Questions about how to organize custom types / structs
I'm wondering with my game project how best to handle types. I'm basically fetching all the rows in a particular table and creating a struct to represent that data. I then have like 5 or 6 sequential steps I'm trying to go through where I need to modify those initial values from the db.
My first thought was to have a base type called 'BaseArmy', then I needed to add new temporary properties that are not in the db and not represented in the original struct, so I decided to create a new struct 'Army'. The problem is I keep running into errors when passing converting from BaseArmy to Army. I tried writing a From impl, but it wasn't working (and I'm not even sure if it's the approach I should be taking).
So should I:
Have multiple different types to handle these kinds of cases
Have just one type somehow where I add properties to it? If so, how? I recently tried using Options for the fields that are not initially available, and that seems to be working but it feels weird.
What errors are you getting when converting from BaseArmy to Army? If you're storing references to other structs in your struct, things can get complicated. Using Clone/Copy types will make things easier.
I'd also recommend the builder pattern for this. It let's you build up a type incrementally, with a final build step that produces the final type.
It was basically me passing BaseArmy in as a param to a fucntion, then returning an Army type. I tried a few different things, but what I really wanted to do was just spread out the struct like I would in Typescript. Rust seems to support this UNLESS there's one field that's different.
Let me give builder pattern a try. I was literally just learning more about it, but didn't think to apply it here.
I get this error:
thread 'main' panicked at 'called Result::unwrap() on an Err value: Error("missing field position", line: 1, column: 227)'
Edit 3:
I at least got the from conversion to work by just manually specifying the Battalion fields. Should I just accept that I can't spread struct properties from one type on to another unless they have exactly the same fields?
Yeah, you can't pass one type when the function expects another type. You have either use generics and trait bounds or provide the exact type that a function expects..
Rust has a strong emphasis on strongly typing constraints. So if a collection of fields are always some/none together having them listed as separate options in the struct means there is some assumptions you are making that the type system isn't aware of which can lead to pain and bugs in the future.
I agree that separate types with Into sounds like a nice solution to me, it would be good to see the error the compiler is giving you (or if you can a minimal reproducible repo). If you absolutely can't make it work, a single Option<Inner> at least would be more correct as all the fields on the inner struct would be optional together.
If you absolutely can’t make it work, a single Option<Inner> at least would be more correct as all the fields on the inner struct would be optional together.
Wait really? If I wrap a struct in Option it makes all the fields optional?
Good to know that you think the Into approach seems better. Part of the purpose of this thread is to just gauge what's the better way to do this in Rust. Do you know what "separating the types with Into" would look like?
Yeah, sort of. I probably didn't explain super well, and also probably don't
fully understand the problem so here are some code snippets that might make
things more concrete and you can tell me where my asumptions of your codebase
are wrong
So first off we have what I assume you were suggesting with multiple options
for the individual db props. I commented where things are painful and bug prone:
If Option is indeed the aproach you want to take we can solve a lot of these
problems by moving all the fields that go optional together into a separate
struct:
Also this last example is using clone when if this is in-fact the direction you want to go we could be using pointers to avoid unnecessary clones. Let me know if this is the case and I can write a version with pointers and lifetimes.
I'm sure we've missed something here specific to your software (obviously the
above links are all trivial examples), but I just wanted to help clarify my
original point with some concrete code. If you can share some of your code we
might be able to give you more specific advice.