I just had an appreciation for today's sortie. When fighting the jackal, you have to parazon mercy kill it. There's this cool animation sequence and I feel like this is how other assassination quests should end. It's a shame that you can only parazon kill the jackal and exploiter orb iirc. I'm aware about mercy killing/finishers for normal enemies, but that's only for your eyes. I think it would be nice if other assassination bosses were killed similarly.
I actually dont like any assasination animations in any games. Instal mod for Skyrim to remove it, and for Fallouts. Also I really dont like immunity bosses have. I want pure fights my build vs boss HP, boss attacks vs my survivability, and thats all. If I grinded enough to get damage cap, I want that respected :D That is why my favorite bosses are Acolytes. I dont like cinematic experience in videogames in general, but maybe I am just weird xD
They commented in a devstream at one point that boss fights like the Jackal take a ton of work (and have presumably little payoff, though I worry they're only looking at immediate number changes and not attempting to understand how such things can affect the long-term health of a game).
Personally, I don't much care for the parazon other than the fact it let me not worry about hacking as much.
A lot of boss fights are boring but they work as they are, but some need a straight rework, like Sergeant, Jordas Golem, or at least some touch up, like Lech Krill (mostly due to bugs), and Ropalolyst (also bugged as hell).