Retro games really did look better on a CRT
Retro games really did look better on a CRT
Retro games really did look better on a CRT
To be fair, that probably is a REALLY nice broadcast-grade CRT like a SONY BVM-20F1U or something… which most people did NOT have access to back in the day.
Hell, my wealthy buddy’s family had a “flat screen” (meaning the CRT didn’t have a curved face) SONY WEGA CRT in the mid-90s and I know it had S-Video, but I’m pretty sure it didn’t even have a component connection, let alone the quality aperture grille/shadow masking, or the contrast ratio that the BVMs did (because those things were at local TV news stations running 24/7).
In reality, there’s a bunch of differences with connection types providing various levels of quality and CRT display technology , but the accessibility that new TVs give us all to astoundingly good picture quality at a pretty reasonable price means we are living in a golden era for retro gaming if you know what you’re doing.
I’ll take my gigantic 4K OLED hooked up to a MiSTer with some great shaders rendering the sub-pixel effects a real CRT has to emulate this visual effect with run-ahead to minimize the latency + input lag over anything except a BVM-20F1U in near mint condition almost any other day of the week.
TL;DR - you can emulate those sub-pixel CRT era display technology display artifacts with a decent shader on a good 4K OLED, and probably spend less than you’d need to get almost the exact same visual effect with pretty much none of the pitfalls you get with old CRTs like massive electricity use, having to carry a 150-250lb CRT, hope it has no burn-in, decent remaining bulb life, etc.
Nah, those phosphor strips of that screenshot on the left are plenty coarse to be achievable with a consumer grade CRT. Throw in the fact that European sets pretty much all had RGB and it's pretty realistic. Although most of us only heard about RGB cables with the advent of chipped PS1s and pirated NTSC discs (they oftentimes only displayed in black and white and RGB cables were the widely known fix for that).
EDIT oh by the way, the community CRTgaming also made it over here to Lemmy :-) I'll have to post some content there...
@Elektrotechnik Here in the EU/Germany we was used to SCART connection, even on the SNES (and upwards). MULTI-OUT/SCART supported composite, Svideo and RGB. The image I had was cleaner than what I emulate nowadays!
My man. Now THIS person knows about CRT gaming. I’m merely an old man with limited time to research all this. Anyone talking about phosphor strips and halation and magnetic interference /gaussing probably knows their 💩.
I just know I like wearing the nostalgia goggles that add those artifacts my old eyes still hazily remember and weirdly prefer.
YES! Please join us! I don’t want our community to be full of elitists, play how you enjoy playing! But I happen to really love the look and nostalgia of playing on CRTs. Everyone is welcome to come and post about CRTs, or even CRT filters and masks in emulators to get that authentic experience!
I mod the one here on Lemmy.world - !crtgaming@lemmy.world
@JDPoZ Most people not from that time think that CRT look is just bunch of clean black lines overlapping the image (keyword scanlines) without anything else to consider, and call it a day.
Man I’m such an old fart I prefer my emulated games appear using different era CRT shaders to accurately reflect the sort of TV connection I had access to when playing. Like emulating shittier RF for older NES games, S-Video for SNES - N64, and then component for PS1 - PS2 era.
Like… I enjoy playing Mike Tyson’s Punch-Out using a shader that makes it look like a shitty RF connection with inaccurate desaturated colors bleeding, interlace jitter, etc. I’m actually kinda wistful when I can’t see the preview channel 3 TV guide blending through the crappy connection. I almost want to see if someone has made a shader that could render in a YouTube stream of retro late 80s to early 90s TV at like 5% opacity to get the same effect I saw as a kid sitting 2 ft away from my old 16” Magnavox.
What does this MiSTer thingy do?
Oh the MiSTer is awesome! It’s like an emulation device, but instead of emulating with software it uses a thing called an FPGA (Field Programmable Gate Array). the short explanation of what that means is that the chip reconfigures itself physically to mimic the hardware of old systems, which results in super accurate, lag-free emulation. It also allows for both digital and analogue output, loads from mass storage like an SD card or USB hard drive, and works with the oldest systems up to things like the PS1.
Play how you enjoy playing! I will say that this looks like a consumer-grade pitch, and that there is some value in consumer-grade sets today, even with something like composite, since the mixed colors were used on many occasions, Sonic’s waterfalls are the classic example.
Personally I enjoy playing on CRTs when I can, but I also love filters on modern displays! I think the biggest gap right now isn’t playing things like SNES on a 4K OLED with filters, but things like GameCube that we can get on those displays with GCVideo adapters like the Carby and EON Mk2, but then they are pretty limited in options for scaling and filters. RetroTink 5x Pro of course is an option, but they add up! It’s so easy to get a cheap or free CRT to enjoy lag free without spending hundreds on scalers and hardware mods.
It just looks soooo much better.
@onichama Good game artists of that time period knew the limitation of their current technology and created the graphics with it in mind. In some games more apparent than on others. The linked image (often cited) is a good example of a game artist being aware.
It really is a stunning comparison. Designing art for CRTs was like painting with light.
"It was not by MY hand I was once again given pixels!"
Symphony of the Night is one of the games that took the most advantage from CRTs. In them it creates an illusion of additional details. Without them it looks grainy and the gradients don't come together right.
which one, left or right? I dont game
The one on the left is an emulated version, and the one on the right is a photo of a CRT with a composite signal (the yellow cable that was pair with white and red audio) most common back in the 90’s. The image illustrates how the graphic designers for this game knew they were going to be displayed on a CRT that would fuzz the image and so they deliberately made Dracula’s eyes that color of red with that placement because they knew it’d get mixed to give it a more ethereal effect to look like he’s got glowing red eyes. The ruffles in his shirt are also a great example of how the CRT enhanced the look.
Yeah, there's a crazy amount of tricks they employed to bring the sprites to life in a way that just isn't possible on modern displays. The sharp pixel look is actually an unfortunate byproduct of the transition to newer tech.
Abusing and exploiting slotmasks and such were what made games designed for CRTs look so much better on them. Unfortunately, it doesn't work backwards, because newer games designed for LCDs and LEDs don't look any better or worse on CRTs, outside of overscan and resolution issues.
Shredder's Revenge has entered the chat.
For real though many modern pixel art titles use these same color techniques, and while they do not depend on crt blending them at all, they can often see slight visual benefits from the pixel blending that is possible with a modern shader adding that effect.
Fight n' Rage has a built in set of shaders that do just this and it is beautiful. It is on by default, but still optional.
Running shredders revenge with a very mild crt effect also looks really good on a lot of the blended colors.
In Linux you can try gamescope with fsr upscaling. It's a must-have for playing old games.
The last time I set up an emulator I looked into this and it really improved things!
This might be a dumb question, but would you know if you can put that on a steam deck?
yes, I think it was even originally intended for the deck.
Emulation made everyone forget that old school pixel art was made to blend in the really shitty consumer crts of the 90s using composit video. I don't like how crispy modern pixel art looks.
I hate a lot of modern pixel art games for that reason. Those old games weren't meant to have super defined pixels. The programmers knew they were going to get some blending due to the limitations of the technology at the time. If you're going for the old school aesthetic at least use a shader or two.
If they're truly trying to be old school, I agree. Many such games actually come with adjustable filters to simulate that kind of distortion, and even arcade-like screen curvature (e.g., Hammerwatch).
That said, modern pixel art is evolving its own aesthetic that is valid and enjoyable in its own right. I don't think everyone making modern pixel art games is necessarily trying to be old school.
I disagree completely. The pixel art Castlevania games on Nintendo DS look amazing! So many little details. It's fantastic.
The artists, not the programmers.
Composite lol, my Sega came with an RF connector with a switch. It was either TV signal or console.
The raw pallette Nintendo video with NTSC filters looks amazing in RetroArch on a modern screen. It looks like how I remember. I'll see if I can find a screenshot of mine later.
Eh, I'll just show some from search results. Notice how the color bleeds between pixels, and edges have color artifacts.
Also, check out this amazing Game Boy filter!
Ah yes, just how I remember the Gameboy, struggling to see the screen.
But seriously, the top ones look great!
Ah yes, just how I remember the Gameboy, struggling to see the screen.
But seriously, the top ones look great!
This is reminiscent of watching TOS Star Trek restored for modern HD TVs. You can see all the make-up really clearly because they had to make everyone pop for old CRT screens. They look awful now.
Oh boy, Cpt. Kirk's eye shadow? Just have to tell ourselves that male beauty standards changed over the centuries lol
@LastoftheDinosaurs There are filters for emulators called "Shaders" which can make games look close to a CRT look and feel. I use RetroArch to emulate games, which has first class support for such Shaders for use with any supported emulator core. If you want, have a look at what is possible with an article I wrote a while back, which has sliders to see a before and after effect: https://thingsiplay.game.blog/2022/03/08/crt-shader-showcase-for-retroarch/
Here a screenshot without and with my favorite Shader called "Royale" and a variant of the Shader that simulates even more characteristics, "Royale NTSC SVideo" :
Very interesting read. Thank you for sharing.
It's impressive how much of a difference those CRT shaders make, and it explains why I often remember games looking better than they do when I try to replay them now.
I have mixed feelings about this. If you zoom in, it looks especially bad. If you are talking about consoles that had like 320x240 pixel resolutions, it is especially bad, but a high resolution LCD display can use filters/shaders (whatever you want to call them) to mitigate the blockiness to a large degree. Early LCDs were simply no match for a good CRT. I would argue with people all the time and they simply couldn't believe it and thought I was crazy. But now that we have LCDs with more than 4K resolution it is game over for CRTs and my back hurts just thinking about moving another 100 lb vacuum tube monitor.
I disagree but only because I've seen it showed to me by my friends who are super into this. When games were made for TV and consoles especially in the late 80's and 90's they did things that took advantage of the analog nature Cathode Tubes used to display the image. Not every game took advantage of these techniques but the ones that do are nothing short of amazing when you think about it. They make filters these days that emulate some of these effects but analog is still analog and isn't something a digital display can always emulate regardless of resolution. I would say for most people it just doesn't matter that much but if your a retro gamer you want the OG experience. It's difficult to emulate these analog techniques because they are specific to an era and the techniques can sometimes be unique or trial and error by the devs.
There are other things as well for example light guns which just straight do not work on a newer display. Games that had live action recorded video look hilarious because the same techniques that were used to make things look better were applied in make up form to the actors.
What is a bit sad is the specific techniques these developers used aren't being well recorded and documented which I think would be very useful for future emulation and filtering.
Somewhat similar to your example of designing for analog TVs, certain games for the original Gameboy took advantage of the terrible ghosting for transparency effects. Like ZAS. On an IPS screen mod or an emulator, these just look flickery. But they make a neat effect on an original screen. Haven't seen any filters fix that yet.
Yeah, of course games made back then are going to look ridiculous scaled up to 1080p or higher. The SNES had a resolution of 256×224, and the graphics were designed with the drawbacks of 50/60hz interlaced displays in mind. Nowadays, we have progressive scan consumer-grade TVs at 4K resolutions and refresh rates of 120hz. It doesn't make sense to scale the graphics up directly.
It's also about resolution scaling. When 240p or 480p was common, most people only had 15-25" screens so they looked accurate. Nowadays 40-65" is common and 4K is the common resolution, or 1080p for smaller/cheaper TVs.
1080p is 2.25 times larger than 480p, 4K is 8 times larger than 480p (my math may be off...). Take any 480p picture and then zoom in 800% and it will look like shit, putting a 480p picture on a screen with a native 4K resolution will do the same thing. The screen is simply too big for it to look like it would on a common CRT unless you're like 25 feet away from the screen.
A lot of games depend on a CRT for color blending / smoothing / transparency effects. I actually don’t really like how nearly all 8 / 16bit games look on modern displays, filters generally don’t do a good enough job emulating the look.
It's called dithering, and it's super nice imo. Still, I kinda like the super pixely look if I'm being honest.
Some games did transparency by alternating frames which on interlaced sets would draw every other line per frame or something along those lines.
Those effects do not appear in screenshots or generally on any progressive scan modern display without specific emulation
Some examples : https://m.youtube.com/watch?v=y6NLXga1i0M the first two look horrible but the third shows the blending more like how it would have originally appeared.
There's something very satisfying about it being actually pixel-perfect.
However, there's also something to be said for a/b comparing for each sperate game and deciding what you think looks best for it. Having options is always best.
There's this profile on pixelfed that posts very nice pixel pics with and without CRT emulation - lashman
This artist’s work is extremely visually pleasing lol thanks for sharing!
This is a dope account! I did think you meant it was an account like CRTPixel on twitter, but it actually just looks like an artist who’s aesthetic is CRT Pixel art. Super awesome!
Eh, I -like- the clear, chunky pixels. No filters, integer scaling.
Just curious, did you grow up in the era of crt low pixel games? I suspect there is some form of nostalgic preference to whatever someone is used to playing.
I grew up with SNES games on a CRT and would absolute choose sharp pixels over a CRT filter. Blur hurts my eyes just thinking about it.
I grew up on Atari and Coleco. Still prefer the chunky, clearer integer scaling available now.
I grew up with the Atari 5200 and would absolutely have chosen crisp pixels back then if it were possible.
One of the best things you can get on some emulators are the CRT filters you can apply to give it that authentic look.
CRT filters are a huge cheap and easy blessing for retro gaming. Absolutely essential.
I agree if we are talking about being this zoomed in. However, at standard viewing distances the difference becomes negligible. As well as on small retro devices with 3-4 inch screens.
Consoles are debatable, players were probably on a couch at the end of a wire while their parents shouted at them not to sit too close to the TV, but arcade games were actually made for people to play and experience while standing right in front of the screen. Standard viewing distance was short enough for this to matter, and arcade monitors were generally tuned for up-close viewing more than household TVs.
This might be a hot take but I actually prefer the version on the right.
Damn, that does look a lot better.
It's a hot take, but I agree with you.
Actually, I try to find a noise overlay that emotionally simulates the nostalgia effect, minimizes the looks-like-shit effect, but then also makes sure to impart the minimum amount of dither needed to technically have it look it's best.
Less is more, and even back in the day, a lot of these games on crappy CRTs looked like absolute trash. A lot of them were bright, colorful, and actually good, but a lot of them just looked like smeary poopoo.
If I can just squint my eyes and it looks better than your filter, you're doing it wrong. I think it takes a high nit display, vsync, with the right array of colors to hit the crt emulation just right.
Just go get an old tv at this point, damn. You'll get the buttons, the sound of it turning on, the high pitched whistle of it just being on, the smell of the burning dust, the ozone or whatever smell too, the brightness, the curve, the colors, the emotional risk of hitting the wrong channel and blasting yourself with full volume white noise and having to panic look for the volume buttons or the remote.... You can even use the in-tv speakers to output sound! Tv speakers were actually decent before flat screens.
Am I selling us all on this idea, yet? ;P
Agreed. Blowing up the image to a size that you'd never see in actual gameplay makes it look worse than it actually is.
Did they? Considering, you know, we can make them look like this on an LCD.
A really great hack for retro gamers who dont want to have a CRT tv hanging around the house is buy a cheap 1080p projector and project it onto an unprepped painted wall. The slight blur and bleed really smooths everything out.
I bought all those rerelease retro consoles and Metal Slug on a 3 meter screen is pretty badass.
Isn't the input lag insanely high in projectors?
I'm surprised no one has mentioned a specific filter or trick for just emulating this on modern screens. Surely one exists?
Edit: Literally the comment right below mine: gamescope
My take is this is because they were made with dithering in mind. Modern pixel art games like Iconoclasts, Eastward, Owlboy, Hyper Light Drifter, Moonlighter look pretty without dithering.
Yeah, there were pretty much two types of pixel art in games. Those made for TV-based games up to PS1 which are expected to be seen through CRT blur so they rely more on complex gradients and precise use of contrast. And those made for LCD portables, which were always expected to be sharp and clear and tend to lean more into a blocky style. Modern indie games are largely an evolution of the latter.
More about size. We play shit on screens WAY bigger than we used to back then. That image is just an icon. not meant to be that large or on a computer monitor that close to your face. CRT can help it look less bad when that big and that close, but can also remove detail when small and far.
Also, the games were designed to run on that display hardware. They exploited the limitations and artifacts to get a better over all image. When you play on something without those artifacts, those tricks don't work. Hell, you can't even play some games like Duck Hunt on modern hardware without significant modifications.
And we definitely played that close to our faces sometimes because not everyone had a big TV and no one had wireless controllers so you'd be sitting on the floor between the TV and the coffee table, which was in front of the couch. If you were lucky, you had the game system and an old hand-me-down TV in your bedroom so the TV was likely as close as your toes, or closer.
I have a MiSTer and was telling my friend about it. We started playing SNES games on my 65" OLED TV and he was like "this looks like shit and it cost you about $500?! The Raspberry Pi looks way better than this!" and then I told him it's because the MiSTer is an accurate recreation of what the actual console was like and the Pi attempts to make everything look good on modern hardware. If you could connect a NES up to a 65" flatscreen it would look the same way as the MiSTer since the NES was meant to be played on a 15-25" CRT screen not a 65" inch OLED screen. It's no different than trying to watch a show or movie from the 80s or 90s where it's 480p on a 4K TV, you're stretching the picture out to like 8x larger than it's supposed to be.
A Raspberry Pi software emulator usually outputa the same picture as a Mister FPGA core. The only difference is the post-processing filters available for each. Mister has a lot of really good CRT filters available too that you can load per core.
I remember not knowing what, like, 40% of the shit on a given screen in a video game was meant to be because it was all a blurry mass of pixels. Important shit looked better than background stuff (in a decent game, anyway) and the characters were always the most detailed thing.
Now I can play the 17th iteration of a game series that went from the above, to being able to count the individual fibers of a berber carpet.
Decent games still highlight important stuff. But usually in a very mild way so you, as a player, don't notice the difference, but still can feel what's important and what's not.
I may be the only person in the planet that doesn’t agree. The left image just looks darker and blurrier to me. And I understand a lot of people think the blurring as makes it look better because it hides the pixels, but I suppose it just doesn’t work for me, since I can still see all the pixels just fine.
To me raw pixels look like something out of mspaint and the crt one looks like there's depth and more detail present. Something to maybe also consider is that these are close ups? Probably looks better further away same at it would be zooming in on pixels for modern day content.
There's also different crt filters that can lessen certain effects. Darkness stuff if this indeed a image of a crt screen isn't really an issue with crt filter.
CRT filters seem even worse to me because almost none of them look realistic. The only one I’ve seen that came close is Loop Hero.
They didn't all benefit from this and many CRTs looked like shit regardless (I recall having multiple CRTs where certain colors looked off or bled too much). Specifically, the numbers on most games (Specifically Zelda:A Link to the Past) had a tendency to bleed if the device brightness was set to anything near visible in a room during the day.
There was a device to let you play gameboy games (native LCD) on like a super nintendo or something, and they actually looked better there because of the native filtering. I'd argue the filters you can apply to gameboy games look even better now, even on LCDs.
Some games used that bleeding effect to create special effects lol. I forgot which game, but one game has a character having glowing red eyes because of the bleeding of the red pixel. On a LCD, it looks like a red square lol.
That one is Symphony of the Night, one of the most well known examples of the effect in use.
play gameboy games (native LCD) on like a super nintendo
That's the Super Game Boy adapter, you slot a GB cart onto it, and pop it into your SNES
Or the gameboy player on the gamecube!
It's not only 2D games. Super Mario 64 looks terrible on a modern panel imo, and it still looks great on a CRT, as if the CRT has some kind of texture filtering lol. Not only the jagged edges are gone, but the textures look smoother too. You don't want to see low res textures in perfect contrast, brightness and sharpness lol.
Most n64 emulators make the games run at a higher res by default, which makes all the low poly models and low res textures easier to see. If you run them at their original target resolution, they look MUCH better.
Huh I played it on a LCD and thought it was terrible. Like how did anyone play this?
How? There wasn't anything better, it was the pinnacle at the time.
One thing I love to collect are tiny CRTs. I actually grew up watching Star Trek on a boom box with a television built in (what the hell happened to it, I dont know).
They are awesome! All the fun of a CRT without the pain of it being heavy and taking up a lot of space.
Oh man I LOVE my Sony PVM 8045Q! I’ve been really wanting one of those consumer grade 9” ones, like the KV-9PT60. But they go for quite a bit now!
Hell yes! Those are endgame as far as I can tell. I will admit I also scored one! Where I used to live there was an electronic flea market, which was a genuine treasure trove for people like us. Alas, I have never powered it on. When I moved I wrapped up all my little TVs and stored them away. They are accessible now, but I need to procure the cables and adapters to make them work.
My goal is to make a shelf or some kind of bespoke table to display and use them as I please.
I also got a little Sony Trinitron and it is beautiful.
Also, I am a massive dumbass. My sister used to own one of the last produced Sony Trinitrons. Flatscreen, built in DVD and VCR player. That was the perfect television. I let it go because kid me was an idiot (not as dumb as adult me, unfortunately. damn).
I've personally been replaying Chrono Trigger recently on PC using Reshade with the CRT-Royale settings for exactly this reason.
Of course there's also a setting in most emulators to do the same thing.
@TugOfWarCrimes I use Shaders on emulators for a while now, but never got into any other. Can Reshade be used with any game? I need to have a look at this program.
Depends on the game and the CRT. Not all CRTs were made equal, my old Eizo FlexScan had a near LCD like quality as long as you didn't go above 800×600 (above that, the filtering kicked in with some additional blur), so is my professional HP monitor with a Trinitron tube (RIP).
Some games also took advantage of color artifacts. Some didn't.
Depends on the game but I don't think people needed high-end TVs to notice the difference. When I was a kid and I first tried emulation, I remember noticing how some games looked weird and blocky on PC, even though my CRT TV was an extra blurry hand-me-down.
Better is subjective
It’s mentioned further down, but hopefully people can help get this to the top - if you enjoy this kind of content, please join us over at !crtgaming@lemmy.world!
Would a simple blur filter be enough to emulate this?
Most emulators have extensive CRT emulation filtering, I wouldn't be surprised if both the above images were created by an emulator.
It's been many years since I emulated the SNES with either Snes9x or ZSNES but I'm pretty sure they both had different rendering filters to make the screen more blurry. Whether you like that more or less is of course up to you, hence why it is good to have it as an option, but it of course won't help you if you're hooking up an actual SNES to a modern TV.
Here's a quick guide on applying shader with retroarch.
Here is an alternative Piped link(s): https://piped.video/watch?v=dZpBRR4DGG0
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.
Depends on the size of the screen tbh. Retro games look fantastic on my Miyoo Mini +.
The best part is if you squint your eyes, the right image looks like the left image if you weren’t squinting, and the left image looks even better while doing it.
I have a 19" CRT monitor and a larger CRT TV for retro purposes, but I'm not too fond of using filters on modern displays, most filters look 'fake' to me.
When i was a kid, I use to love ANSi Art and always wanted to do it. I would download 'thedraw' and attempt to create art like my favorite Ansi groups... i sucked at it, but I always admired it.. that image on the right reminds me of some of the artwork that people would create.
RetroTINK 5X. Peep it if you can't find a framemeister.
Not exactly CRT quality, but likely the best we'll have on modern displays.
yes
Glorious. Very cute