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What projects are you working on? Anything goes.

I'm making a necklace from silver wire and a decently sized green agate. It's for my lovely sister. There will be a tree from the silver wire going over the stone, it's a pattern you see around sometimes.

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    • repairing three bikes. one is a total rebuild. the other two only have minor issues.
    • crocheting two baby blankets for twins. they were already born, but they’ll still appreciate the blankets i’m sure!
    • getting my foster dog a clean bill of health. she’s got a wrist injury that’s being looked at next week by an orthopedic specialist.

    foster dog tax

  • I'm trying to finish designing my English alphabet poster series. Still missing 10 letters (there's a poster for each letter of the alphabet, surrounded by ~ 80-110 vintage illustrations of words that begin with a given letter, each labelled), and I'm starting to feel a bit stressed.

    Had all of January + February to finish them, which should have been do-able, but then I had three separate client assignments fall into my lap, and couldn't afford not to take them. Didn't finish a single poster in January 😔

    Also itching to get started on a new branch for my little solo company — creating printable activity sheets (think fancy-design word searches, mazes, word puzzles, dot-to-dot drawings, word scrambles, code breaking puzzles) for daycare/schools/museums, etc.

    I'm hoping I can supplement my posters, opening up a new market for my company (marketing/selling children's posters to private individuals is hard, especially with extremely limited marketing funds, combined with a profound marketing ineptitude), as well as having something in the way of free downloads/printables I can use as SoMe eye-catchers. Hopefully also creating more awareness for my posters in the process. But I need to finish that alphabet series first, so my investor (a parent) doesn't loose all patience with the project 😬

    Then there's the new shiny idea of creating a Dobble/Spot It!-like card game, also using material from my vast collection of vintage/public domain graphics.

    I've managed to hobble together some Python code that can generate the data for the cards ("card 1 must have ill's. 01, 03, 05, 11, 12 ...", "card 2 must have ill's. 02, 07 ...") according to to the "Dobble formula" (possible cards & number of needed unique illustrations with X illustrations on each card = X^2 - X + 1, where X is a prime number + 1), based on my input for X.

    I can then put that data in a spreadsheet, add filenames and descriptions/tags for each illustration, and (hopefully, if I can remember how, as it's been a while) generate all the finished print files for the cards by feeding the data to InDesign as a CSV.

    Going to try to make a mockup with 12 images on each card, and looking at prices for big, custom game cards (A6 / 105 x 148.5 mm / 4.1 x 5.8 inches), with a deck size of 100 cards (technically, the amount of possible cards with X = 12 is 133, but even at 100 cards, the prices start to become prohibitively expensive, at least when looking at the small batch sizes I could conceivably afford).

    But, oh yeah, need to stay focused on the main task, getting those posters done first! 🙄

    Incidentally, if anyone has some interesting and/or fun Dobble/Spot It! house rules they'd like to share, I'm all ears! Any and all thoughts on possible gameplay with 100 unique, oversized, rectangular game cards, each card with 12 illustrations (animals, vehicles, minerals, historical characters ...), and each always having a single illustration in common with any other given card, are also of interest 😁

  • I was going to make a simple brick breaker kinda game in GB studio. Turns out that engine is really good at very specific kinds of games, and trying to do anything outside that involves some serious engine tinkering.

    So instead I decided to spin up a GBA dev environment to make it. Obviously a lot more involved than the drag and drop interface of GB studio but the homebrew scene is pretty large and there have been lots of tools made to make it easier. Mainly I wanted to make something I could play on my analogue pocket. GBA seems the best choice now

    • all the best for your game! creating something for oneself is really special.

      how has your experience been with GB studio so far? a drag-and-drop seems ideal to then extrapolate to code. i've been trying Godot, without any specific project in mind. Even though it's obscure to familiarize with the UI, it's fun to inadvertently break the physics.

      have you heard about game jams before? if that's your cup of tea, Theresa this one i recently stumpled upon and might get in.

      • GB studio is a really cool engine. I definitely recommend checking it out. I haven't done much with it, but it's a great option if you're looking to make a platformer, or top down adventure game. Extrapolating to code is a bit... Lacking unless you are a fan of assembly haha. There is little to no code writing involved in GB studio, and when you do have to do some, it involves using the GBVM custom assembly language.

        I have heard of game jams :) I did the GMTK 2022 game jam recently. It was a lot of fun! Definitely would love to do one again

  • It seems like it has been LEGO sorting season for me - I moved a while ago and had a few sets in plastic bags, and one bag that had a couple sets in them and just last night I began organizing it. I was gifted a set I already had (in said bag) and so I doubled it up which was my first time doing something like that!

    Other than that, we've been working on cozying up the home, we're a bit crowded with extra stuff so we've been going through and getting rid of junk we don't need anymore, freeing up space in the garage so it can be a functional space again.

    I also found a program called Storyboarder last night! It's awesome, I've been wanting to do storyboards for a long time but I only just thought to look for a software for it. It's free, very fully featured with no ads (you give them your e-mail to get a download link, so you do get an email), and it has a nice UI for the scene image, actions, dialogue (typed and microphone), and notes about the scene, as well as a 3D model spacer with some presets and photoshop integration (send and receive).

    Just the other night off the top of my head in about 5 hours I came up with about 5 minutes of scene - drawn out, scripted and voice lined. I'm quite pleased with how it's turning out considering this is my first storyboard in probably 10 years.

  • currently working on an update to my native placenames map--i'm almost through with all of California, which of course has a ton of distinct native tribes. there are a few gaps from lack of data or my inability to get on a primary source for place names, but otherwise the map is pretty filled in and i'm feeling quite good about that

  • I started doing some basic research for a project for a Linux fundamentals course I'm currently in. The project is to research an open source utility/program available for Linux. Got a screenshot of opening Postybirb for the first time and a screenshot of it without the warning/license pop-up thing.

    Now I just need to make some crummy art so that I can test it so I can make my report on it without looking like I don't know what I'm talking about.

    In case you don't know what Postbirb is, it's software available for Windows, Mac, and Linux that allows you to connect accounts from various sites* and upload art. From what I understand, it hosts a local server on your device and I don't know how it works outside of that.

    *Warning! Sites like the furry sexy image site E621 or some Anime sexy image site I've never heard of. That, or sites like deviantart, a misskey instance, tw!tter, or some others.

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