The code is for an incremental RPG programming game called Bitburner, which uses a version of JavaScript that has some additional game-specific APIs and restrictions (the game originally ran in a web browser)
This code in particular is a (flawed) solution to the first problem the game throws at you, which is finding a way to hack as much in-game money as possible from in-game servers. (The problem is more complicated than it appears at first glance, and I'll try to elaborate if you ask.)
Love bitburner. I have a tiered hacking script I've written that distributes itself to all hacked servers and manages their cash whilst extracting the max amount. Great game 10/10
I’ve been banging my head against the wall at making a continuous batching script. I finally got it to (kind of) work using the additionalMsec property of the hack, weak, and grow to time the batches. I’m getting a billion a second with it rn :)
I dunno about this newfangled plasma 6 stuff, but I was tiling KDE for a few days using extensions like bismuth. It was rad af, but really just convinced me I needed to make the jump to proper tiling with hyprland.