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Steam Next Fest is currently ongoing - which demos did you like/dislike?

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Next Fest February 2024 - NOW LIVE!

Steam Next Fest, which is a regular event for showcasing upcoming games, is happening now on steam and will continue until February 12 at 10:00 AM PST (UTC-8).

With hundreds of demos available, even if you're only interested in a fraction of the games it's going to be difficult to try everything before the event ends. With that in mind, I'm hoping people can use this thread to share their thoughts on the titles they've played.

Which games did you enjoy, and which do you think suck? Please share your thoughts!

43 comments
  • Balatro, it reminds me of how everyone who back in the day played Solitaire on the desktop to pass time. Instead it has a modern take with poker and mixing it into a roguelike. Easy to learn but can be complicated. I thought I was going to put 30 minutes into the game but now I have 10 hours into it and can't wait for full release. Recommend it even if you do not like card games.

    • The modifications you can make to your deck are straight forward but feel ridiculous by the end of the run.

      "Change 3 cards to diamond"
      Sure, why not.
      "When you play a diamond, increase how much it scores."
      Cool.

      By the end of the run 40 cards in my deck are diamonds, my Flushes are worth 3x as many points, and each card is scoring points twice.

  • I don’t know if this would be considered a shameless plug or not, but I have a friend doing the music and sounds for a game on Next Fest. I finally got to play the demo yesterday, and I think it’s pretty neat.

    packet.Breach() — it’s kind of a tower defense game and kind of a roguelike. Instead of setting up turrets and hoping for the best, you are redirecting the enemy’s fire with certain “programs” you can place. And the playable space continually moves, so it’s not just one map that you have to kill X number of bad guys before going to the next stage.

    I’m not always super into tower defense, but even beyond knowing people working on it, I enjoyed my playtime last night.

    https://store.steampowered.com/app/2482970/packetBreach/

    • Whoa, that looks incredibly cool, definitely going to wishlist this one

      • Nice!

        One thing that I mentioned to them last night that I’ll tell you now is that you cannot place the “programs” on the “track” where the enemy nodes are traveling. And that may seem self explanatory, but some of the flavor text made it seem like you needed to put the “program” right in the way of the enemies. But that’s not the case. Nothing will go there.

  • Next Fests are my gaming Christmases. I play way too many demos each time

    Feb 24 standouts for me so far:

    Meta-Ghost: The Breaking Show: Solid roguelite experience. Each of the 3 characters on offer have very different playstyles and speeds. In-run upgrades allowed for powerful, game-breaking synergies. Meta progression goes beyond just stat upgrades into new(?) territory by allowing you to customize your 4 skills (main attack, special, dodge, ultimate) in different tiers. There is also the ability to "weaponize prosthetics" (its a cyberpunk universe) that was not part of the demo. All in all looks like a promising new title for the genre.

    Pepper Grinder: A fun, polished Devolver Digital title? Surely not. I heard people had some hype around this one and it seems founded. Fun, old-school type platform adventure with a movement twist - you drill through sand to get around. You can attack from under enemies, there is some puzzle elements to trap doors and bombs, collectathon bits, and YOU CAN SCROOGE MCDUCK ENEMIES. Hard not to see this one as a win. Should be another solid indy entry from the dying Devolver Digital.

    Raw Metal: The artstyle and dynamic camera got me in the door. I'm not a stealth game guy, but this one has my interest. Most movement is from a top down perspective while stealthing, but if discovered, the camera shifts for a cqb fight cam while you take out your enemies. Not being successful with stealth at all times seems forgiving if you can make up for it in combat. This is a roguelike title, so patience is likely required regardless of skillset.

    Never Grave: The Witch and The Curse: Commonly misconceived as the third Pocketpair EA title, its just published by them, different devs according to steam page. Shares some similarities with Hollow Knight visuals, but its really hard to see in screenshots alone that its only vaguely; in-game its more apparent that it's not a copy. Gameplay-wise, its Dead Cells-esque roguelite without the soul/cell loss mechanic, so standard meta currency accumulation. There are also other materials you acquire that you use to build up your town and the shrines that let you purchase meta-upgrades. Combat was snappy, movement and exploration felt good for this type of game. One to watch for fans of the genre.

    The Age of Hell: The game to beat for me. I am a boomer shooter fan, so I've been eating well for a while. But there is also plenty of crap that came with the explosion of the genre. So when you find one that steadily makes you go "oh fuck yes" as it introduces more elements in the demo is a happy time. Running on GZ doom, you have a dash mechanic, great christian demon-slaying one-liners, and a holy hammer for maximum mashing with combos to boot. But wait, you can also Mjolnir that instrument of god right at all the enemies and even reflect projectiles back. And did someone say Holy Hand Grenade? The dev did at least, cuz you get one. Toss in a dragon's breath shotguncrossbow and chaingun with crazy RPM and I am in. Can't wait.

    I still have a bunch of demos to get through. Will add more if anything else catches my eye.

  • Second batch of highlights

    Rotwood: From Klei Entertainment, makers of Don't Starve/Together, a 1-4 player roguelite with artstyle and map traversal similar to Cult of the Lamb. Thankfully, it has deeper combat, with a combo system. The in-run progression felt good with nice synergies for movement and combat abilities. Dodge felt a little off, but it may have been the heavy class I was playing. Did not get to try multiplayer and progression was demo locked. One to watch for sure.

    STAND-ALONE: If anyone has played Astral Ascent, the gameplay is similar. The "Skill-Deck Building" system is nearly identical, just without the annoying rotation mechanic so you can use anything at any time. Run progression is short arenas then on to the next area via your ship that contains some type of reward. Presumably with path choices in the full version. The story is sheep vs wolves is some futuristic war-like engagement.

    StormEdge: Another roguelite with its own combat system. From what I saw, you only have one attack, but as you combo it, its power grows. They throw in armored enemies that require making it to the last part of your combo to break. The other piece on display in the demo, and what kept my attention, is the necessity of perfect dodges, such that it encourages risky play so far as to bait attacks and dodge them. The demo character created copies of himself on success that attacked with you and broke magic armor. Only complaint with the demo is I really wanted to see one of the other playable characters, but it appeared to require more time than I like to give demos, if it was even possible.

    Necrosmith 2: Didn't play the first one, so fresh take. It is a tower defense/RTS light game flow. You raise new soldiers from body parts scavanged and earned throughout play. You can give each soldier different commands such as resource hunting and defending the tower. Different body part combos make different soldier types. And you can take movement control of individual soldiers at will. Could be a fun Deck title for sure.

    Chasmal Fear: If I were a fan of slow horror shooters, this one would excite me. It attracted me with: " next-gen FPS action horror game...from the perspective of a body camera." And it delivers on that and the extremely claustrophobic feeling that entails. The field of view this necessitates makes aiming feel odd and I think it may struggle to find a wide audience due to potential nausea some people experience at low fov. But I did enjoy seeing something new-ish and would recommend it to fans of that game style.

    Surprise demo of the event so far...

    Knights Within: I downloaded this as a joke expecting absolute jank for some lulz. But I promise you this assessment is not a prank. What I got was a surprisingly smooth, fairly polished game with satisfying gunplay and melee combat. It's, no joke, a Helldivers 2/Risk of Rain 2 style co-op, objective-based horde shooter with the ability to extract or push your luck. The aesthetic is knights with guns and Titanfall 2 colored visors. Movement and combat felt really good. I successfully completed my first run after a challenging boss fight. Definitely should be a good time with mates if you enjoy a 3rd person rougelite shooter experience. I bamboozled myself and got a nice surprise and I'll be playing more of it before the event ends in case the demo goes away.

  • Last Batch

    Lightyear Frontier: Standby for TitanFarm. I'm not a survival/crafting game fan, but I'm always on the lookout for one that might finally win me over. And for mech based games. So I had to try this. And I think I might get into it. Right out of the gate it already captured me more than other similar titles. Some of the more frustrating aspects of this type of game are addressed, but not completely. But I can't explain much more than that I had a really good time just messing around, which I never do. So I think its a safe bet for fans of the genre. Looked and ran great too.

    Balatro: Hardly the first to sing this one's praises. It's a satisfying experience. All you need to know is how to make a poker hand, the game does the rest. Has plenty of its own mechanics to stay interesting. Making an outlandish and bold prediction this one gets popular.

    Artifact Seeker: Had a lot of skepticism about this one with the obvious thirst trap, but I had to try it was I ran short on demos. Turns out its a pretty fun mashup of some of the best aspects of more successful survivor titles out there today. Should provide a nice grind heavy experience for survivor fans on full release.

    Echo Point Nova: Freshly updated demo for this next fest. Fantastic new adventure from the maker(s) of Severed Steel. A wide open, insanely fast movement shooter metroidvania with coop to boot. Can't get much better than this.

43 comments