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Which games do you dislike, but the rest of the world loves them?

Okay let me start with two heavy hitters right from the get go and don't forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don't get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it's okay here while Ubisoft gets the blame...like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won't get Dutch because it's a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I'm now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can't understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I'm really curios what your takes are and how highly I get downvoted into oblivion 😂

438 comments
  • I hate all online competitive games. Yup, all of em. I can't relax! I can't learn at my own pace! I can't explore! The challenge is unknown! I don't want to get better than strangers, i don't care about them!

    i like beating systems not people. Watching my BIL play CoD and that car soccer game, I've seen and heard some nasty shit. I guess it's not unusual that people get competitive (ive seen people lose their composure over drunken kickball, i get its not just online) but considering how toxic people can be i just don't get why people would invite that into their house.

    Maybe im just not competitive. Yo, any ranked or generally competitive players, what makes you come back?

    • I miss server browsers and community servers. Just people playing casually and the teams could shuffle every round. It was competitive, but not sweaty plam bs and being too toxic would get you banned.

      • thats what turns me off them. you simply can't play online games without being a tryhard sweat anymore. i just want to smoke a joint and chill in my off hours, not get demolished every match if i dont bring in my friends and tryhard at it.

        and no commumity servers because that dont make them money

    • Ok first of all, online gaming communities especially around the most popular “serious” competitive gaming scenes are usually awful, terribly toxic places dominated by toxic masculinity.

      It is a major problem in my opinion, both from the toxic people it breeds but also from the gatekeeping that keeps out a more diverse player base than just insecure men who hurl around insults and call shit “gay” when they don’t like it.

      That being said, I do really like competitive multiplayer games like apex, battlebit, rocket league (car soccer game), halo infinite etc. I am not an especially competitive person though, I don’t HAVE to win and I don’t get super angry when I lose.

      I enjoy competitive games because of the rich experience of playing a game against another human who is focused and motivated to win. I especially like playing with a team of humans against another team of humans. Humans are just so much more interesting and dynamic to compete against and generally a blast to cooperate with, singleplayer games often feel stale and like they are trying to forcefully induce a fabricated experience in me in comparison. Why do I want to play a singleplayer call of duty campaign that tries to make me “feel” like I am in a big battle when I can just play battlebit and actually be in a virtual battle with 200 other humans?

      Another human competing against you for fun brings a great gift to the table from the perspective of game design and it takes an immense amount of effort to create a singleplayer experience anywhere near as engaging and dynamic. Likewise goes for a human teammate vs an AI one. Drive around in a gun truck in a singleplayer game and get an AI to gun for you and you have a slightly interesting experience where the AI just dumbly shoots at targets when you drive up to them… get a HUMAN to gun for you and all of a sudden you and that person are in an action movie together where your collective survival depends on how efficiently you work together and help each other out. Maybe you never talk to your gunner over a mic, it doesn’t matter really, the connection is still there. It never gets old to me because everything I do impacts other humans who then react and adapt which causes me to have to do the same.

      Singleplayer games have to do a massive amount of work to make me fee like I am in a living breathing world that responds to me. Multiplayer games “just” have to setup an arena and let players loose. The experience of trying to outsmart another human who wants to win as bad as I do is perennially rewarding. Every moment I play a competitive multiplayer game I am working on integrating knowledge, skill, and emotional regulation and always learning and adapting. It makes my brain feel alive and stimulated in a way most single player games don’t (don’t get me wrong, I love good singleplayer games too).

      I hate the toxicity and I always report it when I see it though.

    • So, like you I don't enjoy most competitive games. I like to dabble occasionally and enjoy an FPS here or there(I enjoyed the Finals for a bit, and occasionally a CoD, last one was Modern Warfare), but mostly play single player or co-op games because I find them far more enjoyable.

      There is one genre that is an exception, fighting games. I fucking love them. I used to enjoy them as a kid, then had a long hiatus, dabbled when Street Fighter 4 launched, but didn't "git gud". Then Dragonball Fighter Z and the Arcade Edition for Street Fighter 5 launched and I think they were the gateway drug for me. Street Fighter 5 was tough, I couldn't find a character I liked, so kinda bounced off it, but DBFZ kept me in. It wasn't until Blanka in SF5 came out that it all clicked for me.

      The genre starts of like a little puddle, you don't really need to know a lot going in, but you definitely need to want to improve. And the more you improve the more you realise how deep the puddle is, cause it is actually an ocean. When you play against another human, at the lower ranks it is quite random and spammy. But as you get past them, you get to where you can condition people, you can learn their habits and combo choices. Then you take that knowledge and adjust your gameplay and see if they can counter it, and it can be come a big back and forth of trying to get the other person to make a mistake and exploiting their habits.

      It is also a genre where nothing else really transfers across. All that time in FPS or RTS games isn't going to help, so learning to do the technical inputs can be rewarding, or labbing out a combo and how to implement it in your gameplay.

      I also really enjoy the ranking climb in most fighting games. SF6 has kinda perfected it, you play 10 games and it gives you a placement from Rookie upto Diamond 1, then you match against someone typically within +-1 rank(Gold 1 would be matched with Silver 5, Gold 1 or Gold 2)and rack up points. At the top of the ranking you hit Master, then it turns into Elo points and a proper distribution of skill, cause the difference between a professional and good player that just hit Master is massive. And for SF6 it is done on a per character basis, which allows you to sink time into every character and be playing with people your skill level.

      I am 417 hours into SF6, 3 characters at master rank and a few in diamond/platinum. I still feel like I am bad, and I am definitely not using all the systems effectively in the game. But I sure as hell am excited to sink another several thousand hours into this game over the life of it.

      Tekken 8 also just came out, which also seems incredible, but 3D fighters are basically an entire new genre to learn.

      Fighting Games are fucking cool.

      • i grew up playing street fighter ii turbo and mortal kombat with my friends from the neighborhood. Whenever we get together these days one of us will have a copy ready in case we want to throw down like when we were kids. Getting a big group talking shit and passing the controller around will never not be fun for me, but i know i dont have what it takes to handle people online.

        I have read about all that goes into competitive ranked fighting games and it looks (as you say) as deep as the ocean. there is sooooo much to learn and practice that i don't think i would ever have fun online, but i can still hold out with my favorite characters with my old pals. I agree with you, fighting games are quite fun.

    • I only like competitive games that are just as much cooperative as they are competitive. Team-based shooters like Overwatch or R6 Siege, for example, are always fun with a group of friends.

      Shit like CoD or Fortnite though? Nah, I could never get into them. I don't really hate them or anything, but I always get bored of them very quickly so I don't bother buying them.

    • I’m just competitive. Nothing beats absolutely decimating an opponent to the point they quit.

      I also get 0 satisfaction from beating a computer. I do that every day as a software developer, so I’d much rather play against other people.

      Also competitive games are great because you can play hundreds or thousands of hours and almost always get new experiences. Some team is going to throw something at you that you haven’t seen before, and it keeps the gameplay interesting and dynamic.

    • I don't play competitive games unless the community is generally decent or I have the option to just turn off voice and text chat for people I don't know.

      Hunt Showdown is the one arguably competitive game (in that its PvP) that I still play ... the community there is generally great. There is the occasional trash talk but mostly it's just people having fun.

      Sometimes people on enemy teams will be willing to negotiate and you both walk away from the fight.

      Sometimes they'll just have fun with it and make sound effects. One guy just the other night I was in a shoot out with was making sound effects "agghhh my leg!!! You got me you got me, it's over!!" Only to come back a few seconds later with a bomb thrown at me and my buddies.

      Occasionally there are toxic people but it's really fun when you shoot them, take their stuff, and burn their characters bodies ... then report them. Taking the extra time to be inflammatory or make noise to trash talk on an extraction shooter can easily get you killed and make you lose a fair amount of stuff.

      If being a toxic egomaniac is your jam, extraction shooters are a bad fit.

    • I like competitive games where I feel like I outplayed my opponent, the feeling I get from winning against an actual human is so much superior to winning against a system that was designed to not be too hard. Here I know I had to surpass myself to win
      Plus having ratings and that kind of stuff is always a nice reward for winning. I play a lot of competitive tetris, Trackmania, CS2, The Finals and recently started learning Tekken 8 for this specific reason
      Om the other hand, I don't like souls like because they're just a single goal I need to spend hours to beat with no progression afterwards. I want my solo games to be challenging sure but not requiring me to learn like my multiplayer games can get

  • Grand Theft Auto.

    All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

    • Shit, I forgot about GTA games in my reply...

      I'm with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

      Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden... but in a game like GTA? Yawn.

  • Skyrim never "clicked" for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices......

    In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.

    Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn't change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.

    The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).

    Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don't understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.

  • In general anything with crafting and/or excessive loot. I find it very boring and especially when a game is advertised as "survival" when in reality it is just a crafting game with no real threat.

    • I agree in general, although I think Subnautica is still great despite being heavily crafting based.

      • Subnautica is almost an outlier to the rule but the ocean triggers a phobia so I can't play it. The Long Dark is probably the best example of a survival game with crafting that I do really like.

    • That trend of shoving crafting into literally everything for a while was really irritating. Even with the great big empty MMO world, Dragon Age Inquisition would have been much more fun if I didn't spend a good half hour after every expedition looking through the giant mountain of crafting-based loot I inevitably acquired.

      • Yeah, crafting for Gotham Knights made the game considerably worse. It added basically nothing over procedurally generated or designed loot.

        It's not like Gotham Knights was ever going to be a game where you really need that level of min-maxing.

  • Dark Souls, Bloodborne, Elden Ring, any "Soulsborne" game really. I get why people like them, and I tried multiple times, but it just isn't working on me.

  • 3D Grand Theft Auto games (GTA 3, 4, 5) Some video essay (I can't recall which one) compared GTA's attitude to that of the protagonist of "Catcher in the Rye". Its comedy is very cynical, just pointing fingers at everything and saying "they are phony", "they suck, don't they" and "we are too cool to even admit we're cool". The tone always rubbed me the wrong way and felt like these white gangsta rappers - Vanilla Ice and the kind. Rampant fanboyism does not help, either. I dared critisize GTA6 trailer somewhere (by saying "this is not for me, I will pass") to be downvoted to oblivion and I shit you not, receive threats in DMs.

    No Man's Sky When it came out, NMS was a broken, buggy mess of a game with inventory management as a central mechanic. Punch trees got replaced with laser plants, but it's basically the same loop of gather, combine, refine, build better tools. After a decade, NMS is a game chock-full of various content, with inventory management as a central mechanic. Not for me.

    on a flip note, a game that everyone seems to hate and I quite enjoy is Forspoken Sure, the dialog is cringe and there's way too much of the same barks repeating (I need to look through menus, I think they added some slider to adjust the rate if I recall), but the traversal is fun, I love the UI design (gold and purple), I think costumes are freaking fantastic and combat is easy enough (on easy) to happily zone out to and play an hour here or there.

  • Most of the fads and AAA big sellers, really.

    TLOU - Great story, don't get me wrong; probably some of the best writing in games for it's time. But the gameplay got super boring once every concept was introduced. The loop is just not satisfying, and exploration is more or less go check out the dead end before moving on, because the level design is so linear. This is more or less the same problem I have with most big AAA titles; they look great, have a good story, but are just so incredibly boring to play. You can tell the budget went entirely into graphics and voice acting, because the game itself feels more like an afterthought to those; it's just there because otherwise it would be a movie.

    Lethal Company - The game itself is pretty shit and tedious. What makes it fun is not the game, but how voice chat sounds when someone is being chased or getting eaten. 100% a game made for Twitch streamers where more people will be entertained by watching others play than playing themselves.

    Palworld - I was interested by "Pokemon with Guns" and then I found out it's more like Rust with Pokemon. I hate Rust and Ark all those kinds of survival PvP games. The genre itself has all the same weird jank, like everyone who has been copying the idea from DayZ or the like also copied every bug and bad idea, too; even the AAA made ones! They usually run like shit, are balanced like shit, and get so stale alone and are super frustrating in multiplayer unless you're playing with a large group of friends so you're not just being singled out for being all alone.

    GTA:O - Specifically the online portion of GTA5 has made me never want to buy another GTA or rockstar game period. Not because the game play itself sucks, but rather because it's extremely fun but the game doesn't want you to have fun if you're also making money. I can spend hours and hours doing all the activities that don't earn you cash and have not one single issue other than maybe some other players trying to blow me up (especially if they are modding). But once that Mission Rep meter starts going up, hoo boy... The game starts breaking in all sorts of interesting but frustrating ways. Headshots stop killing in one hit, traffic starts behaving erratically and non-sensically (like straight sliding sideways at light speed to force a collision), triggers start breaking, the server decides to go down or get super laggy, etc. Since none of this happens in single player or while not doing activities that reward cash, and there is no other obvious function of the Mission Rep stat, I can't help but think these are actually features put into the game on purpose specifically to slow down grinding so people will buy Shark Cards. The same kinda shit happens in RDR2:O, too.

  • minecraft and games like minecraft. i just dont get whats supposed to be fun about them. i dont hate minecraft specifically its a well made game, but i dont find it and others like it fun at all

  • Uncharted. Dislike might be a strong word. But I don't particularly like them.

    The story is serviceable. Fine if you gameplay is great.

    The fighting mechanics are serviceable. Fine if the story is great.

    The climbing and puzzle mechanics are annoying. It constantly feels like you're not doing what the game wants you to do, even if it should work.

    The characters/character interactions are the highlight of the game. But it's not enough to make the game great.

    • Uncharted made me feel like being the protagonist of a movie (something like Indiana Jones). The production value was much higher than other games at the time.

      • To be honest I got that more from the old Tomb Raider games. To me, Uncharted was like if Indiana Jones got superpowers.

    • Abzu - hated the underwater movement controls
    • Deponia & MechaNika - the protagonist is an asshole
    • Papers Please - too stressful (works well as a piece of art, but wasn't an enjoyable experience)
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