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53% of gamers prefer single-player games

A new survey has found that over half of gamers prefer to play single-player titles.

According to Midia Research, this game mode is most popular across all platforms – particularly on mobile, with 58% of respondents saying they preferred single-player games.

The data from the survey was collected from Midia Research's Q1 2024 and Q1 2023 consumer surveys across the US, UK, Australia, Canada, Germany, France, Poland, Turkey, and South Africa.

Research found that older gamers were more drawn to single-player titles, with 74% of gamers aged over 55 choosing to play games solo.

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  • I had just mentioned this in a similar post, but Discord culture has really killed multi-player games for me. Especially guilds in MMORPGs. I remember joining one before 2010 felt like this very regal thing. They were these sacred orders of gentlemen with cool names like "The Iron Wolves", "The Order of Light", or "The Knights Templar". Upon initiation you were inducted into a fellowship and granted access to private forums to stay in touch and keep up with the guild. You'd get to know the more productive members who would forge you equipment and look after you. You would gather in great halls beneath the severed head of the world dragon and discuss official guild business. Somewhere along the way that magic just died.

    Now the guilds are all edgy and gamey, like "HATE", "FURY", "APEX", "FIRST IN", and "METHOD". Initiation involves two paths. You either remain in relative obscurity in the fringes of the guild, never really growing much or forging meaningful relationships, or you take the other fork; walking closely with the sweaty, most egotistical edge-lords of the guild who don't actually care about or support you, and spread toxicity throughout the ranks. Both paths tend to require you to live in Discord, partaking in constant banter with a group of perpetually online sigma males. It's like plugging yourself in directly to the guild hive-mind and permanently altering the game's atmosphere. You're just playing "ENVY" now, or whatever your dumb guild is called. I've joined guilds that want you to have Discord on your phone so you are connected even while offline. That's fucking nuts.

    Anyway, that garbage doesn't exist with single-player games. I can read dialogue at my own pace, toggle walk through the entire village to take in the sights/sounds and slow down the pacing, and truly absorb every last bit of that wonderfully thick atmosphere. Single-player games are so much deeper for me.

    Take a heavily modded playthrough of Skyrim for example, with camping/tenting mods. Dusk begins to fall and you hear the call of a northern flicker in the forest around you. Better make camp. You find a clear spot outside or town and pitch a tent, raise a tanning rack, and build a fire. Now it's getting dark. You walk to the river's edge to fill your waterskin and return with a large salmon to cook over the fire. Now the stars are out. The score is swelling to inspiring highs that move your soul. The aurora dances above you in brilliant colors. You sit beside the fire and thumb through your inventory, deciding which lore book to read first. After some time you study a spell or record your thoughts into your journal, then quell your fire and sleep.

    That's my shit right there. That's a single-player game.

  • I recommend taking a look at the full original article, the summary linked here may be a bit misleading. https://www.midiaresearch.com/blog/most-gamers-prefer-single-player-games

    This breakdown chart, in particular is very interesting. https://www.midiaresearch.com/storage/uploads/paragraphs/dbdbaba91de72cd615d8be1a0119cfca

    Turns out that yes, slightly more than 50% of the people they surveyed prefer solo, but that's distorted by older people going HARD towards that option. Every segment below 45 years old skews slightly towards multiplayer, although the split between what type of multiplayer is pretty even.

    Gotta say, I HATE that PvP is the preference across all age groups among multiplayer fans. Outside of asynchronous competition, leaderboards and fighting games I profoundly dislike realtime PvP.

    • The Kingdom of Loathing guys (Jick and Mr Skullhead) had a development approach to keep their game system balanced. They felt that players had different primary motivations/enjoyment in the game and they wanted to make sure there was something for everyone. They divided players into four groups: Hearts, Clubs, Spades, and Diamonds.

      Hearts enjoyed the social aspects of the game and would use the chat system and clans extensively.

      Clubs were the PvP crowd and weren't happy unless there were meaningful opportunities to battle other players.

      Spades are explorers and look to every nook and cranny of the environment, and are interested in underlying game mechanics (this is me).

      Diamonds are collectors and completists. They will scour environments to ensure they got everything and do all the sides because they want all the stuff.

      • Yeeeah, the motivations stuff for game design is very popular right now with devs big and small. It kinda rubs me the wrong way, although it's hard to articulate exactly why.

        I think it sits at an intersection of still wanting to look at players as behavioral data, but at the same time being sorta generic and too broad to inform much of anything specific. Still, that's not to say you can't do good work using it.

    • I feel like the reason people like pvp is because, well, humans are like the most advanced AI opponents and teammates you can have in a game. Most games struggle creating fun, realistic, and challenging AI opponents because it's generally really difficult to do so.

      • Is that good, though? I don't want realistic and challenging AI opponents, at least not most of the time. It works for a 1v1 fighting game, but you don't want every enemy in Diablo being a smart, human-like entity capable of min/maxing their build and acting with real self preservation. You want them to act as a pincushion so you can test if your build is doing good damage and to watch them pop like so much bubble wrap.

        So yeah, for 1v1 fighting games I want a human, but that's not an intrinsically better solution than a "dumb" AI. It's the opposite of that in most games, I'd say.

  • I'll take a wonderful experience over a repetitive "make rank number go up" game any day of the week.

    Don't get me wrong, I played all the online multiplayer stuff, many MMOs, all the FPS games, RTS, you name it. But even in those universes I preferred something like Left 4 Dead over something like Counter Strike. At least with a co-op game like L4D the gameplay was more interesting and felt more immersive. CS, Overwatch, even good old Quake in multiplayer mode just felt so repetitive that I got tired of them after 15 minutes of "get flag, kill enemy, twitch around the map like a hyena on meth"

    An old single player rpg with a great story was always going to capture my interest more than those online games. An MMORPG is more like an MMO and less like an RPG. And for games with less of a story to tell, a great platformer or adventure game where there was actual progression and new mechanics/challenges to discover level by level, was just more engaging than running Dust 2 a hundred times a night.

    Now a days with games like Witcher 3, BG3, Cyberpunk, Hades, and the like, I just can't bring myself to plug into those perpetually repetitive online experiences. Especially when if I do want to do some multiplayer, a game like BG3 has a wonderful implementation of it. Something like that is the kind of multiplayer I can get down with.

    And also, plenty of others have said it already but I'm old and I got shit to do man. I can't be gaming on someone else's clock. Steam Deck has really helped get me back into gaming through. That thing has been a godsend. Knock out a chapter in Justice before I go to bed, it's like reading a bit of a good book before bedtime. Love it.

    Justice is great by the way if you like the Yakuza series but want something a little less goofy. Same studio.

  • I like casual games, I don't like the competitiveness or stress of some games, I only really play Minecraft multiplayer, and would play SDV MP too if I had someone to play with, but otherwise singleplayer is more relaxed.

  • I prefer single player over live service. I don't mind the occasional multiplayer game, but prefer single player story based games.

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