The only thing I don't like is the squeeze-to-arm grenades. I get it, but I think a ring-pull mechanic would have been a bit more intuitive as well as potentially allowing players to put the pin back in.. (Perhaps, if you can't put away the gun in your main hand in a hurry, an available gesture should have been pulling the ring out with your teeth.)
It's also packed with incredible setpieces. I can't list them all, but one that absolutely will stick with you is watching a 1:1 scale freight train careening at high speed with the wheels screaming mere feet away from your face, and crashing into a wall.
And despite being so immersive, Alyx is not an immersive sim. It's thoroughly linear, and your interactions with most objects do boil down to shooting them, poking them, yanking a lever on them, slotting a key item into them, or throwing stuff at them. And every interactable for the most part only has one way for you to interact with it. Yet even despite this, emergent gameplay... well, emerges. I read a story online (and you probably did, too) about one player who absolutely could not stand leaving grenades and stims and grub jars lying around that they couldn't use just then thanks to the limited inventory space. So they found a crate and dumped all their extra items in it and carried the crate around with them everywhere, throughout the entire campaign. And the game lets you do this. Even bringing your junk with you across loading zones. It is an incredible benefit to immersion if you can logically think of a thing and then find out that you are able to do that thing, even if it's not an explicit game mechanic that was explained to you in a tutorial.
It's unfortunate the barrier to entry to even be able to play this is so high, because it's a damn shame a lot more people haven't played it. Sure, you can watch a playthrough on Youtube or whatever but that absolutely does not do it justice. You have to be there.
I will never forget my first play through. At one point I was exploring a pitch black tunnel with my gun and just a narrow beam flashlight to see by. I couldn't see anything at all outside the beam of the flashlight. Somewhere in the darkness I could hear a head crab approaching but I couldn't find it with the light. I was shining the flashlight this way and that trying to spot it and hearing it get closer and closer... and then my cat brushed my leg.
I jumped and screamed and scared the hell out of the poor cat. I may in fact have tried to shoot her with the controller. Needless to say, she no longer trusts me when I'm wearing the headset.
Very well put!
You really nailed it mentioning the scale of the world. In retrospect, everything did feel "right sized". And, yes, the freedom you're allowed for such a linear game was amazing, to say the least.
Man, I wish I had the patience to articulate as well as you did 😅
I played it on a Quest 2, it's like 300 bucks. With a 10th gen Intel 3070ti laptop I got from a pawn shop for 400.
I probably wouldn't have bought it, but it came with my Index and Holy shit what an incredible experience. I've been playing the Arizona Sunshine remake and it's been scratching the same itch. The reload mechanics are a ton of fun.
I don't think VR is a cop out considering it should be the most immersive gaming experience. It just kinda sucks that Alyx is really the only kind of VR game (that's actually a game) that also immerses you in the game using the same shit non-VR games do to make them immersive. IMO this should be a thinker; but there's not much to think about other than Alyx.
Top contenders:
Subnautica is so immersive I'd find myself holding my breath if I was running low on oxygen as if it would help.
Yeah, by the end of Subnautica I spent my time ::: spoiler spoiler just going around to my bases and decorating them and fixing them up so they were pleasant places to be in. I built the rocket ship, and I did use it just to see what happened, but canonically in my head I chose to stay on the planet by myself and not leave. Hands down the most immersive game I've played. :::
Outer Wilds and subnautica still trigger all my phobias so effectively. It's terrifying
As much I love those games I cannot get very far into them. Especially Outer Wilds. That ocean planet is something I've literally had in my nightmares.
Dishonored is the one game I'd love to erase from my memory just to have to joy of playing it for the first time again. It's easily in my top 10 favorite games of all time. I wish there were more like it - Prey was great, too, but not quite the same, and there hasn't been anything else that's really scratched that itch.
With that list of games, you may like Green Hell.
Prey yes
Football Manager. I'm a simple man. I don't like starting off as a top team, it's always more fun for me to download one of the extended databases and take an amateur Sunday League team to the highest heights. I've been managing my current side, Wakefield AFC, for almost 20 years. I've led them up the ladder from the Northern Counties East League Division One to the Championship.
I remember the first time we averaged more than 100 fans in attendance per season. I remember the first player we sold for cash (veteran midfielder Jack Sang, for a whopping $2,400) instead of letting go on a free. I remember our first ever televised match in 2030 during our Cinderella run in the FA Cup. It was a respectable 2-1 loss to a team 3 divisions above us, but the $250k share of the gate receipts saved us from bankruptcy. I can picture the statue they'll build someday of Seb Bolton, who scored 116 goals in 223 appearances between 2026-2032 and led us to back-to-back promotions. I'm currently trying to shepherd the development of youth player Tony Okonkwo, a 6'5" center forward who very well could become our first homegrown million dollar man.
That was an enjoyable read in the same vein of reading about crazy EVE Online shenanigans. I will probably never touch it but I admire how fun you make it sound.
do you follow tradition and put on a suit for the Finals?
The first STALKER game. Near the beginning when I had hardly any ammo.
I saw a pack of feral dogs in the distance and while they didn't sound friendly I didn't know whether they would be hostile or how close I could get before they would aggro. Since I had so little ammo I resolved to not take any shots unless they got close.
Well, one of them did start running towards me, but before it got that close it cut off and ran away at a 90° angle. Then another, and another did the same thing. "Maybe they're not hostile?" I thought to myself, "Do they just run around randomly?".
Then I realized I was being circled. Which was an extremely unnerving realization. I went from thinking about aggro ranges and AI states to being thrust into a situation that I sometimes have to worry about not falling into in real life.
Then I realized I was being circled. Which was an extremely unnerving realization. I went from thinking about aggro ranges and AI states to being thrust into a situation that I sometimes have to worry about not falling into in real life.
Makes it that much more sad seeing A-Life getting trashed in STALKER 2. Moments like these were awesome
Red Dead Redemption 2, by far.
Honorable mention to Elite: Dangerous while playing with a HOTAS
Elite got too real. When you pick a “job” the grind gets real enough to feel like a real job.
That reminds me, my carrier is probably in a ton of debt.
...Meh. I'm pretty sure I can't be bothered.
Probably skyrim. The first time I played it, it made me feel like I had a 2nd separate life that I had to pull myself back out of to rejoin the real world.
Same. I remember seeing a lot of buzz surrounding it on release day, but I'd never played a TES game before. Decided to download it and play for an hour just to see what it's about. I remember after what felt like roughly an hour I suddenly had massive hunger pains, checked the time and realised I'd just been playing for about 9 hours straight with no break. I don't think I've ever had another game do that to me before.
Control. Not the entire game but one very specific sequence with a hard rock tune stitched throughout. If you know, you know.
The ashtray maze was a great sequence and a ton of fun, but immersive? I don't think so.
SOMA. Downright existential horror in all the right ways.
SOMA was fantastic, I played it in peaceful mode
Same I think the monsters work better as museum pieces than threats
Cyberpunk 2077 by far
Came here to say this. One of the only games I went back to beat several more times. I was sad to finally stop playing, but I definitely got my monies worth. I don't think I have been that into a game since half-life 2.
Subnautica. Literally immersive
That's virtually immersive. Literally immersive was when I fell into an actual pool while playing Super Mario on a gameboy.
I remember being soldered to my game boy as a kid, too....
The Long Dark with headphones in a dark room. Really makes you feel cold.
Elite Dangerous as well. My ship auto-docking while I look at my side screens and hear various radio chatter is awesome.
I love TLD but have never played the actual game. I just get lost playing survival mode
Prey.
They really put the immersive and sim in immersive sim. So much player agency over the world and everything you do in it just makes sense. The computers you use are physically interactable, no UI as dressing. Your menus are just you accessing your handheld smart device (inventory, logs, map).
Every object on the map is persistent. You want to fortify your office to fend off Typhon on your return? Gather the turrets around the map and have them guard the staircase leading to your little paradise. Want to decorate it? Drop items from your inventory and drag them around. Have some trophies of your accomplishments.
I could go on and on about other mechanics like the fantastic gloo gun or how the maps are filled with little secrets/shortcuts, but then I'd be here all day.
Playing for the first time currently and I can't put it down. We finally got a good successor to system shock 2 and I am so happy
Elite Dangerous in VR.
I know there are much more immersive games, but the most immersive I've played is The Witcher 3, I don't play many realistic games. Stardew Valley and Minecraft for the win.
Fallout New Vegas, had me fantasizing for weeks about being a desert cowboy. My wife and I finally went to Vegas and we visited a bunch of spots from the game. We played FNV all week together and then we went up the strat tower to get a birds eye view of the city. It was a really fun experience.
Game definitely shows its age now, but it really sold the atmosphere and dragged you into it when it came out.
...definitely shows its age now...
What I'm hearing is we need someone to make Fallout 4Vegas.
Amnesia: The Dark Descent. Felt like I was fighting for my actual life in that game.
Pretty sure I have actual trauma from that game because I tried to play the bunker and had to quit 5 minutes in.
Never even saw the monster.
THE WATER LEVEL THO.
Skyrim with the right mods
VR Skyrim.
Haven't touched it in years, but there was a mod that converted all player dialogue to voice commands. Meaning that when you were talking to an NPC, you actually spoke the words you wanted to say. That, with the verbal dragon shouts, and gesture activated spell casts... Good times.
Best part is that your normal Skyrim mods generally work just as well with VR Skyrim.
VR is going to win this for me multiple times over. Half Life: Alyx; Resident Evils 7, 8, and 4; Pavlov; The Exorcist: Legion, A Chair in a Room: Greenwater; Batman: Arkham VR; the list goes on.
Super Mario on a Gameboy, by a pool, when I wasn't paying attention.
Tetris Effect. Combine its gameplay, music, narrative, controller feedback and sound design, and you have quite the blending of the senses. Under certain circumstances, it's incredible.
Good pick. Tetris effect is fuckin wild under certain circumstances. I wouldn't have thought about this as immersive but it's more immersive than many games.
Hmm..
Mass Effect Trilogy. Kingdom Come Deliverance (can't wait for KCD2!). Red Dead Redemption 2. Dishonored. Deus Ex. Baldur's Gate 3. The Witcher 3. Disco Elysium. Dragon Age. Kotor. Bioshock. Cyberpunk2077 Divinity:OS+OS2
I can go on a bit, but anything with a good story gets me. I love being immersed. It helps me escape reality. Same goes for books. I love long series that I can throw myself into.
Earthbound—no wait hear me out.
Yeah it's a 16 bit RPG about a really surreal alien invasion, but the whole world is full of lively NPCs with unique dialogue that often changes depending on where you are in the game. Even though the world of Earthbound is a surreal exaggeration of 1990s America, it's a really detailed world with every line of dialogue giving glimpses into people's ordinary (or not so ordinary) lives.
You ever get really engrossed in a book or movie to the point where when you stop reading/watching there's a brief moment of shock where you suddenly remember your own identity all at once, like waking up from a dream? Earthbound was the first time I experienced that sensation from a video game.
That game changed me.
unironically same
Metro Exodus PC Enhanced Edition
looks nice and i feel like I'm actually there
The awe of immersion in the first VR game I played was unforgettable. I knew that theoretically you could fool your brain into seeing depth using two screens, but that didn't prepare me to put on the glasses and completely be transported to another place. Nothing has ever borne that sensation for me. I've seen grown used to it and rarely play VR anymore, but still see it as the most immersive experience I've had.
I'm a big fan of open world for immersion. Oblivion when it came out, GTA SA and 5, RDR2.
But something that surprised me about immersion was Cataclysm DDA (with good tile and sound packs). It takes a long time to get into the groove of the game as a first timer, but once you do, the emergent stories that come out of it are incredibly immersive.
Just want to chime in here to let people know that Cataclysm: Dark Days Ahead, available on Steam for $20, is a free open source game. You can get the latest builds (both experimental and stable) on github. Free.
In my case it's definitely DayZ. It's an open-world zombie-survival multiplayer game.
I'm not a huge gamer myself but that one has always stood out to me above all the others. Once you've spent hours into a character you seriously don't want to get killed. The map is massive and there's only 60 other people at best so you often don't even run into anyone - only hear the occasional gunshot in the distance. Wearing headphones lets you hear 360-degree sounds and the proximity voice chat I think is pretty cool feature too. It's often jokingly called hiking simulator since you, for the most part, just run in a forests.
It's also the only game where I've genuinely felt bad about shooting another player. Self-defence is a different case but just cold blood murder only because I can has multiple times left me feeling kinda shitty, so nowdays I just try and talk to people and then usually I get shot instead. I've also often felt absolutely terrified, hiding in a corner of a room in a house hiding from another player who I've just realized is close to me. I haven't felt anything like that with any other game and have felt that DayZ is quite unique in that sense.
I must add, thought, that those flight simulator cockpits that people have built for themselves seem kind of intriguing too.
I still have several sessions that I have on repeat in my memories, most just walking through the forests and hiding from random parties, or trying to hunt someone from the random gun shots
And like you said the map is immense but If I was dropped in the same place in real life I would know my way around immediately.
kingdom come deliverance
DayZ. No game makes you value your characters life as much as this game. Every adventure is different.
Check out SCUM if you haven't yet.
this is gonna sound crazy, but oolite. seeing all the other starships leaves me wondering what they're up to, and you know what? it's because the graphics are so simple that the game can simulate more things going on in an area even on crap hardware. playing it really feels like you exist in a space and are interacting with a world that really keeps moving without you.
This is a FOSS game right? Been meaning to check it out.
yup!
MGS3
Haven't experienced anything like it since, although I haven't really kept up with games at all.
Hellblade 1 and 2 with headphones.
Hearing voices in the character's head in your own head is quite the experience.
I also think playing Asetto Corsa in a passable sim rig and Microsoft Flight simulator deserves honorable mentions.
dying light. i forgot to eat for 10 straight hours when playing that. was kinda short though.
When I was younger I would play X-Wing Alliance on my PC with an actual like pilot joystick controller with all the lights turned off. That game is a Star Wars game where you fly space ships and fight other space ships, but it's all in first-person, so you see out of the pilot cockpit.
I'm planning to buy this game this weekend. There's a community mod for it that brings it up to date with enhanced graphics, QoL fixes and VR support - https://www.xwaupgrade.com/phpBB3/viewtopic.php?f=34&t=13107
Only a couple of quid on GOG right now - https://www.gog.com/en/game/star_wars_xwing_alliance
World of Warcraft for me. When I first played the game I was ENTHRALLED, and couldn’t stop playing.
Stray
I can think of two, for different reasons
This is the controller:
King's Quest
Factorio. Really makes me feel like time doesn't exist
It's the best hard drug emulator I have found so far.
Dwarf Fortress, followed by Doki Doki Literature Club
Dwarf fortress definitely.
Is it cheating to pick an immersive sim? Probably the original Bioshock. I know it was dumbed down from System Shock 2 (which I later played and enjoyed). But when I was a teenager and played it for the first time I was completely pulled into that world.
Similar but distinct runner up would go to Metroid Prime which my child brain found unbelievably immersive. It is exactly like what I'd imagine exploring an alien planet to feel like.
Honourable mention to Dark Souls 1 where the mythology feels simultaneously vague and fleshed out. Somehow the vagueness adds to the authenticity. Your actions mattering and killable NPCs also help.
Rhythm games. I'm not getting immersed in the theming or story generally, but immersed by way of losing my attention span for anything else!
Oblivion.
That's a hard one with all the advances we had with VR and stuff. But at the same time it's easier as a child to get immersed into a game.
That said I think I had the best immersion on the Wii and I can't decide between The Godfather: Blackhand Edition and Star Wars: The Force Unleashed. But I think I have to go with the former.
Melee combat in The Godfather is really really well executed. You can grab enemies, throw them around, smash their heads against tables, shove them off of rooftops, garrotte them and of course punsh and shoot. And it all felt natural with the movement controls and not at all gimmicky.
The Force Unleashed was similar with a little less emphasis on the movement controls. I discovered how well they were done when I picked up the second game of the series where the whole immersion was gone and it felt just clumsy to play. Same with the first game on PC, which I tried the other day. It felt totally awkward and clunky to play with a normal gamepad.
The Dead Space game on the Wii wrecked me lol. "Oh my god I have to actually saw these bastards apart limb from limb?!!" Game had me panicking
Richard Burns Rally.
Back in the day: Rescue On Fractalus, Cholo and Mercenary were all pioneering 3D games that really took me away. Also Ultima V was a masterpiece of immersion.
Now: Beat Saber. One can measure the immersion with a heart rate monitor :D
Mostly anything I play in VR. I have a basic sim rig I use for Euro Truck 2 and American Truck Simulators, and some DiRT Rally 2 ever so often. Outside of upgrading to a rig with hydraulics and a buttkicker, it's pretty immersive. For non-vehicular VR, I'm running around in Skyrim with a hefty modlist (1100 mods), and just the baseline mods like HIGGS, PLANCK, and the Community Shaders set of mods adds a huge amount of immersion with the ability to directly interact in the world.
Flat screen gaming, otoh, I would say Project Zomboid. Despite its simple appearance, the amount of mods available really amp up "realism", in that you can add so much living to the world. The lifestyle mod alone adds a bunch of Sims-like layers to the gameplay.
EverQuest
Space station 13
Civ II
I still have every single game in the franchise, bought them new as they came out over the years.
For single player fantasy, Outward is my favorite game to get immersed in. It has a bit of a steep learning curve, but the survival mechanics and lack of a leveling system really aid in the feeling that you're getting better at playing the game as your gear gets better. The combat encourages patience and preparation rather than jumping into the fray and swinging wildly. And the magic system, good lord. There are several vague categories, but the best way to describe it would be 'ritualistic.' There are spells with fairly benign effects on their own that, when used in conjunction with other spells or effects, produce deviating or beneficial results. And the NG+ mechanics are fair and balanced while offering a boost to follow-on playthroughs.
The most significant barrier to entry is the learning curve, mostly learning about combat, patience, and the stability system. But it's my personal favorite.