Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome
Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome

Take-Two Interactive Shuts Down Two Game Studios

Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome
Take-Two Interactive Shuts Down Two Game Studios
KSP 2 should have been a huge slam dunk. Take everything from the first one, redo the menus, up the graphics, and add some new stuff. It blows my mind they messed it up so badly.
And optimizations..
fuck it needed optimizing..
It has gotten better but man still so much undelivered. Im just sad and im tired of being sad. Im fully pledging to never buy a big publisher game unless it absolutely proves itself first and even then im still gunna be hesitant cause vote with your money and all that. Honestly outside of KSP2 Ive already been purchasing and playing mostly indie games for the last 2 years anyways
As far as I'm concerned the inclusion of the "anti-DoTA" clause in their EULA murdered it for me. I was so excited. KSP is one of my favorite games of all times, largely as a result of the vibrant and very technically advanced modding community. Same goes for essentially all of my favorites; Rimworld, Backpack Hero, Factorio. The free labor that expands the games in major ways extends the value of my money and let's me have fun forever in them.
Putting in a clause in a EULA which automatically and irrevocably assumes all ownership and rights to any code or assets that are created for a game is just too far. Assuming rights at all is a huge issue for me, but I can accept that it is beneficial to assume royalty free licenses to the mods, I'll even begrudgingly accept clauses that allow developers to gaffle features and optimizations from mods without giving remuneration or even acknowledgment. But wholesale ownership that revokes all rights and licenses for the independent 3rd party creator. Fuck that. I will never support a game that I find out is treating the people who keep games alive and relevant for decades for free like that.
up the graphics
Add some geology formation algorythm better than mere octaves.
The same could be said of multiple games these days. KSP, payday, cities skylines, etc.
Wow that is insane, I didn't know they fumbled it so bad. I remember when it was announced and the fan base was so pumped. I played a little of the first game but never got super into it.
Man I was so excited for KSP 2, I couldn't wait to build a moon colony with friends. Shame they never delivered what they promised
that, and fix some of the spegheti code from KSP 1. I love the game, but no one argued that it wasnt a hack job
I wonder why developers never put much worth in what people actually want or you know, just talk to them and ask?
Or is this some kind of "users have no idea what they want" situation?
The fact that they released a game with wobbly rockets and then charged $50 for it shows they didn't know what the hell they were doing. It should have been free for early access with a simple way to report bugs. I'm not gonna pay that much to do QA work for them.
I remember the first time I successfully landed on the moon and brought my kerbals back. It was one of my most cathartic experiences.
It's sad to see the sequel get abandoned like this.
I actually was recording when I made the most gnarly mun landing ever in KSP. I ran out of fuel, was going too fast to not explode. I moved Valetina to hang on the outside of the craft, and moments before impact, I had her jump off. The resulting explosion from the module was juuuust enough counter force to prevent Valentina herself from hitting the ground too hard and she lived to plant a flag. To date, it's the most impressive thing I've personally managed in the game.
https://youtu.be/v2CdIZXO0tQ?si=NKeFV52Q5Edqugw5 (skip to about 22:30 for the "landing")
It's sad to see the sequel get abandoned like this.
Especially when KSP has had such an active and vibrant community for a decade
Okay I need a KSP blog about various (mis)adventures such as this!
The one an only Jebediah Kerman, my guy.
Is Kerbal Space Program 2 worth playing for someone who had fun with but was bad at 1?
Reviews are - not good.
Not really, the first one was better in pretty much every single regard.
Man that's been the case with these sequels to games I really loved. Happened to Cities Skylines as well, and at first it seemed like that's happened with Helldivers but it turns out it was so good it just ruined the servers.
In its current state? Not unless it gets heavily marked down (KSP2 does have better tutorials and a more accessible progression system).
With the studio being shut down, it’s likely that what we have now is all we’re getting.
I hope that they will share the source code on some kind of GPL to make this game not dead, shot down studio isn't going to make any update and who will get the money?
Edit: they will still make the updates
Take-Two still receives the proceeds from the sales, depending on employment contracts probably pays royalties to the devs. Also, it's their intellectual property so there could be consequences for leaking the source code.
Well another studio took over from Intercept Games to work on KSP 2 a while ago, right? Star Theory, iirc.
stay theory was shut down and absorbed by intercept games
Oh yes, I forgot it went that way...
According to the wiki page.... "In May 2024, Take-Two announced it would shut down Intercept Games but continue to update Kerbal Space Program 2 under the Private Division label."
I wonder how will they manage that logistically. They are firing every single developer from IG. Who exactly in Private Division is going to be doing the updating? I suspect they will just brush a little of the code that is ready, then completely abandon the product in a year or so.
Great, two games I loved (well, I was waiting for KSP2 to get good…)
Rollerdrome was fantastic and KSP1 is legendary. This sucks ass.
They abandoned Linux support. Fuck them. It was one of the only games that did. Linux users were a bug part of their initial success, and they dumped us as soon as the money came in.
Rollerdrome was very solid concept but the difficulty curve was pretty intense. One second you feel like you have the hang of it the next you can't get to the next arena.
Yeah I absolutely adored the concept and would love.to see it picked up. I discovered it after pitching to a friend Tony Hawk's Borderlands 4 and gradually realising the proof of concept existed.
Can someone copypaste the article? I'm not making an account.
I predicted KSP2 was going to be eventually abandoned and IG closed around the time of the launch, when the first industry layoffs were starting to happen. The mildest thing I was called for suggesting this was pessimist and it only got worse from that term. I suppose I was half right…so far.
Best case scenario, they learn from No Man's Sky with what few devs they have left. Worst case scenario, the game remains shit, and we all continue to enjoy modded to hell KSP 1/Juno/etc.
Idk if it's true but I heard they were gonna pull og ksp from the stores soon so that ksp 2 have better legs.
something something redshell
Was that supposed an anti paywall link or something
Was that supposed an anti paywall link or something
Nope. Its a Creative Comments license for my comment.