How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
850M$ revenue on 70M$ budget sounds a huge success.
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Echinoderm @aussie.zone Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.
18 0 Replythanks_shakey_snake @lemmy.ca Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can't believe nobody has thought of that before.
10 0 ReplyDdCno1 @beehaw.org The player experience of running into invisible walls every five meters?
6 0 Replythanks_shakey_snake @lemmy.ca Look, they only had $70m to work with, okay? You gotta make some compromises when you're on such a shoestring budget.
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istanbullu @lemmy.ml OP Wukong's 70M$ is fairly small compared to the other AAA games.
6 0 ReplyDdCno1 @beehaw.org Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.
7 0 Replysunbather @beehaw.org source? plus "western wages" is a pretty broad range and doesnt really mean anything without context
5 0 ReplyDdCno1 @beehaw.org As for the nonexistent salary, that's a reference to the millions of slaves:
https://www.walkfree.org/global-slavery-index/country-studies/china/
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ShinkanTrain @lemmy.ml I wonder how much of that is marketing. That eats up most of a AAA game budget and I don't think it was heavily advertised outside of China (where it had a big marketing campaign)
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