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  • I'm the exact opposite. I love metroidvainas, and will usually tear through them in a few sittings.
    A well designed metroidvaina world acts like a single interconnected puzzle box, and unrevealing them is majorly addicting. I go out of my way to backtrack through previous areas whenever I can in order to get every item and find every secret. I very rarely get lost in these games and when I do, figuring out where to go next is usually a simple process of elimination. The real challenge / frustration tends to be figuring out where the last few secrets are hidden after already exploring the whole map map multiple times over.

    I absolutely hated Metriod Dread for how linear and hand-holdy is was, and was shocked to find that people actually enjoyed it. Outside of the combat, I had a terrible time with that game. I felt like I was fighting against the level design up until the last 15% or so when it finally opens up and becomes an actual Metroidvaina, albeit not a very good one due to the aggressively linear map structure. Personally, I want to see more games like Dark Souls and Hollow Knight, who's worlds are so massive and convoluted that I can't easily intuit exactly where to go and have huge areas that I managed to completely miss on my first play-through.

  • @suchlettuce7970 You sure are not the only one, because not everyone have the same taste. The biggest problem with those games in the modern age is, that they get very repetitive and backtrack without interesting things to happen. But that's more of a game design problem, not genre problem. Isn't every action adventure styled game tense and irritable?

  • i think my problem is beating them. i got to a point in hollow knight where i wanted to get into the white palace but didn't have enough orbs, or whatever they're called. got really tedious when it came time to backtrack and find more so i put it down. i found that it's a bit harder trying to find where to go in that one too. but i enjoyed the atmosphere and art direction the most with hollow knight.

    i do find that im enjoying dead cells way more though. just haven't completed a single run yet, but working on that. i have gotten pretty close.

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