La-li-lu-le-lo
La-li-lu-le-lo
La-li-lu-le-lo
The MGS games make no sense in the ways that you've already pointed out, but at the same time there is a lot of very well thought out plot that does make sense in the context of the universe that he's built.
In short, lmao it makes no sense and it's one of my favorite series.
The overall plot is honestly really fucking good, it's just Kojima has to put in vampires and a dude who shoots bees out of a gun made with bees. It's great
"He's called Vamp because-"
"He's a vampire?"
"No. I mean, yes, he is a vampire, but he's called Vamp because he's bisexual."
Never change, Kojima.
While I will agree Kojima put a lot of thought into it, the phrase well thought out does not apply with the soft-retcons and lot of dumb shit that happens in the games and implied to happen behind the scenes. (A pregnant Boss allowed to partake in the D-Day landings and giving birth in the middle of said landings being just one of many obtuse examples.)
I didn't say that EVERYTHING was well thought out. I also said that it makes no sense. But I do think that a lot (ie not all) of it was well thought out. Things like what you're talking about are I would say extremely minor nitpicks in terms of the overarching plot and character motivations and that type of thing. Also, I find it hilarious that you say Big Boss since he was never pregnant as far as I'm aware lmao
My favorite thing in Metal Gear Solid is around the end of MGS2 where Ocelot has a huge expositional speech explaining the plot and, I swear to fucking god, even he sounds confused at times. But that's really just the politics in the story; the surface level themes and metaphors are extremely obvious and barely even metaphors with how thinly veiled Kojima is with his allusions. If the character represents sadness, he will straight up name him Sadman and his ability would be that he cries Snake to sleep.
I swear to fucking god, even he sounds confused at times.
Big Tim Curry red alert 3 energy
I think my favourite MGS video is the one where Dunkey reads the plot exactly as it's written.
No additional comedy required.
It's a ghost arm, but actually...
POSSESSION! SELF-HYPNOSIS! PSYCHIC POWERS BY PROXY!
Unironically, it's incredible how Kojima has a very clear and fairly substantial knowledge of history and international affairs and decides to just say "Fuck it" and combine it with giant nuke mecha piloted by psychic children and defeated by a brain-damaged man rescued by a Russian cowboy while listening to "She Blinded Me With Science" on his walkman. It takes a special kind of visionary, and I'm here for it
He also smokes pretend cigarettes in interviews
I love Kingdom Hearts dearly (beloved) and will be the first to tell you that it makes no god damned sense. I love the characters and many of the themes so much that it hurts to see them get so misused.
I learned one of my favorite JRPGs, Trails in the Sky, has an especially long script and runtime; in large part because it writes dialog to actually make sense of things rather than let them be said out of context for mysteriousness.
The series ends up being praised for its worldbuilding but can definitely feel boring at times. It’s a little more stomachable if you have a fast reading speed, since it has no voice acting.
And then you have zero/azure and cold steel which DO have voice acting…
What makes the series a marathon is after every minor event, every character everywhere has new text to read… which can get exhausting if you’re ocd. Plus there are missable quests and items that can trigger fomo.
But still love the world building and there were times that certain reveals elicited audible gasps and I even squealed like a little girl when one of my favorite playable characters from sky returned in the later games.
Knowing the series is officially ending is disappointing but understandable. There just hasn’t been any other rpg that has retained the same cast, setting, and well… world as any other that I can recall. And that’s a shame.
Love me some KH2 but boy did they over complicate things with the nobodies and the organization.
So it all starts with a bunch of money piled up during WW1
On the contrary, MGS lore is so easy to understand, even a drunk guy can explain it!
No shade on the game, but the way people look at the barely conprehensible bloated MESS and think "it is hard to understand therefore it is smart and clever and deep wow" frequently pisses me off. Probably because we have the same tendency in software development.
I have dug in and understood some parts, and so far it's a spaghetti bowl of retcon, made-up-on-the-spot stuff, very shallow metaphors, seemed-like-a-good-idea-at-the-time and more ill-fitting retcon duct tape.
It's just bloated by growing too long with no strong direction.
And it's fine! The game is super and fun. It obviously doesn't need good plot so we shouldn't have to pretend that it has either. :)