Study finds 268% higher failure rates for Agile software projects
Study finds 268% higher failure rates for Agile software projects
In praise of knowing the requirements before you start cranking out code
Study finds 268% higher failure rates for Agile software projects
In praise of knowing the requirements before you start cranking out code
Note that this is failure to deliver on time, not failure to deliver full stop.
I also think a lot of places claim to be agile, but don't follow or understand the principles at all. Another commenter here is the perfect example of that where they say the opposite of what's in the agile manifesto and claim that it's a representation of what it says.
Maybe that's a fundamental problem with agile. It's just a set of loose principles rather than a concrete methodology being pushed for by a company and it has therefore been bastardised by consulting companies and scrum masters claiming to teach the checklist of practices that will make your company agile. Such a checklist does not exist, it's just a set of ideas to keep in mind while you work out the detailed processes or lack thereof that work for you.
For anyone that wants to refresh their memory on the agile manifesto:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more.
Agile was designed for contractors to deliver contract work. It’s a terrible design for any sort of sustainable business plan, hence “working software over comprehensive documentation”. That line right there causes the majority of outages you as a consumer encounter.
The very first mistake most people make when reading the agile manifesto is that "a over b" means "don't do b".
Would you rather have working software or a bunch of documentation? If your software is having outages then by definition it is not working. If documentation is the root cause of that then you should fix that by creating enough documentation to allow your software to continue to work per "working software over comprehensive documentation". Maybe I'm missing something but I don't see the contradiction here.
Gotta remember it was a response to water fall. Docs didn't mean the man page or the wiki, they ment the spec sheet, PowerPoint's, graphs, white papers, diagrams, aggreements and contracts, etc. Where you might go MOUNTHS making paperwork before you ran a single line of logic.
Docs SHOULD be the last resort of an engineer if your UX just can't be intuitive in some way or some problem domain just can't be simple. You should first strive to make it work well.
For example Lemmy, it just would work if you needed to read the Lemmy user guide first to post on Lemmy. That would indicate bad UX, but that was how it was back in the day.
The primary problem is using agile all the time instead of when it is actually intended to be used: short term work that needs to be done quickly by a small team that are all on the same page already.
It sucks for any large group that requires a lot of coordination. Some parts of it are still helpful as part of a blended process, like more collaboration with the customer and responding to change, but those can easily derail a project if not everyone is on the same page through scope creep or losing sight of long term goals.
The primary problem is using agile all the time instead of when it is actually intended to be used: short term work that needs to be done quickly by a small team that are all on the same page already.
I think you got it entirely backwards.
The whole point of Agile is being able to avoid the "big design up front" approach that kills so many projects, and instead go through multiple design and implementation rounds to adapt your work to the end goal based on what lessons you're picking up along the way.
The whole point is improving the ability to deliver within long term projects. Hence the need to iterate and to adapt. None of these issues pose a challenge in short term work.
I don't understand what you mean, why would coordinating across a large group be against the agile principles? It sounds like the main issue here is lack of communication and planning which are both important parts of any process including one based on agile.
Planning becomes more important for a larger project but if you hyper focus on sticking to the plan even if things change you can end up delivering something that is not useful for your customers, so I think the principles still make sense there.
I wonder why anyone would downvote you. to break down what you said:
The primary problem is using agile all the time instead of when it is actually intended to be used
this applies to everything in life. zero reason to downvote this unless you're a zealot who doesn't understand nuance
short term work that needs to be done quickly by a small team that are all on the same page already.
the whole point of agile is to be short term, maybe your downvoter thinks that the team doesn't need to be on the same page???? don't know how that is in any way a good idea. it means you haven't done a good job communicating...
Some parts of it are still helpful as part of a blended process, like more collaboration with the customer and responding to change, but those can easily derail a project if not everyone is on the same page through scope creep or losing sight of long term goals.
anyone that disagrees with this hasn't actually gone through with Agile according to all the tenets. It sucks for anything more than the tiniest projects that don't need long term maintainability. I'm guessing this is where someone disagrees, but I can't fathom why. Maybe they've only worked at one place, they think it actually is working, yet haven't been there long enough to see the downsides or something.
That is, while there is value in the items on the right, we value the items on the left more.
This is funnily the part of the manifesto most have trouble understanding.
Note that this is failure to deliver on time, not failure to deliver full stop.
It's also important to note that the Hallmark of non-Agile teams is de-scoping and under-delivering. It's easy to deliver something on time if you switch your delivery goals and remove/half-bake features to technically meet requirements while not meeting requirements.
One standout statistic was that projects with clear requirements documented before development started were 97 percent more likely to succeed. In comparison, one of the four pillars of the Agile Manifesto is "Working Software over Comprehensive Documentation."
Requirements ≠ Documentation. Any project with CLEAR requirements will be most likely to succeed. The hard part is the clear requirements, and not deviating.
One Agile developer criticized the daily stand-up element, describing it to The Register as "a feast of regurgitation."
The inability of management to conduct productive meetings is even more well-known than their inability to conduct a decent hiring process, and we all know how broken that is.
The study's sample and methodology are not linked so I suspect a huge bias, in that the projects succeeding sans-Agile have been successful without it long term, while the Agile projects chose Agile because they were unsuccessful pre-adoption — you don't adopt agile if you were already successfully delivering projects.
Yes, and daily standups are not a requirement of agile in any way. The whole point is people over process and adapting to change rather than following a plan so if standups aren't working you should stop doing them rather than following a rigid process!
💯
Agile is not an excuse to be stupid. If you need documentation then fucking do documentation. If your stand-ups suck then either change them or stop. You don't just do things "because agile".
I was going to say most of this, too. I’m a big adherent of BDD, which works well with agile. It clarifies what everyone is working on without getting weighed down in unnecessary minutiae or “documentation for paperworks sake”… it lives and evolves with the project, and at the end becomes both testing criteria and the measurement of success.
No gold likes on lemmy? So sad...
You can use whatever images you wish:-)
Requirements ≠ Documentation.
They are part of documentation, but not all documentation.
The difference is in exact wording Agile: the software shall properly authticate a user within our active directory.
Documention : user authentication will be provided by functions ”valisate username” as described in section 14,7 subsection 4, ”validate password” as described in section 16.2 and validate the correct pasword as described in section 23.4.Proper authication to the correct use group shall comply with the requirements in document 654689 section 64.7 subsection 17
Yes there is a difference and one is better....
Agile went through the mgmt human centipede and now it's an unrecognizable broken system built on conflated ideas. I bet a good number of those projects are 'agilefall' anyways.
We prefer the term "wagile".
I liked frAGILE
According to the study, putting a specification in place before development begins can result in a 50 percent increase in success, and making sure the requirements are accurate to the real-world problem can lead to a 57 percent increase.
Is this not self-evident to most teams? Of course you will not reach your destination if you don't know where you're going.
On all the agile projects I've worked on, the teams have been very reluctant to make a specification in place before starting development. Often claiming that we can't know the requirements up-front, because we're agile.
On all the agile projects I’ve worked on, the teams have been very reluctant to make a specification in place before starting development.
I don't think this is an Agile thing, at all. I mean, look at what Agile's main trait: multiple iterations with acceptance testing and product&design reviews. At each iteration there is planning. At each planning session you review/create tickets tracking goals and tasks. This makes it abundantly clear that Agile is based in your ability to plan for the long term but break/adapt progress into multiple short-term plans.
For your sake, I hope your employment was agile as well. Those jobs sound like they were dumpster fires waiting to happen.
How did they know how to break things down into tasks? How did they know if a task would fit in a sprint? 😄
That's boneheaded.
On the other hand you can just call wherever you end up the destination, and no one can prove you wrong. 100% success rate.
Congratulations you've just been promoted to product manager
It’s more about poor planning vs good planning. Of course a project with good planning is more likely to deliver in time.
It’s just to that poor planners tend to use “agile” as an excuse for their poor planning.
In the days before Agile the Waterfall projects failed too. Though not necessarily for being late, they failed because they didn't deliver the thing that the business thought they were building, they delivered something else due to a misunderstanding. If nothing more, Agile gives more visibility into the process and allows for course correction.
Right off the bat i read
One standout statistic was that projects with clear requirements documented before development started were 97 percent more likely to succeed. In comparison, one of the four pillars of the Agile Manifesto is "Working Software over Comprehensive Documentation."
You need clearly defined requirements to write a good user story. Documentation comes after.
However, while the Agile Manifesto might have its problems, those stem more from its implementation rather than the principles themselves. "We don't need a test team because we're Agile" is a cost-saving abdication of responsibility.
Precisely, once once have i worked in a company where agile was properly implemented and, yes, user stories were well documented and discussed before being developed. All others are just waterfall in disguise, or Fragile™.
However, while the Agile Manifesto might have its problems, those stem more from its implementation rather than the principles themselves. "We don't need a test team because we're Agile" is a cost-saving abdication of responsibility.
You need clearly defined requirements to write a good user story.
This is the main reason the last company I worked for lacked in project delivery. They had just transitioned to Agile, and their whole teams lacked proper Agile experience and the training provided was very superficial. They barely put any time in refining the requirements and this trickled down to developers.
Projects that allow for clear requirements before really starting on them are clearly more likely to succeed than ones that have a higher complexity due to unknowns.
I liked agile as it was practiced in the "Extreme Programming" days.
.
But it's just a corporate buzzword now. "We're agile" often enough means "we have no plan, take no responsibility and expect the team to wing it somehow" or "we cargo cult a few agile ideas that feel good to management, like endless meetings with infinite course changes where everyone gives feel-good responses to the managers."
Having a goal, a specification, a release plan, a vision and someone who is responsible and approachable (the "project owner") are all part of the agile manifesto, not something it tries to do away with. I would be sad if agile faces the same fate as the waterfall model back in its time and even sadder if we return to the time-tracking-ticket-system-with-Gantt-chart hell as the default.
Maybe we need a new term or an "agility index" to separate the cases of "incompetent manager uses buzzword to cover up messy planning" from the cases of "project owner with a clearly defined goal creates a low-bureaucracy work environment for his team." :)
I've literally never actually seen a self proclaimed "agile" company at all get agile right.
If your developers are on teams that are tied to and own specific projects, that's not agile.
If you involve the clients in the scrum meeting, that's not agile.
If your devs aren't often opening PRs on a variety of different projects all over the place, you very likely aren't agile.
If your devs can't open up a PR in git as the way to perform devops, you aren't agile.
Instead you have most of the time devs rotting away on the sane project forever and everyone on "teams" siloed away from each other with very little criss talk, devops is maintained by like 1-2 ppl by hand, and tonnes of ppl all the time keep getting stuck on specific chunks of domains because "they worked on it so they knpw how it works"
Shortly after the dev burns out because no one can keep working on the same 1 thing endlessly and not slowly come to fucking losthe their job.
Everyone forgets the first core principle if an agile workplace and literally its namesake us devs gotta be allowed to free roam.
Let them take a break and go work on another project or chunk of the domain. Let them go tinker with another problem. Let them pop in to help another group out with something.
A really helpful metric, to be honest, of agile "health" at your company is monitor how many distinct repos devs are opening PRs into per year on average.
A healthy company should often see many devs contributing to numerous projects all over the company per year, not just sitting and slowly be coming welded to the hull of ThatOneProject.
I don't disagree with you (on giving devs some creative freedom), but "Agile" as a process methodology isn't about developers working on multiple things to keep their interests up.
That's actually a pretty important part of its original premise.
It's a big part of why scrum meetings were a thing, as the expectation was any curious dev could just join in to see what's up, if they like.
Not tying devs down to 1 specific thing is like the cornerstone of agile, and over many years of marketing and corporate bastardization, everyone had completely forgotten that was literally the point.
The whole point of the process was to address 2 things:
<dev>
got hit by a bus?")And the prime solution posited is to approach your internal projects the same way open source works. Keep it open and available to the whole company, any dev can check it out, chime in if they're familiar with a challenge, etc.
One big issue often noted in non-agile companies (aka almost all of them) is that a dev slent ages hacking away at an issue with little success, only to find out far too late someone else in the company already has solved that one before.
An actually agile approach should be way more open and free range. Devs should be constantly encouraged to cross pollinate info, tips, help each other, post about their issues, etc. There should be first class supported communication channels for asking for help and tips company wide.
If your company doesn't even have a "ask for help on (common topic)" channel for peeps to imfoshare, you are soooooooo far away from being agile yet.
I’m curious what they mean by “failure.” I read the article but didn’t get a clear definition. Isn’t one of the expected outcomes of agile the ability to experiment rapidly and move on when the experiment fails?
So what if you fail 300% more? If you’re able to get 300% more ideas to the stage where you can test their viability, then it’s a success.
Exactly. Agile is basically guaranteed to deliver something.
The real question is how fit-for-purpose is the resulting product.
With 65 percent of projects adopting Agile practices failing to be delivered on time
They're not "failing to deliver", they're being Agile in disappointing everyone involved!
Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.
Which shouldn't surprise anyone, but I know some managers, directors and users loathe the idea of the people who'll do the actual job having any say other than "yes, sir".
In highlighting the need to understand the requirements before development begins, the research charts a path between Agile purists and Waterfall advocates.
Good documentation is critical and process-agnostic. If people can read and understand it, it's good. It's something that can be used as a shield and weapon against users/higher ups who want too much, it can create a trail of responsibility.
Agile is LinkedIn religious bollocks. Might as well just pray. Bunch of corporate nonsense.
BUt YoUrE NoT DoINg it RIghT!!1!
Should be reciting the creed in Latin, presumably.
Every time I see a discussion of agile, there are plenty of comments about how mentally exhausting and useless/wasteful the meetings are. And the defenders can only say, "you're doing meetings wrong!" Maybe if everyone is doing it wrong the process itself is fundamentally flawed and lends itself to misinterpretation.
I've been in agile projects that worked really well and didn't have soul-sucking, time-wasting meetings. It can be done well, it just isn't most of the time.
Well, you're supposed to refer to them as "rituals". "Meetings" are so waterfall. No wonder it isn't working.
Is it really that unlikely that companies that jumped into the agile hype train do it wrong?
Just like saying AI will solve all your problems even if you misuse. It's just like a pattern big companies use to mask when they're talking out of their asses.
There aren't any meetings that are part of Agile. The point of Agile is that you're supposed to let teams self-organize and define their own process through iteration but managers hate that so they issue a top-down mandate to implement the Scrum process without allowing anyone outside of management to change it in any way and call it "Agile".
Maybe if everyone is doing it wrong the process itself is fundamentally flawed and lends itself to misinterpretation.
Like Communism.
Fail fast baybee
I just hate how companies cling to agile like it's some kind of cult. Like a company I know gave all the employees very nice swag embroidered with a big "agile development" slogan on it like your development methodology is supposed to be a source of pride or something. Of course like most companies they don't really follow agile practice very much except where they can use it as an excuse to skimp on requirements and such.
Aa someone who has misspent a budget before - you're making it sound like a lot more people in the company care about the topic than what's happening in real life.
I organize some events in our office every now and then. For example, one of them is a sort of competition/race/quiz/whatever - completely optional, but I get about 75% of the office to join, which in my experience - that's huge, nobody joins any type of other events in such magnitude, usual rates are at 30-40%. The big bosses approve it because "morale" and "team building". The people like it because it's actually fun. So I get a budget to spend on this event, and we use it to buy "prizes" for literally everyone participating. Which means they're shitty prizes, but hey, it's not about winning first place, it's about making some jokes at the bosses' expense, on company time.
The way the process works is: all my bosses already know how this money is spent, and they approve. But because I need the money, it has to go through finance. And they involve marketing/PR guys. And these guys insist on having the fucking logo on everything. At the end of the day everyone is going home with several items (backpack, external battery, pen, umbrella, Swiss army knife etc) with the company logo on them, which is goddamn ridiculous. It's actually one of the reasons I always refuse to receive items, even if the budget includes the organizers - because I really hate the branding aspect.
But all that aside - you see the aftermath of this event and you'll draw the conclusion that we just spent the day in a corporate culture workshop, when in fact we were answering silly questions and getting imaginary points the entire day, but there's ONE guy in ONE department who can't let things slide. So... Idk man. Take it with a grain of salt next time. The agile dudes probably did it to get away from other things for a few hours, and they got the budget to also give something back to the coworkers. But not everyone really cares about agile, they're just going through the motions.
Oh boy I hate the branding. I've gotten some really nice swag this way but I can't use them because they're so obnoxiously branded. I'm not going to the beach for example with a Dickhead Company stamped large on the beach towel, or going out of the house with it on the umbrella. Pens, battery are ok.
Not to mention that this Agile methodology is burning out people pretty fast. It puts a lot of pressure on developers.
I've been working with Agile for years and I worked with people who burned out, but there was not even a single case where Agile contributed to burning out, directly or indirectly. In fact, Agile contributed to unload pressure off developers and prevent people from overworking and burning out.
The main factors in burning out we're always time ranges from the enforcement of unrealistic schedules and poor managerial/team culture. It's not Agile's fault that your manager wants a feature out in half the time while looming dismissals over your head.
It's not Agile's fault that stack ranking developers results in hostile team environments where team members don't help out people and even go as far as putting roadblocks elsewhere so that they aren't the ones in the critical path. Agile explicitly provides the tools to make each one of these burnout-inducing scenarios as non-issues.
It’s not Agile’s fault
that managers want to stay in control of everything, and they decide whether they do it or not.
It's like real communism: it's perfect but it's not possible to implement in our universe.
This is why you should always visualise and multiply by 4 when people ask for an estimate. If someone gives me a ticket that's expected to take me 1 day I'll let them know it's very likely not going to be done in 1 day but rather 4 which I'll finish comfortably in 3.
Ranking devs is toxic though
It's not Agile's fault
Yes, yes it is. You don’t judge a system by some ideal that can’t be achieved. If it’s a system meant for humans you judge it based on what it does to said humans.
If agile makes managers more insufferable, then maybe it’s not a good tool for the problem at hand, working in companies with managers.
true, scotsman
Hum... That implies that at least 30% of some subclass of projects are successful.
Also interesting, successful software projects don't just finish and die. They keep on going and adapt changes and implement new features. If we have a successful project that goes on for a decade but we have a clusterfuck of a project which blows up each year for the same time period, by this metric you'll have only a 10% success rate.
That's a very good point.
It applies to more things than software projects. Like new companies keep innovating until they succeed. Political organizations keep pressing for change until they get some small gain. People are eager to throw themselves at work until they get something they care about...
Honestly a little confused by the hatred of agile. As anything that is heavily maligned or exalted in tech, it's a tool that may or may not work for your team and project. Personally I like agile, or at least the version of it that I've been exposed to. No days or weeks of design meetings, just "hey we want this feature" and it's in an item and ready to go. I also find effort points to be one of the more fair ways to gauge dev performance.
Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.
I'm not really sure how this relates to agile. A good team listens to the concerns of its members regardless of what strategy they use.
A neverending stream of patches indicates that quality might not be what it once was, and code turning up in an unfinished or ill-considered state have all been attributed to Agile practices.
Again, not sure how shipping with bugs is an agile issue. My understanding of "fail fast" is "try out individual features to quickly see if they work instead of including them in a large update", not "release features as fast as possible even if they're poorly tested and full of bugs." Our team got itself into a "quality crisis" while using agile, but we got back out of it with the same system. It was way more about improving QA practices than the strategy itself.
The article kinda hand waves the fact that the study was not only commissioned by Engprax, but published by the author of the book "Impact Engineering," conveniently available on Engprax's site. Not to say this necessarily invalidates the study, or that agile hasn't had its fair share of cash grabs, but it makes me doubt the objectivity of the research. Granted, Ali seems like he's no hack when it comes to engineering.
I could be wrong, but from what I’ve experienced,
Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.
is not always the norm. I’ve worked in agile environments where we had to work fast because the large corporate stakeholder had such a rapid turnaround that discussing and addressing problems meant slowing the process down, so no one wanted to be the one to say anything.
Agile feels like one of those things that works well on paper and when practiced properly, but when you get the wrong type of stakeholders involved, their lack of understanding rushes everything and makes the process and the final product bad for everyone.
I definitely agree, but that's true of any system. The particulars of the pitfalls may vary, but a good system can't overpower bad management. We mitigate the stakeholder issue by having BAs that act as the liason between devs and stakeholders, knowing just enough about the dev side to manage expectations while helping to prioritize the things stakeholders want most. Our stakes are also, mercifully, pretty aware that they don't always know what will be complex and what will be trivial, so they accept the effort we assign to items.
Remember that it is frightingly easy to lie with statistics. This is just a correlation. Smaller companies (whom may have less experience, worse less-paid engineers) may prefer agile due to the amount of up-front effort for things like waterfall.
Has anyone asked Jared for his input?
I think he's still in prison
I highly (10/10) recommend that comment section - it is hilarious!:-P
The project manager's revenge: the last Scrum Master.
In highlighting the need to understand the requirements before development begins, the research charts a path between Agile purists and Waterfall advocates. ®
Random trademark symbol. What's the registered trademark here? The dot? "advocates"?
Its just the symbol The Register uses at the end of an article. Like how some papers use a filled in square.
Ha, "fail faster" indeed
Normal development: measure twice, cut once. Agile development: measure once, cut twice.
Shockedpikachu.jpg when things fall apart.
This is the best summary I could come up with:
Even though the research commissioned by consultancy Engprax could be seen as a thinly veiled plug for Impact Engineering methodology, it feeds into the suspicion that the Agile Manifesto might not be all it's cracked up to be.
One standout statistic was that projects with clear requirements documented before development started were 97 percent more likely to succeed.
"Our research has shown that what matters when it comes to delivering high-quality software on time and within budget is a robust requirements engineering process and having the psychological safety to discuss and solve problems when they emerge, whilst taking steps to prevent developer burnout."
A neverending stream of patches indicates that quality might not be what it once was, and code turning up in an unfinished or ill-considered state have all been attributed to Agile practices.
One Agile developer criticized the daily stand-up element, describing it to The Register as "a feast of regurgitation."
In highlighting the need to understand the requirements before development begins, the research charts a path between Agile purists and Waterfall advocates.
The original article contains 501 words, the summary contains 175 words. Saved 65%. I'm a bot and I'm open source!
Someone would look at our process and say "that's not agile!" and they might be correct, technically speaking. I don't personally care what it's called as long as it works.
We agree to requirements up front with our customer; we might change stuff as we go along if our customer realizes that what they asked for won't work (this happens occasionally), which is fine, but otherwise we don't let them change stuff around on a whim, and we don't allow scope creep. If they want a new feature, that's version 2 (or 3, or 4).
We don't meet very frequently. We do check in to make sure we're on target, and deliver features incrementally when it makes sense to do so. We do sprints. We talk about when things are working and when they aren't, but only when we think it's a good time to do so.
At the end of the day, you need to tailor the process to your needs and what makes sense to you and your team.
Lol I'm going to send this to my project manager
Should I remove my Agile experience from my resume?
Time to replace it with AI experience! /sarcasm... Mostly
Agile software development bases on four core values (paraphrased to make them more drastic but not change them in their meaning):
I am not surprised that this fails miserably.
I'll rephrase them, except in good faith:
My company paid to have Kent Beck come to workshop with our Sr devs. I expected to dislike him, but he won me over pretty quick.
I don't remember what it was, but someone was like "Kent, we do X like you recommend in the manifesto, but it creates Y, and Z problem for us"
And he was like "So, in your situation it isn't providing value?"
Guy was like "No"
"Then stop doing it."
It's not hard. It's the most fucking common sense shit. I feel bad for them because these guys came from a world where there were these process bibles that people were following. So they wrote like, basically a letter saying "if your Bible doesn't serve you, don't follow it"
And all these businesses dummies were like "oh look, a NEW bible we can mindlessly follow"
It assumes that: devs can and have the right to talk to the final user, devs can negotiate anything, and devs can make plans. Where I've used agile, the whole circus was taken hostage by the managers and there was nothing you could do about it.
You'll tell me it's not real agile, but it's like real communism, I've never seen it.
Agile development reminds me of the Life of Brian.
He's giving sensible and well meaning life advice but all the people want is to follow the gourd.
I’ve worked on supposed “Agile” teams that operate this way, and worked on an Agile team that actually work ridiculously well. The biggest issue with Agile isn’t the philosophy, it’s when management starts using it to cut costs. This comment is what it turns into. Notice that every single one of these points lower cost. But one of the main assumptions of Agile is that the workers control the work, managers support the workers. The places I’ve been where Agile didn’t work it was because management was unwilling to buy into this basic assumption, then use Agile as a crutch for not giving the team what they needed to be successful.
The one successful team I was on that was Agile, the entire group of around 12 worked directly with the customer, and our manager’s role was to ask “what do you need”. It was hands down the best dev role I was ever in (before I became a teacher).
I understand the frustration; almost nowhere does agile "right". However, this is a gross misrepresentation of the philosophy.
Specifically it leaves out and ignores this very important part:
That is, while there is value in the items on the right, we value the items on the left more.
As seen on agilemanifesto.org
The base philosophy is meant to remind us what we are here to do: make software (or whatever project we're working on), not become dogmatic about processes or tools or get bogged down in peripheral documentation.
This just in: intentionally misrepresenting something has a 100% chance of it being misrepresented.
Let’s try again:
This has been my experience of agile in multiple workplaces.
eXtreme Go Horse Methodology