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Tried Stardew

I keep seeing how Stardew is great here so I tried it yesterday. First I read an interview with ConcernedApe and love how he's a solo dev, which is inspiring to me for my own solo project. So I really wanted to love stardew, become attached to it, and view ConcernedApe as a romodel.

Did not happen. Loved the music and gentle nice vibes of the intro, and the different starting choices were cool. First negative tho is something I remember from the article where he said he didn't really like majora's mask cuz the time aspect then laughed at the irony since he made Stardew. Well I agree. The time aspect doesn't make it more fun for me.

I love how different the people are instead of all slight variations of the same model.

thing 2 tho that basically prevents me from getting farther is the 'work'. Right now I'm loading back in to my Rimworld game. Comparatively, when I stepped out on to that Stardew field with no crops yet planted, my thought was, '"oh am i going to have to do all this myself?" Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.

Tried to get farther this morning and could not.

So I guess it isn't for everyone, and for me, this is why. Definitely admire ConcernedApe tho and his success and community he creates as a solo dev.

59 comments
  • First negative tho is something I remember from the article where he said he didn't really like majora's mask cuz the time aspect then laughed at the irony since he made Stardew.

    I won't tell you to like or dislike Stardew Valley, as that's your choice alone. Now that's said, I profoundry disagree with this assertion that ConcernedApe is a hypocrite. In Majora's Mask you're stuck in a time loop where you have to complete the entire game within the limit. That is far from the case with Stardew. You aren't expected to complete much in a day, maybe a single task per day in the early game.

    As for people accusing others of gaslighting, that's wrong. The game doesn't really open up until you get through the first season. Sure, you're free to drop the game before that, but you then miss the parts that people love about the game. I don't think it's fair to call the gameplay loop poorly designed when you haven't even seen half of it.

    That being said, a season in game is about 10 hours of play time. Though I personally think the onboarding process is fairly good, it would be valid to argue that 10 hours is too much of a commitment to find out whether you like the game or not. I don't personally think that for SDV, but I can respect it

  • Just my opinion - but Stardew Valley, for me, is best enjoyed in the same vein like something like Harvest Moon or Animal Crossing.

    It is like Sims: Rural. I liked the idea of someone being sick of the corporate drone lifestyle and being given the opportunity to start a new life in the country-side.

    While I agree, especially in the beginning that the timers do feel restrictive, farming can be a chore when you are starting out and the stamina can be annoying but it has been built towards an idea that

    "This is your character's life and just enjoy a new start in the countryside"

    It does get easier, more streamlined and opens up more options when one starts getting into the specialisations in leveling and gain benefits from progress which brings with it more "set and forget" tasks (like ancient fruit in a green house with sprinklers) which are profitable and if farming isn't your thing I was going to say to try animal husbandry - which starts out with just giving the animals you buy some attention and food everyday ( buy hay or use a scythe on long grass), open the barn hatch in the morning (when not raining) and close it at night and collect the resource either by picking it up or having the right tool for the animal.

    Animal husbandry is a lot of initial setup and then animal maintainence to get a resource, which leaves more time to explore other aspects of the game

    I guess it is a game best enjoyed to roleplay as one learns about everybody in the valley and make your mark as someone of important as you can either make your fortune, have a family, make friends or just check off the list of collectables

    I do feel it is a bit unfair to compare it to something like Rimworld as it is a great colony simulator in its own right with it having the focus of developing a "blank slate" community of random people in a harsh and cruel world where the player is the "architect" as you create the plan and the pawns enact it.

    Comparatively, I do feel Rimworld farming is more involved than in Stardew Valley as there is a lot of external factors to consider like fertility, effective crop placement to avoid disease ruining all your crops if your pawns are too slow to contain it, raiders burning it, weather and events that ruin the crops, etc)

    While Stardew it is a cycle of seasonal preparation, planting, watering, scarecrows placement to avoid crows stealing crops and harvesting - it is quite simple although more hands-on in practice and some of these steps can eventually be automated.

    I guess Stardew Valley is predictable and consistent without much risk and can come across as a chore whereas Rimworld has a lot of external variables that keeps one needing to have a plan in the back of one's mind when things go wrong.

    Fair enough if you do not find it interesting, it might just not be your style of gameplay. Give credit where credit is due that you gave it an honest go at it and if you do not refund it it, maybe you will enjoy it one day

  • Stardew Valley is basically a love letter to/greatest hits compilation of the Harvest Moon and Story of Seasons franchises. It's kind of the opposite of a management game. There is a little bit of automation later on, but most productivity gains come in upgrading your tools which can either plow more soil in one whack, cut down a tree faster, water large patches of fields, etc.

    I definitely see where you fell off because at first it feels like you don't have time for everything, the clock runs no matter what, there's only so many minutes in a day etc. Here's the thing though: There's no failure state, and the game repeats forever. Each day is short, but days never stop coming. So plant and water a little patch of crops, then look around the town, talk to people, explore. More gameplay styles open up as you play; it's possible to focus on exploring the various mines or fishing or whatnot rather than farming.

    Definitely do give it up for Eric "ConcernedApe" Barone. It's amazing what the man built single-handedly.

  • It took a few tries to get into it. Once you play for a while you realize how much freedom you really have at the start and can make cash and advance pretty easily. I fell in love with the mines. Worked really well since the more you mine the more materials you get to automate farming.

    Also if you have someone to coop with do it. Having multiple players makes things fun and easier.

    The wiki for the game is amazing and helps a lot starting out.

    https://stardewvalleywiki.com/Getting_Started

  • Hey ! I had the same feeling at the start. The early game is boring (you will unlock sooo much content as you play), stressfull (low energy and no automation early game) etc... But once you reach fall (or even summer) of year one everything will go smoothely from there. Remember one thing: plant a shit ton of crops don't care about everything else

    You just have to do the boring things until you automatise them (a tiny bit later in the game)

    Trust me, there is sooo much content in there, it's a sorrow that the start is so bad.

    Hope you'll give it a bit more time

  • It's a Dating Sim. Farming and Mining is just minigames. ( ͡° ͜ʖ ͡° ) /s

    Also, I am a full blown Factorio, Oxygen Not Included and Shapez player. TBH, I also never like game like Stardew Valley but after playing it for a month or so loved it. So, I can understand you and I also want to automate Stardew Valley to shit to overthrow the Capitalist Joja company.

    Also feel free to come on !stardewvalley@lemm.ee if you ever try it again and liked it.

  • I had a hard time with Stardew at first, but I realized that you don't have to eat to survive, crops are just for profit, gifts, ingredients, and collections. That got me out of the survival game mentality. I also learned to relax about the daily time cycle. Once I got automatic sprinklers working that was a lot easier.

  • I got into Stardew Valley literally by accident. As in, I twisted my ankle during a winter vacation and got stuck indoors for a week while my family was having fun outside. All I had to entertain myself was my laptop and this farming game I recently bought on a whim.

    I didn't see the fun in it at first, but I liked the music and eventually the grind kind of clicked for me. Wake up, water plants, sell stuff, explore a bit, go to bed, repeat. It helped that my other choices for entertainment were a bit limited at the time :) But once the daily tasks become routine, you kind of zone out during that part and think ahead of what you want to do for the rest of the day. Maybe explore that cave a little more, or go fishing for that fish you need for the community center, etc.

    But I can totally understand if it's not your thing. I might not have enjoyed it so much if I wasn't chair bound for an entire week with nothing else to do....
    Erm..
    That's not the most glowing of endorsements when I write it out loud :)

    What I'm trying to say is, for me it was a bit of a barrier to get through, but after that it's such a cozy game to spend some time in. And it kind of has this nice reward cycle that makes me go "just one more day" a LOT of days :)

59 comments