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What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn't really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What's your ideas for games that doesn't really exist, or might not even really be possible to make?

306 comments
  • I want Spore, but modern and better.

    • It's called Stellaris, but it's only the last stage of Spore.

    • I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

  • I want Star Citizen... The Star Citizen that was promised in the Kickstarter... Still waiting.

  • I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.

    All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).

    No fighting. No leveling. No building. Just trade.

  • A game like the mainline Sims series, but better developed and without EA's involvement. I'm aware there's projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there's no way to truly tell if they'll actually be any good.

    Although at this point I don't think they can be much worse than the current status quo.

  • Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.

  • An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.

  • I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it's not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.

    Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.

  • X-Men Turn Based RPG kind of like Suikoden. You have a huge world you wander and recruit members. Your school grows and expands the more people you recruit, and you can build a team using any 6 characters you have recruited.

306 comments