How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
850M$ revenue on 70M$ budget sounds a huge success.
Echinoderm @aussie.zone Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.
18 0 Replythanks_shakey_snake @lemmy.ca Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can't believe nobody has thought of that before.
10 0 ReplyDdCno1 @beehaw.org The player experience of running into invisible walls every five meters?
6 0 Reply
istanbullu @lemmy.ml OP Wukong's 70M$ is fairly small compared to the other AAA games.
6 0 ReplyDdCno1 @beehaw.org Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.
7 0 ReplyShinkanTrain @lemmy.ml I wonder how much of that is marketing. That eats up most of a AAA game budget and I don't think it was heavily advertised outside of China (where it had a big marketing campaign)
2 0 Reply
Jack Hughman @lemm.ee
Monkey 🐵
12 0 ReplyShinkanTrain @lemmy.ml Hmm monke
4 0 Reply
WldFyre @lemm.ee Aren't these the "we don't need female players" devs?
11 0 Replyistanbullu @lemmy.ml OP apparently they don't.
1 0 ReplyWldFyre @lemm.ee Unsurprisingly and unfortunately, there are plenty of sexist, dumb chud Gamers™ who don't care about sexist developers.
5 0 Reply
ShinkanTrain @lemmy.ml How much did those miHoYo games cost to make?
3 0 Reply