Skip Navigation
186 comments
  • After watching the Fallout series, I had the itch again so I fired up Fallout 3. I immediately fell in love with that older Bethesda-style dialogue, with so much to discuss and so many skill checks throughout.. But the more I played, the more I realized how absurdly easy and jam-packed the game was with weapons, chems, and ammunition. I installed a couple of mods to improve the difficulty and scarcity of items, but it wasn't enough. Something was missing. I realized that after having played through Fallout 1 a few years ago, my beloved Fallout 3 no longer quite scratched the itch. So I fired up Fallout 2, and I've fallen in love with that little game again. I love the slower pace of it all. I love inspecting every little detail of the environment, and the assortment of skills available at my fingertips to apply to my surroundings like a Swiss army knife, if I have the aptitude, of course.. (Perhapsh I should join the mage's college in Winterhold)

    Now, I have no hate here for Fallout 3, because the flaws I pointed out above are not why I enjoyed the game in the past. It's the atmosphere of the DC ruins, the satisfaction of taking shots and exploding heads in VATS, and the haunting melodies of Galaxy News Radio echoing softly from my wrist. I just have to figure out how to make it play a bit more like the classic entries. I want to leave the Super Duper Mart without combat armor, 40 stimpaks, and damn near every weapon in the game.

  • Honestly can't blame Activision for putting shit campaigns into CoD. Since Modern Warfare the focus has been almost entirely on the multiplayer side of things. I suspect most players don't even touch it now. They sell millions regardless.

    Infinity Ward's original MW and MW2 are the only ones worth playing. Titanfall 2 as well, since it's the same people.

  • I think graphics capped out around the 8th generation of consoles with the Xbox One (Sunset Overdrive holds up insanely well) and now everything that isn't VR is just overkill

    • I think raytracing can improve graphics (especially lighting) without needing insane development resources to be thrown at it.

      In terms of simple pixel pushing though, I struggle to see much difference between last gen and this gen. The models and textures look almost identical. Only real difference is framerate.

      • without needing insane development resources to be thrown at it.

        Just graphical resources, bumping everything back to 30fps again (for console peasants, anyway).

186 comments