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  • The World of Warcraft Pre-Expansion Event went live this week, and it was complete garbage. The event got changed two days later, which fixed basically everything wrong with it, and now it's pretty good. I managed to level almost all my level 60 characters to max through the event, since it barely takes an hour each. Basically none will ever see any serious playtime though, and will just collect dust again.

    Then I just finished the Solasta: Crown of the Magister - Lost Valley DLC and enjoyed it much more than the base game. The gameplay is still D&D, no changes there, but the setting is much smaller this time. You're not on some world-saving quest or killing a god, but a very confined area, with about a dozen locations you can visit (plus sub areas like caves or dungeons). Your party gets trapped in a valley and has to find a way out. There are people living in the valley, complete with a city and everything, but there's kind of a civil war going on, so you gotta pick a side and which faction to support. Due to my choices, the ending was kind of unspectacular, but still fine. Since there are multiple factions, who are at war, and you can't please everyone, there's stuff you can't do in a single playthrough (mainly quests and dialogue, not locations I think). Since the DLC is on the shorter side, you're encouraged to play through it multiple times, but I most likely won't do that. I do however look forward to the second DLC campaign, Palace of Ice, which I'll probably won't play for a few months.

    Next week, Diablo 4 Season 5 will start, which I look forward to. This time I'll play a Sorcerer. Let's hope it's not another bust, like the Minion Necromancer last time.

  • I played a bit of a closed beta I’m not really allowed to discuss in detail, but I had a blast! Looking forward to the full release.

    Also got part way through episode 2 of Walking Dead, I forgot so much of this story. Handing out 4 pieces of food to 10 people (well, 2 to 8 since the kids were guaranteed) isn’t easy 🥲

    And story time: My partner and I were down 146 to 149 in Destiny 2 crucible. We were separated and each crouching with glaives so they wouldn’t see us on radar.
    I waited around a corner and filled someone with stab holes while she simultaneously killed some guardian with a sword (which kill in one swipe), since we were holding 2 zones it gave us the 4 points to steal the win! Glaives are so much fun in pvp

    Camping sounds fun, I’m jealous!

  • I managed to complete one round in Monstrum . I nearly quit a couple times, because wow this game can be frustrating. But I made it through in the end, once I got a better idea of where certain items would be and how the monsters vibe. I'm kind of glad I stuck with it for a couple days; it made escaping that much more satisfying.

    The Spectrum Retreat seemed intriguing, so I gave it a go. It was not quite what I was expecting, and I'm not sure I really liked it. The set up was a little odd, in my opinion, where you would have a bit of story and then a block of Portal-like puzzles, sans the humor. The puzzles weren't really all that difficult, but they seemed disjointed from the story, which in itself was vague and left me with a lot of questions. I guess I shouldn't have expected much for a game built around puzzles, but still.

    Also played through The Vanishing of Ethan Carter Redux. I gotta say, the story is not at all what I expected, in a good way, although I'm not sure I'm a fan of the ending. Walking between areas was a little tedious, but the scenery was absolutely beautiful, and the sprint speed was a lot better that most walking sims I've played. It kind of reminds me of What Remains of Edith Finch or Dear Esther, both of which I also enjoyed. I think I might play this again sometime just to take screenshots.

    I'm not sure what game I'll be playing next, but Diablo 4's Season 5 is coming up next week, so I'll probably dip back into GamePass to see what's on there.

    • I didn’t know they redid Ethan Carter! The original release used photogrammetry and was GORGEOUS, was one of my favorite walking sims

      • It's an Unreal Engine 4 remaster! I haven't played the original so I can't really compare, but I have read that they added some additional dialogue lines as well.

  • I'm going between Stardew Valley and Coral Island. The latter especially because of the last update with dates/hangouts.

  • Still trying out new games from the 'Pixels with Porpoise' pack I bought on Humble Bundle a week ago. (So far my faves are Children of Morta and Towerfall Ascension.) I highly recommend it if you like pixel-art based games and fantasy.

    And lots of PinballFX.

    • Towerfall was one of our favorites in college, so much fun if you can get a full game! Fuck brambles 😤

  • I've been progressing through Divided Reigns. Very indie, retro JRPG. The story reminds me of FFIV & FFVI in good ways. Battles are much more involved then the aforementioned classics though: while remaining turn based there are plenty of types, effects and skills involved. A rage meter brings in some form of planning ahead between turns, somewhat like Octopath Travellers or Bravely Default. All around solid game. Only downside is the dialogs being sometimes pretty silly.

    Been playing Assassin's Creed: Valhalla as well. So here's my theory: inside Ubisoft there are two wolves. The first wolf is made up of thousands of creative, talented, diverse artisans working hard to make the open world formula fun and beautiful. The second wolf is a handful of suits looking for ways to milk the first wolf's output for money in all sorts of shit ways. I've found out that if you put the Ubisoft launcher in offline mode, you've blocked the second wolf. As for the game itself, it remains faithful to the series. There are some welcome improvements, such as the end of garbage equipment loot. In terms of storyline, I can't say I'm feeling especially involved so far. There is a certain cruelty to the protagonist which I struggle with. On the other hand I must also say that at times the game feels unapologetically woke which I thoroughly enjoy. The side quests are also super goofy.

  • Same as last week.

    Under Night In-Birth II [Sys:Celes] - I'm back on my bullshit again. Uzuki arc was fun, but when it comes time for bracket I gotta lock in. And by lock in, I mean still play like a clown.

    Splatoon 3 - Didn't have too much time to practice this week, but had one good session. Really trying to work on more actionable callouts, coordinating with our specials and planning a push together rather than merely announcing things after they happen.

    Persona 4 Golden - Still just post-Kanji dungeon. At the rate I am going I will finish this game... someday.

    Summon Night: Swordcraft Story - Man, forgot how annoying it was that you have to always go for weapon breaks against bosses or else you miss their blueprint forever. Also, RHDN shutdown has me wondering, if/when the third game's translation patch ever gets finished, where do I even look to find out about it?

    Slay the Spire - I can quit any time I want, I swear.

    Mahjong Soul/Riichi City/IRL mahjong - Came dangerously close to losing my Master 1 rank on Soul, but got a few wins so I'm safeish now. I know I'm too reckless and I'm trying to work on that. I did play one of the best games I've had at club this week, had the discipline to fold several tempting hands and it turned out to be correct every time. Sometimes protecting second place through smart play is more satisfying than lucking into first.

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