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Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

www.tomshardware.com

Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

174 comments
  • Ok, any info on how that's being done? It sure sounds like Wiseguy figured how to compile the code that was meant for the specific VR4300 (RISC) N64's CPU for typical x86-64 architecture

    • Apple Rosetta 2 technically recompiles code from x86 to arm too in jit and sometimes aot, also there's box86/64 open source project, only difference between example I've said and OP is recompilation actually saves all results and not just cache, another difficulty is in OS difference, he needs not just binary translate but have something akin to WINE too while he recompiles code

      • If he's compiling from windows to windows, target OS shouldn't be a problem. Also, I just had to go one extra click to read Mr-Wiseguy's github 😅

        He could also, in theory, use Cosmopolitan to generate an APE (Actually Portable Executable) that will run on linux, bsd, windows and mac. I had to find a video where Justine talks about it to understand how and why it works: it's basically a trick to rewrite the header of the executable, with the real magic being an "optional shebang" that lets both Windows and *Nix run the first bytes.

  • Am I the only one who watched the video, and due to nostalgia upscaling my memory, could hardly tell any difference other than frame rate.

    I should go look at the normal game 😅

  • I wonder if this will help n64 games run on the retro handhelds. They can already play n64 pretty well but this might help increase the fps

  • This might be a hot take, but i prefer the compressed graphics of the original in most games over the 4k rerenders

174 comments