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  • I love this so much. It reminds me of how AMD Threadripper came to be.

    Apparently Threadripper was a skunkworks project by some of the engineers at AMD that they worked on in their spare time. They wanted to see if they could basically slap together a bunch of normal CPU dyes into on mega chip with a high speed/bandwidth interposer connecting them together.

    It was almost abandoned and they had to fight to get it taken seriously. But it proved to be a viable product, and singlehandedly was responsible for decimating what was left of Intel's place in the HEDT market so badly, that after several years of failed attempts to keep up, Intel officially announced that they wouldn't be competing in that space anymore.

    It's such a cool thing when talented and passionate people come together without having to be subject to strict marketability and just try to create something awesome and revolutionary.

    The Steam Deck kicked off an entire new market for handheld gaming devices that had real power to play modern PC games. And despite a bunch of competing and copycat products, the Steam Deck is still king.

    I love mine, have close to 200 hours on it, which for me is a ton. I've barely gamed on my main PC in the last year, it's just so much more comfortable to play on the couch or in my bed.

  • I'll be real, before the Steam Deck existed, I was toying around with the idea of either building something basically like it, or how to slap a Steam Link into that kind of formfactor (3d printer, breadboard shenanigans, etc.)

    Was very pleasantly surprised when Valve announced exactly what I wanted. Have been happy with it ever since.

  • There’s another product that probably was this and ended up… somewhat badly. Valve index

    It wasn’t bad in itself but the whole vr thing kinda missed the chance for whatever reason and now Zuckerberg took over it mercilessly. Maybe it was naive to think it will ever take hold outside of simming

    Still the beginnings were real fun and that valve demo was so real I had panic attack from past me agoraphobia while in tutorial

    • Yeah, it's really sad. VR is great for some experiences. There's just two issues with it. The largest is the price. It's pretty expensive for something that doesn't have much content. The second smaller issue is that it's too hard to swap into and out of. I can just sit down at my computer and instantly get into something, but switching to VR takes effort.

      The price can probably be solved over time, assuming we keep making VR hardware. The convenience is harder. I don't think there's a solution to that, at least not in the near future.

      • You can now get refurbished for around $200. Mostly the meta quest 2. I'd be happier with something that isn't meta affiliated, but it's a solid headset. Considering how expensive most of the rest are, getting it down this far is pretty good. Maybe in a decade, there will be more entry headsets at this price point or lower.

        Convenience: meta has hand tracking as controllers and can play games by itself so you only need to put the headset on, and theirs is much lighter than the old vives I cut my VR teeth on. The head strap isn't great still for convenience, but there are third party straps that are much easier to put on and take off. The framework for convenient VR is there, but support is dwindling as there's not much money in the VR market compared to the cost vs anything else in games.

        I hate that most of this is about meta, but I haven't seen anyone else really making great strides in VR. There's a Chinese company I need to find again which apparently made super light headsets I was going to keep an eye on and forgot.

      • The convenience is harder. I don’t think there’s a solution to that, at least not in the near future.

        lighter headsets that work well in MR, so you don't need to take it off to reply to a msg or find your login. you'd leave it on in mixed/augmented reality mode, then swap it back to VR to play your game.

        Slowly, we're moving towards that. I'll be very interested to see what comes after the quest 3s / index etc.

    • Valve isn't done in VR. it doesn't feel the need to put out a headset every year.

      Same with the Vive. It wasn't the end. Index isn't the end. When they find something they can innovate they will.

    • A big part of the reason was that Facebook offered game studios a big upfront sum if they made their games work on whatever headset they were selling at the time in standalone mode with no major caveats. The headset only had an anemic mobile GPU, so was only capable of as much as mobile games were doing at the time. A bunch of studios took them up on this offer, and cut back their projects' scope to be viable under the hardware constraints, so nearly everything that got made was gimmicky mobile-style minigames, and obviously that's not what makes people want to drop hundreds of dollars on hardware, as they can get their fill by borrowing someone else's headset for an hour.

      Mobile GPUs have improved, so standalone headsets aren't as terrible now, but we missed the expensive toy for enthusiasts and arcades phase and soured most people's opinions by making their first VR experience shovelware.

    • Warning: the following opinion has not been approved by Lemmy.

      Meta has done a lot for VR and the tech is just getting started.

  • I got one to replace the Xbox that I've had hooked up to my tv's since gen 1.... absolutely no regrets.

    I have a 14+hr travel day coming up in the next couple months and it's going to get it's first work out as a portable, lol.

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